I made a few attempts at Hard difficulty with one rocket and on disaster heavy maps. Some attempts got unlucky meteor strike early game, some got metals depleted after great dust storm, and some ran out of electronics with rare metal being very far away from the initial base.
What’s your general strategy of surviving Hard difficulty early game with disaster level around 3/4/3/4? If you play on these settings with any commander profile except Rocket Scientist.
Let’s use each rocket shipment as a checkpoint, please share your working strategy as what to bring in each shipment, what build order, what research to aim for, and how to adapt if there is a deficiency (no water, no metal, no rare, or no anomaly that is easily accessible) etc.
Here is my strategy playing as Paradox as Sponsor and Hydro Engineer:
Build: Sensor tower —> large solar —> concrete extractor —> battery —> more solar —> water extractor/ moisture evaporators —> refineries.
Research: start with social and robot lines, aim to unlock the Explorer AI and Earth-Mars-Initiative to get +200 research points. Then Physics line to unlock subspace heater. Bio line to unlock farm.
Note: generally wait for finishing scanning the initial 3 close-by sectors to see where about metal/rare/water are before placing down the refineries.
Build: First dome->living quarter ->more electricity solar and battery ->oxygen->dinner/infirmary/grocer->water storage -> subspace heater-> farm
Research: aim to unlock +$1000 funding in social, solar panel dust repel in physics.
Note: my first dome will have machine parts fab and a temporary farm, it will have polymer factory fab near the subspace heater, so ideally should be close to the water source.
Build: Second dome
Research: breakthrough techs
Note: my second dome will aim to claim metal deposit, as surface metals start to run dry at this point.
Build: looking for place for 3rd dome to claim rare metal if the first two domes were unable, build a second cluster of water/oxygen/subspace heater around metal/rare metal deposits. some wind to combat dust storm.
Research: wind blade upgrade if going wind, moisture evaporator upgrade if water limited.
Note: disasters appear to be frequent at this point, usually game over
Build: maybe some wind to combat dust storm. The ratio of solar/wind at this point is 3:1 for lower ground, later if machine parts are abundant, should be 3:2
Research: aim to get Martian Uni
Note: If two domes are able to claim water/metal/rare metal then the rare metal dome can build electronics factory.
Build: if electronics production is up, build a lab
Research:
Build: Plan another dome for nursery, school, and uni
or Passenger: if labor shortage
Build: Plan another dome for farms only
If reaching this point, we have survived the early game.
What’s your general strategy of surviving Hard difficulty early game with disaster level around 3/4/3/4? If you play on these settings with any commander profile except Rocket Scientist.
Let’s use each rocket shipment as a checkpoint, please share your working strategy as what to bring in each shipment, what build order, what research to aim for, and how to adapt if there is a deficiency (no water, no metal, no rare, or no anomaly that is easily accessible) etc.
Here is my strategy playing as Paradox as Sponsor and Hydro Engineer:
- Shipment 1
Build: Sensor tower —> large solar —> concrete extractor —> battery —> more solar —> water extractor/ moisture evaporators —> refineries.
Research: start with social and robot lines, aim to unlock the Explorer AI and Earth-Mars-Initiative to get +200 research points. Then Physics line to unlock subspace heater. Bio line to unlock farm.
Note: generally wait for finishing scanning the initial 3 close-by sectors to see where about metal/rare/water are before placing down the refineries.
- Shipment 2
Build: First dome->living quarter ->more electricity solar and battery ->oxygen->dinner/infirmary/grocer->water storage -> subspace heater-> farm
Research: aim to unlock +$1000 funding in social, solar panel dust repel in physics.
Note: my first dome will have machine parts fab and a temporary farm, it will have polymer factory fab near the subspace heater, so ideally should be close to the water source.
- Shipment 3
Build: Second dome
Research: breakthrough techs
Note: my second dome will aim to claim metal deposit, as surface metals start to run dry at this point.
- Shipment 4
Build: looking for place for 3rd dome to claim rare metal if the first two domes were unable, build a second cluster of water/oxygen/subspace heater around metal/rare metal deposits. some wind to combat dust storm.
Research: wind blade upgrade if going wind, moisture evaporator upgrade if water limited.
Note: disasters appear to be frequent at this point, usually game over
- Shipment 5
Build: maybe some wind to combat dust storm. The ratio of solar/wind at this point is 3:1 for lower ground, later if machine parts are abundant, should be 3:2
Research: aim to get Martian Uni
Note: If two domes are able to claim water/metal/rare metal then the rare metal dome can build electronics factory.
- Shipment 6
Build: if electronics production is up, build a lab
Research:
- Shipment 7
Build: Plan another dome for nursery, school, and uni
- Shipment 8 and beyond
or Passenger: if labor shortage
Build: Plan another dome for farms only
If reaching this point, we have survived the early game.