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Description
Game crashes on "New Game" or "Easy Start"

What is your game version?
227,923

Please explain your issue is in as much detail as possible.
When I click "New Game" or "Easy Start" the game goes to a loading screen, then hard crashes after several seconds.

I have verified the game files, uninstalled/reinstalled, and restarted the computer and the issue persists.

Can you replicate the issue?
issues happens every time a new game is attempted.

Attachments
 

Attachments

  • mars crash log.txt
    67,2 KB · Views: 360
Upvote 0
I tried upgrading to High Sierra over the weekend, and I can now start a game successfully. The pixellated textures I got previously were also gone.

In spite of this progress though, I am getting the graphics issues mentioned in some other Mac threads: washed out and featureless terrain, and glaringly white (untextured?) vehicles. This is definitely progress as the game doesn't seem to crash anymore, but a friend with the Windows version took a look and said it definitely looks wrong compared to what he sees in his game.
 
Same issue:

MacBook Pro (Retina, late 2013)
macOS 10.12.6 (and NO I won't install high sierra because it sucks on my laptop. don't know why)
Intel Core i7 2,6 GHz
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2048 MB & Intel Iris Pro 1536 MB

Crash Report from the Application Support:

Render time 0:00:00:067
*** executable info
Name: /Users/deejay-kris/Library/Application Support/Steam/steamapps/common/Surviving Mars/MarsSteam.app/Contents/MacOS/MarsSteam
Timestamp: 5aab95cd
Date: Fri Mar 16 10:00:45 2018 (UTC)


*** hardware info
CPU: Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz
CPU speed: 2600 MHz
CPU count: 4
CPU cores: 8
Phys. Memory: 16384 MBytes
Memory In Use: 49%
Disk Free: 398942 MBytes


*** OS info
OS: Darwin 16.7.0
Version: Darwin Kernel Version 16.7.0: Thu Jan 11 22:59:40 PST 2018; root:xnu-3789.73.8~1/RELEASE_X86_64
MyDocs folder: /Users/deejay-kris/Documents/Surviving Mars
AppData folder: /Users/deejay-kris/Library/Application Support/Surviving Mars


*** Debug::Init()


Render time 0:00:00:101
Steam initialized for user 'deejay-kris' AppId 464920
Language: German
Render time 0:00:00:193
Voice Language: English
Render time 0:00:00:780
*** Texture headers: 7263 loaded, 0 newer, 4 ms

Render time 0:00:00:858
*** graphics info
GPU NVIDIA GeForce GT 750M OpenGL Engine
API opengl
GPU Driver Version 4.1 NVIDIA-10.17.5 355.10.05.45f01
GPU Driver Package Version N/A
Render time 0:00:01:042
Platform: {
desktop = true,
developer = false,
editor = true,
goldmaster = true,
osx = true,
pops = true,
steam = true,
}

Lua time 0:00:01:434
Lua revision: 227923
Assets revision: 17650
Steam AppID: 464920
Lua time 0:00:06:024
Account storage loaded successfully in 114 ms
Lua time 0:00:06:025
POPS: Setting root path /Users/deejay-kris/Library/Application Support/Surviving Mars
Lua time 0:00:06:042
VideoImpl::Init(Movies/Main Menu.ivf)
Lua time 0:00:06:379
Received achievements from Steam.
Lua time 0:00:06:949
New UA mode "Game" set in 0 ms
Lua time 0:00:07:113
POPS: [CurlCallManager::update] FAIL '0x7fd0492b3a00' http status was none of 100, 200, 304: 401
POPS: [CAccountLogInSteamTicket] Received errorCode:'Failure'
POPS: [CAccountLogInSteamTicket] Server returned success code but JSON reply says failure. This might indicate subtle failure modes.
POPS: [CAccountLogInSteamTicket] Received errorMessage:'Unauthorized'
Lua time 0:00:55:510
*** Reloading assets from folder BinAssets/

Render time 0:01:01:361
DTM started in 256 mb


Render time 0:01:02:662

=================[ CRASH ]=================

--------------------------------------------------------------
-- Signal Information
--

Thread: 124493824 "Render"

Signal: Abort trap: 6 (6)
Signal code: 0 (si_code)

Scope: Render :: Render
All thread scopes:
OSX Main
Render :: Render
IO Task
IO Task
Audio Task
CPU Task
CPU Task
CPU Task
CPU Task
CPU Task
CPU Task
CPU Task
PeriodicTasks
Lua

Last 0 Gossips:


Available memory:
physical: 7004 MB
virtual: 7004 MB
pagefile: 0 MB

Process memory usage: 0 MB
Process avg CPU usage: 0 %


*** Debug::Done()
Time (ms) 62662