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yar1l0

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May 8, 2022
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Description
No limit on the value of grief for a dead colonist


Windows


Steam

What is your game version?
1011140

What DLC do you have installed?
Space Race, Green Planet, Below and Beyond, Stellaris Dome Set, Marsvision Song Contest, Colony Design Set, Project Laika, In-Dome Buildings Pack

Please explain your issue is in as much detail as possible.
At some point in my game, a message suddenly appears about too many deaths in my colony, although right before that there were no notifications about unnatural deaths of settlers. After that, I noticed that some of the settlers' mental balance drops to zero, although shortly before that it was high. Mental balance drops due to grief for the dead settler, the value of the effect is written in brackets and it starts growing (in a negative direction) and never stops. I watched it go up (or down?) to -24k before I got bored. Of course, the settlers start committing suicides. I tried to replay with autosave, but the events are repeated, and the message appears earlier and earlier. Everything happens in the same dome, but I can not understand what triggers what is happening.
I don't play in English, so I don't know how some of the terms sound in the original, sorry.
Update: I wanted to separately report another bug that I noticed, but now I think it may be related to this one. Several colonists who at some point worked on a ranch (both inside the dome and outside) have a ranch listed at their place of work, even after they were fired from there (with only non-professionals button), and even in old age, when they should have retired (I don't have the technology to let old people work). I think that the death of one of these bugged colonists is what trigger the events described above. I was able to catch the moment when one of these colonists is listed as dead in his profile, but at the same time continues to sit on a bench (on attached screenshot).

Can you replicate the issue?



File(s) attached
 

Attachments

  • Снимок экрана 2022-05-08 172242.png
    Снимок экрана 2022-05-08 172242.png
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  • Снимок экрана 2022-05-08 172311.png
    Снимок экрана 2022-05-08 172311.png
    3,7 MB · Views: 0
  • Корпорация «Синее светило» Sol 241 before bug's appear.savegame.sav
    46,2 MB · Views: 0
  • Корпорация «Синее светило» Sol 242 after bug's appear.savegame.sav
    46,2 MB · Views: 0
  • MarsSteam.exe-20220509-18.34.46-624ec248.log
    8,3 MB · Views: 0
  • 20220509195225_1.jpg
    20220509195225_1.jpg
    487,9 KB · Views: 0
  • 20220509195407_1.jpg
    20220509195407_1.jpg
    519,8 KB · Views: 0
Last edited:
@yar1l0 Thanks for the log and save, was asking for some for a while to check this.
It turns out to be caused the "remote framing" issue with Martian Express once a colonist stuck in a farm dies, had this noticed before the death happens.
The issue is triggered by having the "remote farming" tech researched but no stations built on a map where you have farms and ranches.
The patch mod, for now, should already fix this
Either using the patch or just building a staion (and have it completed) on the map with farms (surface/underground) before the death occurs should fix your your existing save.
Sorry for the inconvenience