Description
Security Post does not show text feedback that it is working during a disaster.
Windows
Steam
What is your game version?
Do you have Space Race installed?
Yes
Please explain your issue is in as much detail as possible.
Security Post does not show text feedback that it is working during a disaster Such as " Cold Wave, don't panic. -3 (damage reduced by Security Station )" message. So it make one think it is not working to reduce Sanity loss during a disaster. I had SkiRich look at this to figure out what wa going on. You can easily confirm by looking at this during a disaster. Security Station will display but a Security Post will not. It acts as if it does nothing.
Can you replicate the issue?
Yes. Thanks for the text, it made it easy to find.
This is a cosmetic bug, the devs just forgot to add the text to the colonist log for the new asset.
I did poke around to make sure the effect was indeed working and it is.
Below is the source code, and as you can see the dome does check to see if a class SecurityStation is indeed in the dome. Both the station and the post are both class SecurityStation.
So the effect is happening. But what you can also see is it is determined by the performance of the building. Performance is based on the number of qualified colonists working at the building. The post is smaller than the station so the effect will be less.
If you have a moment, you can go over to https://forum.paradoxplaza.com/forum/forums/surviving-mars-bug-reports.1003/
and file a bug report and either copy paste this post of link back to this thread.
function Dome:GetSecurityStationDamageDecrease()
local ss = self.labels.SecurityStation
if not ss or #ss == 0 then
return 0
end
local best_ss = table.max(self.labels.SecurityStation, function(ss)
return ss.working and ss.performance or 0
end)
return Clamp(best_ss.performance / 2, 0, 80)
end
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Security Post does not show text feedback that it is working during a disaster.
Windows
Steam
What is your game version?
Do you have Space Race installed?
Yes
Please explain your issue is in as much detail as possible.
Security Post does not show text feedback that it is working during a disaster Such as " Cold Wave, don't panic. -3 (damage reduced by Security Station )" message. So it make one think it is not working to reduce Sanity loss during a disaster. I had SkiRich look at this to figure out what wa going on. You can easily confirm by looking at this during a disaster. Security Station will display but a Security Post will not. It acts as if it does nothing.
Can you replicate the issue?
Yes. Thanks for the text, it made it easy to find.
This is a cosmetic bug, the devs just forgot to add the text to the colonist log for the new asset.
I did poke around to make sure the effect was indeed working and it is.
Below is the source code, and as you can see the dome does check to see if a class SecurityStation is indeed in the dome. Both the station and the post are both class SecurityStation.
So the effect is happening. But what you can also see is it is determined by the performance of the building. Performance is based on the number of qualified colonists working at the building. The post is smaller than the station so the effect will be less.
If you have a moment, you can go over to https://forum.paradoxplaza.com/forum/forums/surviving-mars-bug-reports.1003/
and file a bug report and either copy paste this post of link back to this thread.
function Dome:GetSecurityStationDamageDecrease()
local ss = self.labels.SecurityStation
if not ss or #ss == 0 then
return 0
end
local best_ss = table.max(self.labels.SecurityStation, function(ss)
return ss.working and ss.performance or 0
end)
return Clamp(best_ss.performance / 2, 0, 80)
end
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