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AssidiousBlue

Recruit
11 Badges
Sep 30, 2021
9
1
  • Magicka
  • Pillars of Eternity
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Description
Unable to Game Over with no colonists - possible interaction with Pheonix Project


Windows


Steam

What is your game version?
1008107

What DLC do you have installed?
Space Race, Green Planet, Below and Beyond, Stellaris Dome Set, Marsvision Song Contest, Colony Design Set, Project Laika, In-Dome Buildings Pack

Please explain your issue is in as much detail as possible.
General description:
After attempting to "Game over" for ("into the unknown" achievement
Killed all colonists by turning off domes
Because of "pheonix project" breakthrough, they have a 50% chance of coming back to life, making it a slow attrition
It seems the "dead" colonists' homeless status and unemployed status remains;
After the remaining colonists leave on asteroid, there are "0" colonists and 200+ homeless, unemployed colonists

Expected behaviour:
When a colonist dies with "project pheonix" 50% chance they are instead changed into a youth with the same perks, quirks, flaws and specialisation

Actual behaviour:
When a colonist dies with "project pheonix", the original death cleanup is not complete, leaving a "zombie" homeless, jobless colonist

Can you replicate the issue?
Possibly - have not repeats aas it is a late-game issue requiring a specific breakthrough
Reloading save and repeating the kill-off / send away still dowsn't trigger game over

Attachments
File(s) attached

Edit:
As per extra testing and replication below, there is an issue with the "game over" status not triggering (needed to get the achievement I was hunting),
There appears to be a second issue with "phantom" colonists being not counted in population totals, sometimes with a "ghost"location, and sometimes unable to be located by the game.
Although the phantom colonists may prevent the gameover status, they are not required and the two are independant
I continue to suspect that colonist death handling process and the trigger for gameover status may be currently bugged
 

Attachments

  • Post Game Over.savegame.sav
    46,8 MB · Views: 0
  • Screenshot - 0 colonists.png
    Screenshot - 0 colonists.png
    2,9 MB · Views: 0
Last edited:
Upvote 0
Also possibly linked to this report (which does not have the pheonix project);
surviving-mars-homeless-on-menu-bar-but-none-in-colony-filters.1493165

(I would paste the link, but appears to be flagging it as spam)
(edit: definately the link, without saying that it is the link)

They suggest may have to do with sending colonissts to the underground elevator

I believe I have to type extra in as it's getting marked as spam

May I also protest that your "bugg report" service (this forum) is not only inconvinient, the mandatory file upload is increadibly inconvinient, and upload itself is very slow (5Mb save game taking 10+ minutes)

I understand that you are having to debug and rewrite another team's old code, and hav erecieved a lot of unhelkpful feedback / review bombing. But post-release, this is customer service - not programming / game design, and it is a bad look to remove a bug reporting tool in-game, then make th bug submission so difficult.
(edit: and then it blocks me linking too a bug report that I, the customer am, trying to provide to help you)
 
And reproducible without the project pheonix (although using warp speed - will try again without warp speed *sigh)
Attached are a series of saves trying to go "Game Over" with colonists on an asteroid; when the colonists have departed for the asteroid there are 4 "phantom" colonists left behind. Clicking on the icon on the infobar shows them in the bottom-right corner of the map (See autosave)
Final save crashed game as saving
 

Attachments

  • Phantom homeless colonists.savegame.sav
    49,7 MB · Views: 0
  • Autosave Sol 92.savegame.sav
    48,8 MB · Views: 0
  • Autosave Sol 91.savegame.sav
    48,8 MB · Views: 0
  • Asteroid Departure.savegame.sav
    47,6 MB · Views: 0
Inability to game over an issue without "phantom" colonists, although with colonists dying on-asteroid
And reproducible without any mods (i.e. from scratch)
Attempted to mitigate:
- Viewed from mars as asteroid goes out of range
- Viewed from asteroid as asteroid goes out of range
No homeless colonists on asteroid (although habitats not working)

Attached are two saves, one just after, and one just prior (< 1hour) to the asteroid leaving
 

Attachments

  • Still no game over.savegame.sav
    46,7 MB · Views: 0
  • Asteroid about to leave.savegame.sav
    49 MB · Views: 0