I was watching mare nostrum stream and ddrjake said that anyone who is willing to suggest national ideas for nations who have generic ideas is welcome.
So first of all i know that Syria is not important in the game and it have the Arabian ideas even tho in 5 out of 10 games i see Syria getting independence for brief amount of time but usually get conquered by Ottomans.
Currently Syria have Arabian ideas which you can read here.
The Arabian ideas feel more suited for Arabian peninsula than for a nation on the Mediterranean for example the Indian ocean trade idea or the Arabian coffee.
What i suggest is the following:
Traditions: Tolerance of Heretics +3 Yearly Prestige +1
The Holy Land: +15% Accepted Culture Threshold
Our land is holy and sacred by many faiths and cultures and this has taught us to accept everyone.
Cradle Of Civilization: -10% Technology Cost
Long was the fertile crescent the home of many great civilizations that spread its culture and customs to its neighbors and we shall make our country the center of knowledge it was once.
Hajj Caravans: +10% Trade Efficiency
Syria is the main route to Mecca, the holy city of Islam, every year many Hajj caravans stops in our lands to get ready to pass the desert and its our duty to make sure they get well supplied for their journey.
Damascus Steel: 10% Goods Produced
Damascus swords are well known across the world, it played big role in the crusades and many blacksmiths tried to copy it but without success, even Janghiz Khan took thousands of Syrian blacksmiths to the east to produce these swords.
Reform our Defenses:+10% Fort Defense -10% Fort Maintenance
Many empires have conquered us and many great armies have marched through our lands, By constructing more forts we can secure our borders and defend our people.
Syrian Merchants: +1 Merchant
The crusaders had many trading posts on all the Syrian coast, they are gone now but we maintained our relations with Europeans and by trading with the Italian states we can ensure great profit as the bridge to Europe.
Orientalists: -10% Adviser Cost
Many European scholars who are interested in our history and culture are visiting us for research purposes, by making it easier and more acceptable for them to work we can get some European advice.
Ambition: National manpower modifier +25%
the bonuses might be strong or not that good so feel free to balance them if they ever get implemented into the game which i hope.
i will try to make Iraqi national ideas and Lebanese if they devs are interested into making every nation with its unique ideas.
Edit: not sure if its a good idea to replace +10% goods produced modifier with 5% discipline or 10% morale of armies.
So first of all i know that Syria is not important in the game and it have the Arabian ideas even tho in 5 out of 10 games i see Syria getting independence for brief amount of time but usually get conquered by Ottomans.
Currently Syria have Arabian ideas which you can read here.
The Arabian ideas feel more suited for Arabian peninsula than for a nation on the Mediterranean for example the Indian ocean trade idea or the Arabian coffee.
What i suggest is the following:
Traditions: Tolerance of Heretics +3 Yearly Prestige +1
The Holy Land: +15% Accepted Culture Threshold
Our land is holy and sacred by many faiths and cultures and this has taught us to accept everyone.
Cradle Of Civilization: -10% Technology Cost
Long was the fertile crescent the home of many great civilizations that spread its culture and customs to its neighbors and we shall make our country the center of knowledge it was once.
Hajj Caravans: +10% Trade Efficiency
Syria is the main route to Mecca, the holy city of Islam, every year many Hajj caravans stops in our lands to get ready to pass the desert and its our duty to make sure they get well supplied for their journey.
Damascus Steel: 10% Goods Produced
Damascus swords are well known across the world, it played big role in the crusades and many blacksmiths tried to copy it but without success, even Janghiz Khan took thousands of Syrian blacksmiths to the east to produce these swords.
Reform our Defenses:+10% Fort Defense -10% Fort Maintenance
Many empires have conquered us and many great armies have marched through our lands, By constructing more forts we can secure our borders and defend our people.
Syrian Merchants: +1 Merchant
The crusaders had many trading posts on all the Syrian coast, they are gone now but we maintained our relations with Europeans and by trading with the Italian states we can ensure great profit as the bridge to Europe.
Orientalists: -10% Adviser Cost
Many European scholars who are interested in our history and culture are visiting us for research purposes, by making it easier and more acceptable for them to work we can get some European advice.
Ambition: National manpower modifier +25%
the bonuses might be strong or not that good so feel free to balance them if they ever get implemented into the game which i hope.
i will try to make Iraqi national ideas and Lebanese if they devs are interested into making every nation with its unique ideas.
Edit: not sure if its a good idea to replace +10% goods produced modifier with 5% discipline or 10% morale of armies.
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