Hey guys
Is there a hardcoded limit to how many Neighbour systems you allowed to have in a custom system initializer?
For example
System A would have System B, C and D set as Neighbors
System C would have System E, F set as Neighbors
System D would have System G, H set as Neighbors
System H would have System I and J set as Neighbors
And so on
However once I hit System H I can only have either System I or System J and not both. :?
I assume it is hardcoded? Or does anyone know?
Is there a hardcoded limit to how many Neighbour systems you allowed to have in a custom system initializer?
For example
System A would have System B, C and D set as Neighbors
System C would have System E, F set as Neighbors
System D would have System G, H set as Neighbors
System H would have System I and J set as Neighbors
And so on
However once I hit System H I can only have either System I or System J and not both. :?
I assume it is hardcoded? Or does anyone know?