I've been spending some waste-train-time last week-end, and as it was quite impossible to work, i've been thinking about remaining parts of the mod...
So let's go with the naval part. I've included all the vanilla models, by model number and date of development (revised) and naval attachment available. I did not include some of the new ones, sea mines and coastal monitors, but the question is still open if you think we should add more models.
About attachment, i'll keep the usefull ones, such as AA, reinforced hull (coque, en français), radar and ASW equipment, with a new one, Logistical, which may simulate tankers, hospital and floating repair ships, always part of Task Forces. Let me present the schema and i'll develop just after.
As you can see it, attachment are
• AA : better AA both attack/defence, with more air detection
• Armoured Hull : better sea/air defence (limited to heavy vessels)
• Radar : better sea/air detection (limited to heavy vessels)
• ASW : better sub detection, better sub attack (limited to screen vessels)
• Logistic : increased range (+500 ? +1000 ?), decreased speed (-3 ? -5 ?), add moral + org (because of supply, hospital, floating docks...)
We also have divided the CV CAG in 2 categories, for attack and defence.
• CAG Fighters : dedicated to the fleet defence. Better air defence. Developped with aircraft fighters (for both CV and CVL).
• CAG Bombers : for the ennemy fleet attack. Better sea attack, with some few air defence, developped with light bombers (limited to CV only).
Well, i wait for your comments. I'll continue later cause i need to go back to work now !
So let's go with the naval part. I've included all the vanilla models, by model number and date of development (revised) and naval attachment available. I did not include some of the new ones, sea mines and coastal monitors, but the question is still open if you think we should add more models.
About attachment, i'll keep the usefull ones, such as AA, reinforced hull (coque, en français), radar and ASW equipment, with a new one, Logistical, which may simulate tankers, hospital and floating repair ships, always part of Task Forces. Let me present the schema and i'll develop just after.

As you can see it, attachment are
• AA : better AA both attack/defence, with more air detection
• Armoured Hull : better sea/air defence (limited to heavy vessels)
• Radar : better sea/air detection (limited to heavy vessels)
• ASW : better sub detection, better sub attack (limited to screen vessels)
• Logistic : increased range (+500 ? +1000 ?), decreased speed (-3 ? -5 ?), add moral + org (because of supply, hospital, floating docks...)
We also have divided the CV CAG in 2 categories, for attack and defence.
• CAG Fighters : dedicated to the fleet defence. Better air defence. Developped with aircraft fighters (for both CV and CVL).
• CAG Bombers : for the ennemy fleet attack. Better sea attack, with some few air defence, developped with light bombers (limited to CV only).
Well, i wait for your comments. I'll continue later cause i need to go back to work now !