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unmerged(89956)

WIF I team leader
Dec 29, 2007
275
0
www.strategium-alliance.com
I've been spending some waste-train-time last week-end, and as it was quite impossible to work, i've been thinking about remaining parts of the mod...

So let's go with the naval part. I've included all the vanilla models, by model number and date of development (revised) and naval attachment available. I did not include some of the new ones, sea mines and coastal monitors, but the question is still open if you think we should add more models.

About attachment, i'll keep the usefull ones, such as AA, reinforced hull (coque, en français), radar and ASW equipment, with a new one, Logistical, which may simulate tankers, hospital and floating repair ships, always part of Task Forces. Let me present the schema and i'll develop just after.

nav-01.png


As you can see it, attachment are

• AA : better AA both attack/defence, with more air detection

• Armoured Hull : better sea/air defence (limited to heavy vessels)

• Radar : better sea/air detection (limited to heavy vessels)

• ASW : better sub detection, better sub attack (limited to screen vessels)

• Logistic : increased range (+500 ? +1000 ?), decreased speed (-3 ? -5 ?), add moral + org (because of supply, hospital, floating docks...)


We also have divided the CV CAG in 2 categories, for attack and defence.

• CAG Fighters : dedicated to the fleet defence. Better air defence. Developped with aircraft fighters (for both CV and CVL).

• CAG Bombers : for the ennemy fleet attack. Better sea attack, with some few air defence, developped with light bombers (limited to CV only).




Well, i wait for your comments. I'll continue later cause i need to go back to work now !
 
i don't think that any kind of ships need more models, well it's up to 49. Had an idea, maybe if Destroyers means the same as min-layer ships, then Destroyers would have would have some kind of chance to hit capital ships even if beyond range, like on land combats there are also chance to be hit or smth..
 
i've read something about frogmen,that went with a sub under the water and the frogmen with a torpedo destroyed different kinds of boats.
I think it was an french invention , it could be like a brigade witch adds some bonus to the boats with this brigade.
 
This mods threads are getting a little out of hand. Please start posting them in the Other Mods sub-forum. One or two is ok in this forum but I think we are now up to 6 or 7 different threads. Since this is a full mod it needs to be in the Other mods sub-forum.
 
49h said:
We also have divided the CV CAG in 2 categories, for attack and defence.

Well, i wait for your comments. I'll continue later cause i need to go back to work now !

Can you mod Fleet carriers to carry both of them (or two bomber / two fighter) attachments? If you can its a great Idea, if you can't well Im not sure what the point of it is.

About the other attachments, I don't really Agree. Ive made a long post with naval brigade analysis and suggestions from a realism standpoint in the suggestion forums.
http://forum.paradoxplaza.com/forum/showthread.php?t=339519

One of the points, why take away torp brigade instead of making it useful? Many Japanese screens were heavilly outfitted with torpedoes and became frightening opponents in nightfights.
 
do you mind me suggesting some to the naval units.

1. Naval advance should be divided to Electronics , Artillery, Hull , Propulsion, Optics, Naval Theory.

this totally makes sense, a ship is such a complicated thing that it's performance are affected by many other technologies other than just that easy in vanilla.

a. Electronics

things like air search Radar, surface search Radar , Radar Guided Surface Gun, Radar Guided AA gun. these things should be greatly improving the ships performance, such a radar techs gives ships positioning bonus.

obviously fire control things relate to computers too.

Historically the US lead in this field of research, especially those fit to naval vessels.

b. Artillery

this is too obvious to be explained, a guy who don't know to build a 105mm howitzer won't be able to build a 400 mm naval gun , well...a less advanced nation could consider fitting a less powerful gun lol.

c. Hull & propulsion

This should be the one being researched in the Naval tech tree.... a better hull means better ship. this should be industrial eff. and mathematics.

also, there should a few types of naval improved armour... if possible.

d. Optics

early ships use optical methods to spot enemy...

e. others

something like Seaplanes application should be able to be researched,one has to get enough advance in airplanes first though. this should add bonus to surface vessels spotting capability. (and remove that damn torpedo brigade) the research shouldn't be very costly as most of the efforts are already done in researching the airplane thing.

f. naval theory

i don't need to explain this.


for Submarines

1. Electronics tech is very important to submarine's performance, a submarine with a good search radar makes it very deadly. also a good TDC (torpedo data computer) helps targetting too.

2. very advanced electro boats should be extremely deadly to convoy...the type XXI and XVIII are just crazy. with almost unbelievable underwater speed.

3. Acoustic homing torpedoes should greatly increase the convoy raiding ability of subs, of course also slightly increase the sea attack.

4. anti radar paintings... this might go too deep though. this should reduce the visibility of subs.


for ship mount AA

1. if the nation is advanced enough to produce proximity-fuse... that should raise the air attack of naval vessels GREATLY... in late war the Japanese planes are just having no chance against the US AA unless very lucky.

for Jet CAG

1. i know this is impossible, but jets are not able to operate on traditional carriers in WW2...

Others

1. so far i know that the germans develop surface to air missiles and all sorts of missiles in late war, they could be so deadly.

http://en.wikipedia.org/wiki/German_missiles_of_WW2

this should be some sort of fantasy weapons.

2. also, modern ASW equipments are much more deadly than those depth charges...when this is developed the older subs should die like flies.

http://en.wikipedia.org/wiki/Weapon_Alpha
 
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Will CAG split between Ftr and Bomber how do they both get put on a carrier since only one brigade is attached to carrier.

Also, I suggest one cag brigade representing more planes for the Fleet CVs and then another cag brigade with less firepower representing the CVL's. Then last model without cag can be the CVE that is used for sub detection.

So three versions of CV

CV
CVL
CVE
 
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