My 2c to the developers; though its clearly too late to change it now, is that the turn format of having everyone in a faction move at the same time limits the value of the gameplay.
In a massive 42 unit fight, which does happen, way too much goes on during a single faction's turn. Having potentially dozens of enemy faction units moving on you at once is just too extreme, especially considering the ratio of damage to health pool.
I think the tactical combat would have felt much healthier if some sort of action speed stat or derivative dictated unit action order, similar to how Larian games work. Having dozens of units move essentially simultaneously feels incredibly inorganic.
In a massive 42 unit fight, which does happen, way too much goes on during a single faction's turn. Having potentially dozens of enemy faction units moving on you at once is just too extreme, especially considering the ratio of damage to health pool.
I think the tactical combat would have felt much healthier if some sort of action speed stat or derivative dictated unit action order, similar to how Larian games work. Having dozens of units move essentially simultaneously feels incredibly inorganic.