Originally posted by Insalubrity
Pick up a history book? You are amuzing me.
Is the concept of reading an history book so incredibly amazing???
This game is supposed to be about making your own history not following the actual history and ACTUAL chain of events and how it actually happened, that would be a little impossible(and stupid) don't you agree?[/QUOTE]
We're not talking about following the actual chain of events, but about creating new chains of events in a historical setting. Anyway, the rules in any game aren't less artificial than the historical rules included in EU.
"Maybe my idea of a good STRATEGIC game is a little bit more action or maybe a lot more conquering and killing.[/QUOTE]
I'm wondering if you're not actually "trolling". Anyway, my idea of a good strategic game is something along the line of the Operational Art of War, which is certainly not about conquering and killing. I tend to consider EU more as a "management" game than as a strategic game.
And there's tons of games about "conquering and killing". There's no need for more, and I'm happy that some designers still take the time to create intelligent games like EU though they certainly earn less money that way. Anyway I don't consider the kind of games you're refering to as "Strategy games". Strategy is about thinking (and, in a game, within a set of *rules*), not destroying everything.
History book...lol...you are funny [/QUOTE]
This last sentence seems so weird to me that once again I'd tend to think you're trolling. But perhaps I'm overestimating the average computer gamer. I can understand one doesn't like history (though...what a loss!) but I'm amazed that the mere concept of reading an history book could seems so laughable. Anyway, I guess that most EU players are indeed interested in history.