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Majorball

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Sep 30, 2003
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Now Starting**New** Aussie SUNDAY game

Will be starting 7pm Melbourne time 4th September 2005.
Session time will be 7-11pm
Players who are in Australia ,New Zealand or Asia area and good interent connections.

We will be using Standard HOI 2 with the 1.2 patch. The version should read UPHQ as we have changed the manpower replacement rate http://forum.paradoxplaza.com/forum/showthread.php?t=200112.
Please make sure you do this so that there are no version differences when game time comes.

Axis Countries
Germany* - Husayn
Italy* -Munster
Japan* - Mike
Sweden- Bumble
Nationalist Spain(Starts as Republican Spain)- Ric

Optional Axis countries Finland, Sweden, Bulgaria

Allied Countries
UK* - JH
USA* - GK
USSR* - Joel
Canada- Major Ball
Australia- Roger

Optional Allied countries France, Brazil, Turkey and Persia, Netherlands, Belgium and Poland.

* Denotes must have countires.

There may only be 1 Axis or Allied optional country and if conquered you may swap to another mid game.

Rules have been very much reduced. However some are neccessary for game balance. Please read and add any thoughts when you post what country you like to play.

1/HOUSE RULES Known bugs/exploits:

a)You may not serial build Province upgrades, rockets,aa, IC etc as version 1.2 has not fixed this bug.

b)No use of 'ghost' units for capturing enemy provinces etc.

c)No phoney wars (i.e. DOWing but not attacking).

d)A possible exploit allows the Russsians to avoid Ground Defense Efficency(GDE) modifiers by DOW'ing a minor and forcing another power either Allies or Axis to DOW on them if they have guaranteed them. This then voids the GDE modifiers and the Russians could than attack Germany in 1936 with no GDE penalties. The Russians could then settle for peace with Allies and be at full GDE even if they DOW the Axis. To prevent this Russia may not DOW Finland(other than thru winter war event), Romania, Hungary or Poland and may also not interfere with the Chinas until the Allies are in the war. They may DOW on any other country but if AI Allied country DOW them they may not Sue for peace and must stay at war with the Allies.

2/PUPPETTING AND LIBERATING:

a)The Allies may not liberate any country till at war with the Axis

b)The Axis may not liberate any country till at war with the Allies(Japan may liberate Chinas)

d) Germany may not liberate Poland and France may not liberate countries till 1941. This is to stop ceratin events from firing which affect game balance.

3/ALLIANCES:

a)Allies and Axis can only join alliances with human controlled countries in their group ie Allies listed countries must join Allies.

b)Any human controlled minor country may join an alliance at anytime.
Exception: A human controlled Finalnd may not join Axis alliance till after the Finnish war. Russia may not go total conquest.

c)USSR cannot join allies and vica versa.

4/POLITICAL ACTIONS:

a)You may not influence or puppet a nation controlled by a human player without their agreement.

b)The UK may not DOW Japan (this leads to the USA being able to join.)

c)War in europe can start anytime

d)Japan may enter Axis alliance at anytime but must DOW on the USA also.

e)Anyone is free to bring a country to their alliance at any time.

f)No Allied ground forces in Russia apart from aircraft. Military access may be granted for rebasing of ships though.

5/TRADE AGREEMENTS:

a)No player may make any trades till the game is paused on the 7th January 1936. They may accept any deal offered by AI countries in this time. This is to allow traditional trades to be offered by minors ie Swedish ore to Germay etc

b)No economic warfare....UK,USSR and USA may not trade for rares in the first month of the game.

c)Any trade deals can be made or cancelled even those set at start of game.

6/NUCLEAR WEAPONS:

a)Can be researched and made at anytime!!!

7/SPECIAL RULES AND SPECIFIC COUNTRY RULES NOT ALREADY LISTED

a)To prevent mass evacution of French troops from France prior to Vichy event there is a limit of 6 divisions of French divisions which may be in Allied territory other than French.

8)DISPUTE RESOLUTION: All questions regarding bugs and rules to be sent to the board at aussie.board@hotmail.com for resolution.

I can add any rule voted by the group and modify any rule listed here.

Post here if you would like to play if new or reply to my email.
 
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i'm up for a nice long game of MP :), i have all the nessecities, free anytime. i'd prefer to play as a semi out of the way country so i can do things not historically (like attack netherlands as australia, or leave the alliance for an axis alliance with japan =0.
but if not then my next prefference would be Soviets. couse they're about the only ones that had the forgien policy the same as what i would'v done during those times.
 
I conferred with Mike a while ago and picked Germany :)
 
Zaney
To play Russia in this game in MP you need lots of experience in MP. May I sugegst a Minor country or one of the optional Allies like Brazil where you could go on a conquest of the Americas if you wanted to. Be careful though the AI French play has a tendacy to DOW on you if you go warmongering to early in the game. Also where are you from?

I have no problems with you playing Germany Husayn. Since you have been back with us you have showed good common sense and a willingness to cooperate on game issues. Look forward to kicking your arse as some Allied country :)
 
Ok, i'm not actually the warmongering type i just wanted to do somethign out of the ordinary (like now i'm playing as australia, making them communist and trying to get into axis, and succeding =D), but if you suggest a minor country i'll be happy to play (aslong as it's not one with 5 ic :( communist china is ok like that but the rest are boring, unless you warmonger...heh) i'm in aus..lol when i said i meet the requirments i ment all the requirments, (unless your sexist/racist or anyother cist :p).
 
major ball said:
Cant you read...its the 38 scenario all the minors have pulled out thru boredom and the USA the only one who can really do anything has Quit. Did you find anyone to take over the mess USA has left?Give me my IC to Siberia event and 2 years worth of supplies as compensation and I will play also.
lol just an outsiders oppinion but being a bit rude? :wacko:
 
Fixing the Aussie Group

This doesn't seem right. The thing that I liked about this group when I joined was that it was friendly and surprisingly well organised, I never saw any Boston group Wednesday etc etc on the Multiplayer forum. But somehow it has fallen apart recently. So we need to address the problems, have a Council of Trent as it were (sorry I just did an Essay on the History of the Reformation) and try to get the issues sorted, I'd like to have Gedezer and Nolan and Major back saying the reasons why they left I know they are well documented, but if they all say "I didn't like the fact that X did Y, then we can address those things first then get on to the little things that annoy some people, and hopefully a resolution can be developed so that everyone comes back, Sunday game is finished and re-started and we don't lose any more players until somebody says, that their wife(or husband) has put a gun to their head telling them not to play. So please come back lets sort this out, even take a break from gameplay until its done if neccessary, so that new stuff doesn't come up while were sorting old stuff
 
Mike and Major heres what you 2 need to do, one of you go round to the others house crack open a 6 pack and drink it together and sort it out. Simple :p
 
Have you guys ever considered looking over your rules? I'd be intrested in playing, but your list of rules seems needlessly complex when, if your willing to accept a less historical, but possibly more "fun" game, you could cook up something different.

Your rules seem to fall into two categories - bug fixes which are

a)You may not serial build Province upgrades, rockets,aa, IC etc as version 1.2 has not fixed this bug.

b)No use of 'ghost' units for capturing enemy provinces etc.

These two are bug fixes, and might be the only rules you really need to have. Everything else you have is for the arcane purposes of game balance. A fine objective, but I feel you could come up with a simple "pre game" system to balance things, instead of the mighty tome you have.

That said, these two rules are probably going to be needed anyway

a)Allies and Axis can only join alliances with human controlled countries in their group ie Allies listed countries must join Allies.

c)USSR cannot join allies and vica versa.

Because the effects on game balance would indeed be mighty if the USA joined the axis or whatever - and this is hard to predict. That said, you could probably scrap the second rule there anyway.

However, the consensus seems to be that the game would be massively unbalanced in favour of the allies if this was the case. The solution is taken from the game axis and allies, where you have a "bid" to play the side of your choice, and your "bid" is given to the opponent as a gambit. You bid with construction points in A&A - so if you bid say 7 ICP, the opponent starts the game his choice of toys upto that value, or he can bank it, or some mix of both.

Unfortunately the resource model in HOI2 is a good deal more complex than that, however the same principle can be easily extended. "Bidding" could be conducted in terms of factories, and a simple equation such as

1 Factory = 10 of each resource (i would recommend limiting this requation as much as possible, you might additionally consider infantry divisions if early land wars are a problem, but that would be a possible can of worms)

Or 1 factory = +1 production of an cheap resource (metal & energy) or +0.1 of an expensive resource (rares &oil) (May be more complex to set up)

The exact values there are extracted from thin air, but I'm sure you can see the priciple. Then select two "team captains" with two additional players that will form the core of the game. Each team captain will then bid for (Presumably) the privledge of playing the allies, and the highest bid gets to play the allies (dividing USA, UK and SU amongst them), while the bid amount of factories is equally distributed amongst the axis (The other team, taking japan, germany and italy) - and then the axis players can cash factories for resources.

Such a game would be more fast and furious, with all the bets off and a big jump start for the axis' industrial backbone, and would open up the possiblity of many more nations - if it was agreed that Nationalist china was going to play, would be human, and would count as an "allied" nation, then both team captains could assess the risk and bid apprioately - higher than they otherwise would.

Edit: Bidding could be sealed or an auction system - I suspect an auction system might be the best bet as you can then see what the other side thinks as well!
 
I propose we make the sunday game, a WEEKEND game. It was orginally created as a weekend game, only turned into sunday due to a player either joel or gezeder only be able to make sunday. Since they are not with us we should consider reverting back, as a number of players BB and omni have difficulty playing on a sunday. Its also hard for alot of poeple with monday being the next day.

We should make this a game to be played on Friday, Saturday or Sunday. We can play one night or more if it suits the group on a week to week basis. Normal time 7-11pm or later on fridays and saturdays depending on the group.

I think this would be alot more flexible so that people who cant make 1 or 2 of those days could normaly make the 3rd option.

What does everyone think.
 
I've been reading the threads for a while, and I'd be interested in joining in, especially if it changes to a weekend rather then a sunday game.

Really not fussed as to country, but would prefer to avoid the 4 majors since my only MP experience is LAN with a limited group. Curious how everyone handles pausing and what game speed is used?

I also like the idea of less 'controlling' rules, but I understand why its done. With the proviso that people who tend to ally work take countries that are naturally allied I'm ok for anything outside of 'known' exploits
 
After the confusion that was this evenings catch up, can anyone confirm if, in fact, they want to play a game with Aussie/NZ based players, on the weekends only. I'm talking about a new game, without committee's to decide if the UK player farting in July 1937 constitutes gamey behaviour. ;)

I'd have started a new thread, but there are too many "New Aussie game" ones as it is already... :)

Anyways, for the old group, you know my reliability. I'd rather play with a majority of players I know (with room for newbies of course) to avoid the sorry state that pick-up style games can be.

Been to long since I've kicked all your butts, so being out of practise, maybe you can get some revenge...
 
Joel
Will let you know...You miss understand what we are trying to do. Its not a committee to regulate any games it is to sort out things in the background without involving everyone unless neccessary. One of the things you could bring up would be a historical game...totally unhistorical game whatever you like. We are setting up a medium where that can be discussed and voted on by everyone. If you start a game with no regulation it ends up in a total mess and problems...We have around 12 people interested in playing at the moment. Imagine what its like with 12 different people all throwing ideas up...a game with 6 players you can get away with it like the old days but with a 10 player game we must have some system in place. Anyways as a player you dont have to worry about things like that....you can concentrate on the game and let others worry about the problems which arise.
 
We are hoping to start this new game on this sunday. We will play with all our normal rules we currently have. Times are not set up for other days like saturday yet, as it will need to be discussed with the players involved. But that is the plan to play a weekend game, not just a sunday game if possible.

But all games will be part of the Aussie war council as that is now the aussie group once votes and so forth are sorted out. This has is a very good idea, and one borrowed from other groups with similar issues, the group has become to large to manage problems properly and for every one to have a say. I really like the way this is going.

So hopefully we will see everyone this sunday at the normal time of 7pm and go from there.
 
i cant commit to a game on the weekends at this stage, wifey is complainign already about me playing too many games :)

but I would like to play so put me in for Brazil pls :)
 
Ok, perhaps it's just because I've been out of the loop so long things looked so foriegn. I'll let you guys form your groups to regulate disputes, and will see how things pan out as an observor/player. (Providing I can make sarcastic observations from time to time :))

See you guys Sunday 7pm. 1.2 UPHQ I assume?

I'd rather play a nation not immediately involved in the war, given my lack of MP experience compared to you all.
 
All sarcastic observations to the aussie.board@hotmail.com :)
Nah seriously mate it doesnt take the fun out of the game. If you have a bug or event fail to fire you can bring it to the attention of the board. If they consider it legitimate they will endeavour to correct the save...ie can add techs, fix dissent should you aquire more than you should on a repeated event etc.Also should you wish to have a house rule you want modified or deleted by all means let the board know. It just saves as from public bashings in Paradox forums :). Doesnt matter what the board agrees to if they consider it neccessary it will be brought before the group for everyone to vote. Basically the board just decides what should be brought before the group for a vote not what gets implemented. This way Trivial things dont waste peoples time with arguing and if something is trivial the board will reply to the particular player explaining their decision.

Anyway if you just want to play you will find it much easy now without people discussing rules mid game.

Good gamey :)