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nygardq

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Nov 22, 2008
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I'm playing as Russia on ARMA 1.1 with the Kaiserreich mod enabled. Through some events in the mod I accept an option to create the Soviet Union, which changes the color of my nation in the political mapmode and sets the capital to Moscow instead of St. Petersburg. (without reloading the scenario, it happens in-game) All units, ministers, political sliders and techs are preserved.

There's a problem with the techs though; they're no longer progressing, just stuck at the amount of percent they were at when Russia became the SU. If I try to "cancel" the researching, the game crashes instantly. However, if i reload the scenario, all techteams automaticlly cancels they're researching. The problem is that the last techs they were researching, the ones that never were finished, are still "yellowed out", like they still were being researched.

Are there any files I can edit to fix this?
 
Sounds similar to the 'tech team takeover' bug. You really need to ask the mod creator about this problem.

To fix the savegame you probably need to find the list of tech teams in use and the current techs being researched (which is in a different area) and replace the invalid tech teams with ones you still have available.
Code:
team_slots = { 324 321 342 323 341 }
and
Code:
application = {
id = . . .
project = . . .
tech_team = { type = 10 id = 323 }
 
To fix the savegame you probably need to find the list of tech teams in use and the current techs being researched (which is in a different area) and replace the invalid tech teams with ones you still have available.

After I reloaded the game, the tech teams in use had their researching cancelled. All the tech teams are fine; I can use them, but the techs they were researching before, those who were cancelled, can't be reseached.

Also, I've never done anything like this before. Editing like this is completely new for me.

Is it the "C:\Program Files\Paradox Interactive\Armageddon\scenarios\kaiserreich\Russia" I'm supposed to edit? (I'm guessing Russia, as there is no SOV)

I did some searching and found his. Is it relevant?
Code:
	techapps = {
4010 4020 # Early fighter

1310 # Rear area supply dumps...

4120 # GW Bomber

2150 # Basic Armoured Car

2010 2020 # GW tank and tankette

2290 2300 2310 # GW artillery

2450 2460 # Early Static AA
2400 # AT
2510 # Basic AA

1010 # GW infantry

1190 # GW Cavalry

1110 # Early Mountain

9010 9020 9030# Air Superiority doctrine

5010 # Modern Agriculture
5080 5090 # Improved Construction Engineering

3190 3200 # Early BC
3010 3020 # Early DD
3070 # GW CL
3130 # GW CA
3250 # GW BB
3400 3410 # Short-range SS

8010 8020 # Decisive battle naval doc

	}

These are the unresearchable techs:
Imroved Machine Tools
Early Tank
Mobility Focus Doctrine
Early Bomber
Convoy Sailing Doctrine
 
You're looking at the scenario file; that has no effect unless you are starting a new game. To fix an existing game you must edit the savegame .eug file. Find your country's section in the file (e.g. by capital province number or a leader/minister name) then search for the keywords I posted earlier. If all your research slots are empty then the team_slots will probably be empty too but the application sections are probably still there; the simple fix would probably be to just delete them. You could also verify that the tech team IDs are correct for the ones available to your country now and then put those teams into the team_slots list. (The team_slots list is right after the list of all your available tech teams.)
 
Okay, thanks. It worked after deleting the application settings, but after saving and re-entering the scenario/save game it's the same thing over again. All reasearching is cancelled, and those techs who were being researched are again unresearchable.

This: You could also verify that the tech team IDs are correct for the ones available to your country now and then put those teams into the team_slots list. (The team_slots list is right after the list of all your available tech teams.) I didn't understand a thing of though.
 
Sounds like you may have some problem with your tech teams because of the tag change (RUS -> SOV). You probably need to contact the mod creator about this.