Kretoxian said:
PD: Foxbat tell me if you agree with the Garrison and HQs models.
HQ and Garrisons are fine. But I don't like name "Special Forces Division". I understand that there are almost no mountain divisions today(
10th Mountain Division I think is the only one left), but there were no SpecOps divisions. So if you don't like Mountain division, let's think of something else.
And here is my first try to do Industrial tech tree:
As inspiration I've took CORE2 industrial tech tree, so we also have specialised tech's that define country's type of economy(Agricultural, Semi-Industrial, Industrial, Post-Industrial). However, unlike in CORE2, those techs will be researchable, though their requirements will be very high. Also note Economic system techs. They suppose to work like this: when you research one of them(for example Capitalism), it fires event that gives some sort of bonuses(negative too) depending on system and also it activates other economic system techs for research too (that way player always can move from one economics system to another, but it will take some time).
Below Economics system's techs are agricultural techs, the higher industrialization level, the more agricultural techs playuer can research.
Light/Heavy industry techs were also inspired by CORE2(kudos to CORE team for their great mod). Each Heavy industry tech activates coresponding automotive industry and advanced material techs. Also heavy industries allow research of coresponding air industry techs on Air tech tab.
Automotive industry techs provide production bonuses for all motorised/mechanised land units(aviation industry techs also provide some bonuses for air squadrons).
Advanced materials techsare required by numbers of techs, like aviation industry, airmobile/amphibious tanks, rocket researches and e.t.c.
Electronics techs are required for Electronic computers , radar, C2, tanks, aircrafts and other researches.
Computer techs provide some bonuses for research speed, also they are required for advanced techs in different fields: armor, aircrafts, communications & command, rocketry and so on.
ARPANET/Internet techs are required for some advanced techs like C2. Also they provide research speed bonuses.
Rocketry/Radar/Encryption/Decryption techs are moved to Secret Weapons tab.
I want to hear your ideas about Industrial techs, because I'm out of ideas

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