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Kretoxian said:
And this is how the infantry tech is progressing: (yes i know that those buttons are ugly but it's the only way to have all the techs)

1) Niiiice. Good work!
2) I'll think about the buttons when we'll finish all tech-trees.
3) I'm going to work on naval tree implementation tommorow.
 
Naval tech tree is implemented:
4pmiydf.jpg
 
Nice. But I see that there is onley NATO WarsaW Pact ant some others, so where are the others countryes??
 
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Dogget said:
Nice. But I see that there is onley NATO WarsaW Pact ant some others, so where are the others countryes??

Don't really know what you mean... Those countries in NATO have specific models, so has Waraw pact member... Neutral countries (like Sweden, Schweiz, etc) have their models as well as third world countries (African nations etc) so this is hell-of-a-lot more 'nation-specif' than vanilla. :)
 
UUUU said:
НИХУЯ НЕ РАБОТАЕТ!!!!! НИ ОДИН МОД!!! У ТОГО, КТО ИХ ДЕЛАЕТ, РУКИ ИЗ ЖОПЫ РАСТУТ!!!!!!

اُات دو جوو ساج? (what do you say in Arab). No, i don't know Arab, but i found how to write in Arab in Internet.
 
uuuu said:
НИХУЯ НЕ РАБОТАЕТ!!!!! НИ ОДИН МОД!!! У ТОГО, КТО ИХ ДЕЛАЕТ, РУКИ ИЗ ЖОПЫ РАСТУТ!!!!!!
Ага, палюбому. А ты у нас гений который не может по инструкции мод установить. Лечись зайко.
Kretoxian said:
No, i don't know Arab, but i found how to write in Arab in Internet.
He's just some random guy who blames mod developers, because he can't install mods.
 
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I think the graphics look pretty good. I like the idea of an arrow that points to the one you are on... maybe remove the other gray arrows and also highlight the tech name box?
 
rcduggan said:
I think the graphics look pretty good. I like the idea of an arrow that points to the one you are on... maybe remove the other gray arrows and also highlight the tech name box?
Good ideas. I was planning to return to vannila CoH tech buttons, but your ideas are even better. As I said, as soon as we finish tech trees I'll do complete overhaul of background images and tech positions.
 
Ok, more info for the GFXers:
Code:
MODEL_0_0;WWII Infantry Division;;;;;;;;;;X
MODEL_0_1;Post WWII Infantry Division;;;;;;;;;;X
MODEL_0_2;'50s Infantry Division;;;;;;;;;;X
MODEL_0_3;'60s Infantry Division;;;;;;;;;;X
MODEL_0_4;'70s Infantry Division;;;;;;;;;;X
MODEL_0_5;'80s Infantry Division;;;;;;;;;;X
MODEL_0_6;'90s Infantry Division;;;;;;;;;;X
MODEL_0_7;Future Infantry Division;;;;;;;;;;X
MODEL_1_0;'60s Air Assault Division;;;;;;;;;;X
MODEL_1_1;'70s Air Assault Division;;;;;;;;;;X
MODEL_1_2;'80s Air Assault Division;;;;;;;;;;X
MODEL_1_3;'90s Air Assault Division;;;;;;;;;;X
MODEL_1_4;Future Air Assault Division;;;;;;;;;;X
MODEL_2_0;'50s NATO Motorized Division;;;;;;;;;;x
MODEL_2_1;'60s NATO Motorized;;;;;;;;;;x
MODEL_2_2;'70s NATO Motorized;;;;;;;;;;x
MODEL_2_3;'80s NATO Motorized;;;;;;;;;;x
MODEL_2_4;'90s NATO Motorized;;;;;;;;;;x
MODEL_2_5;Future NATO Motorized;;;;;;;;;;x
MODEL_3_0;'50s Com. Block Mot.;;;;;;;;;;x
MODEL_3_1;'60s W.P. Mot;;;;;;;;;;x
MODEL_3_2;'70s W.P. Mot;;;;;;;;;;x
MODEL_3_3;'80s W.P. Mot;;;;;;;;;;x
MODEL_3_4;'90s W.P. Mot;;;;;;;;;;x
MODEL_3_5;Future W.P. Mot;;;;;;;;;;x
MODEL_4_0;World War II Armored Division;;;;;;;;;x 
MODEL_4_1;Post World War II Armored Division;;;;;;;;;x 
MODEL_4_2;Communist Block '50s Armored Division;;;;;;;;;x 
MODEL_4_3;W.P. '60s Armored Division;;;;;;;;;x 
MODEL_4_4;W.P. '70s Armored Division;;;;;;;;;x 
MODEL_4_5;W.P. '80s Armored Division;;;;;;;;;x 
MODEL_4_6;W.P. '90s Armored Division;;;;;;;;;x 
MODEL_4_7;Future W.P. Armored Division;;;;;;;;;x 
MODEL_5_0;'50s NATO Armored Division;;;;;;;;;x 
MODEL_5_1;'60s NATO Armored Division;;;;;;;;;x 
MODEL_5_2;'70s NATO Armored Division;;;;;;;;;x 
MODEL_5_3;'80s NATO Armored Division;;;;;;;;;x 
MODEL_5_4;'90s NATO Armored Division;;;;;;;;;x 
MODEL_5_5;Future NATO Armored Division;;;;;;;;;x 
MODEL_6_0;WW-II Airborne Div.;;;;;;;;;;x
MODEL_6_1;Post WW-II Airborne Div.;;;;;;;;;;x
MODEL_6_2;'50s Airborne Div.;;;;;;;;;;x
MODEL_6_3;'60s Airborne Div.;;;;;;;;;;x
MODEL_6_4;'70s Airborne Div.;;;;;;;;;;x
MODEL_6_5;'80s Airborne Div.;;;;;;;;;;x
MODEL_6_6;'90s Airborne Div.;;;;;;;;;;x
MODEL_6_7;Future Airborne Div.;;;;;;;;;;x
MODEL_7_0;WW-II Marine Div.;;;;;;;;;;x
MODEL_7_1;Post WW-II Marine Div.;;;;;;;;;;x
MODEL_7_2;'50s Marine Division;;;;;;;;;;x
MODEL_7_3;'60s Marine Division;;;;;;;;;;x
MODEL_7_4;'70s Marine Division;;;;;;;;;;x
MODEL_7_5;'80s Marine Division;;;;;;;;;;x
MODEL_7_6;'90s Marine Division;;;;;;;;;;x
MODEL_7_7;Future Marine Division;;;;;;;;;;x
MODEL_7_11;WW-II Marine Brigade;;;;;;;;;;x
MODEL_7_12;Post WW-II Marine Brigade;;;;;;;;;;x
MODEL_7_13;'50s Marine Brigade;;;;;;;;;;x
MODEL_7_14;'60s Marine Brigade;;;;;;;;;;x
MODEL_7_15;'70s Marine Brigade;;;;;;;;;;x
MODEL_7_16;'80s Marine Brigade;;;;;;;;;;x
MODEL_7_17;'90s Marine Brigade;;;;;;;;;;x
MODEL_7_18;Future Marine Brigade;;;;;;;;;;x
MODEL_8_0;WW2 Mountain Division;;;;;;;;;;x
MODEL_8_1;Post WW2 Mountain Division;;;;;;;;;;x
MODEL_8_2;'50s Mountain Division;;;;;;;;;;x
MODEL_8_3;'60s Special Forces Division;;;;;;;;;;x
MODEL_8_4;'70s Special Forces Division;;;;;;;;;;x
MODEL_8_5;'80s Special Forces Division;;;;;;;;;;x
MODEL_8_6;'90s Special Forces Division;;;;;;;;;;x
MODEL_8_7;Future Special Forces Division;;;;;;;;;;x
MODEL_9_0;WW2 Garrison;;;;;;;;;;x
MODEL_9_1;Post WW2 Garrison;;;;;;;;;;x
MODEL_9_2;'50s Garrison;;;;;;;;;;x
MODEL_9_3;'60s Garrison;;;;;;;;;;x
MODEL_9_4;'70s Garrison;;;;;;;;;;x
MODEL_9_5;'80s Garrison;;;;;;;;;;x
MODEL_9_6;'90s Garrison;;;;;;;;;;x
MODEL_9_7;Future Garrison;;;;;;;;;;x
MODEL_10_0;WW2 HQ;;;;;;;;;;x
MODEL_10_1;Post WW2 HQ;;;;;;;;;;x
MODEL_10_2;'50s HQ;;;;;;;;;;x
MODEL_10_3;'60s HQ;;;;;;;;;;x
MODEL_10_4;'70s HQ;;;;;;;;;;x
MODEL_10_5;'80s HQ;;;;;;;;;;x
MODEL_10_6;'90s HQ;;;;;;;;;;x
MODEL_10_7;Future HQ;;;;;;;;;;x
MODEL_11_0;Reserves;;;;;;;;;;x
MODEL_11_2;WW-II Irregular Division;;;;;;;;;;x
MODEL_11_3;Post WW-II Irregular Division;;;;;;;;;;x
MODEL_11_4;'50s Irregular Division;;;;;;;;;;x
MODEL_11_5;'60s Irregular Division;;;;;;;;;;x
MODEL_11_6;'70s Irregular Division;;;;;;;;;;x
MODEL_11_7;'80s Irregular Division;;;;;;;;;;x
MODEL_11_8;'90s Irregular Division;;;;;;;;;;x
MODEL_11_9;Future Irregular Division;;;;;;;;;;x

Yes i know there are missing some divisions.

And now the brigades:
Code:
BRIG_MODEL_0_0;No Brigade;Aucune brigade;Nessuna brigata;Sin brigada;Keine Brigade;Bez brygady;;;;;x
BRIG_MODEL_1_0;WW2 Towed Artillery;;;;;;;;;x
BRIG_MODEL_1_1;Post WW2 Towed Artillery;;;;;;;;;x
BRIG_MODEL_1_2;'50s Towed Artillery;;;;;;;;;x
BRIG_MODEL_1_3;'60s Towed Artillery;;;;;;;;;x
BRIG_MODEL_1_4;'70s Towed Artillery;;;;;;;;;x
BRIG_MODEL_1_5;'80s Towed Artillery;;;;;;;;;x
BRIG_MODEL_1_6;'90s Towed Artillery;;;;;;;;;x
BRIG_MODEL_1_7;Future Towed Artillery;;;;;;;;;x
BRIG_MODEL_2_0;WW2 SP Artillery;;;;;;;;;x 
BRIG_MODEL_2_1;Post WW2 SP Artillery;;;;;;;;;x 
BRIG_MODEL_2_2;'50s SP Artillery;;;;;;;;;x 
BRIG_MODEL_2_3;'60s SP Artillery;;;;;;;;;x 
BRIG_MODEL_2_4;'70s SP Artillery;;;;;;;;;x 
BRIG_MODEL_2_5;'80s SP Artillery;;;;;;;;;x 
BRIG_MODEL_2_6;'90s SP Artillery;;;;;;;;;x 
BRIG_MODEL_2_7;Future SP Artillery;;;;;;;;;x 
BRIG_MODEL_3_0;WW2 Amphibious Vehicle;;;;;;;;;x
BRIG_MODEL_3_1;Post WW2 Amphibious Vehicle;;;;;;;;;x
BRIG_MODEL_3_2;'50s Amphibious Vehicle;;;;;;;;;x
BRIG_MODEL_3_3;'60s Amphibious Vehicle;;;;;;;;;x 
BRIG_MODEL_3_4;'70s Amphibious Vehicle;;;;;;;;;x 
BRIG_MODEL_3_5;'80s Amphibious Vehicle;;;;;;;;;x 
BRIG_MODEL_3_6;'90s Amphibious Vehicle;;;;;;;;;x 
BRIG_MODEL_3_7;Future Amphibious Vehicle;;;;;;;;;x 
BRIG_MODEL_4_0;'50s Airborne Vehicle;;;;;;;;;x
BRIG_MODEL_4_1;'60s Airborne Vehicle;;;;;;;;;x
BRIG_MODEL_4_2;'70s Airborne Vehicle;;;;;;;;;x
BRIG_MODEL_4_3;'80s Airborne Vehicle;;;;;;;;;x
BRIG_MODEL_4_4;'90s Airborne Vehicle;;;;;;;;;x
BRIG_MODEL_4_5;Future Airborne Vehicle;;;;;;;;;x
BRIG_MODEL_5_0;WW2 Halftrack;;;;;;;;;x
BRIG_MODEL_5_1;Post WW2 Halftrack;;;;;;;;;x
BRIG_MODEL_5_2;'50s APC;;;;;;;;;x
BRIG_MODEL_5_3;'60s APC;;;;;;;;;x
BRIG_MODEL_5_4;'70s APC;;;;;;;;;x
BRIG_MODEL_5_5;'80s IFV;;;;;;;;;x
BRIG_MODEL_5_6;'90s IFV;;;;;;;;;x
BRIG_MODEL_5_7;Future IFV;;;;;;;;;x
BRIG_MODEL_6_0;WW2 Tank Destroyer;;;;;;;;;x
BRIG_MODEL_6_1;Post WW2 Tank Destroyer;;;;;;;;;x
BRIG_MODEL_6_2;'50s Tank Destroyer;;;;;;;;;x
BRIG_MODEL_6_3;'60s Tank Destroyer;;;;;;;;;x
BRIG_MODEL_6_4;'70s Tank Destroyer;;;;;;;;;x
BRIG_MODEL_6_5;'80s Tank Destroyer;;;;;;;;;x
BRIG_MODEL_6_6;'90s Tank Destroyer;;;;;;;;;x
BRIG_MODEL_6_7;Future Tank Destroyer;;;;;;;;;x
BRIG_MODEL_7_0;WW2 Motorized AA;;;;;;;;;x
BRIG_MODEL_7_1;Post WW2 Motorized AA;;;;;;;;;x
BRIG_MODEL_7_2;'50s Motorized AA;;;;;;;;;x
BRIG_MODEL_7_3;'60s Motorized AA;;;;;;;;;x
BRIG_MODEL_7_4;'70s Motorized AA;;;;;;;;;x
BRIG_MODEL_7_5;'80s Motorized AA;;;;;;;;;x
BRIG_MODEL_7_6;'90s Motorized AA;;;;;;;;;x
BRIG_MODEL_7_7;Future Motorized AA;;;;;;;;;x
BRIG_MODEL_8_0;World War II Heavy Tank;;;;;;;;;x 
BRIG_MODEL_8_1;Post World War II Heavy Tank;;;;;;;;;x
BRIG_MODEL_8_2;'50s Heavy Tank;;;;;;;;;x
BRIG_MODEL_8_3;'60s Heavy Tank;;;;;;;;;x
BRIG_MODEL_8_5;'40s Super Heavy Tank;;;;;;;;;x
BRIG_MODEL_8_6;'50s Super Heavy Tank;;;;;;;;;x
BRIG_MODEL_8_7;'60s Super Heavy Tank;;;;;;;;;x
BRIG_MODEL_9_0;'60s Attack Helicopter;;;;;;;;;x
BRIG_MODEL_9_1;'70s Attack Helicopter;;;;;;;;;x
BRIG_MODEL_9_2;'80s Attack Helicopter;;;;;;;;;x
BRIG_MODEL_9_3;'90s Attack Helicopter;;;;;;;;;x
BRIG_MODEL_9_4;Future Attack Helicopter;;;;;;;;;x
BRIG_MODEL_10_0;WW2 Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_1;Post WW2 Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_2;'50s Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_3;'60s Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_4;'70s Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_5;'80s Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_6;'90s Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_7;Future Light Armor/Armored Car;;;;;;;;;x
BRIG_MODEL_10_9;Post WW2 Armored Cavalry Regiment;;;;;;;;;x
BRIG_MODEL_10_11;'60s Armored Cavalry Regiment;;;;;;;;;x;;;;;;;;;x
BRIG_MODEL_10_12;'90s Armored Cavalry Regiment;;;;;;;;;x;;;;;;;;;x
BRIG_MODEL_11_0;Post WW2 Helicopter;;;;;;;;;x
BRIG_MODEL_11_1;'50s Helicopter;;;;;;;;;x
BRIG_MODEL_11_2;'60s Helicopter;;;;;;;;;x
BRIG_MODEL_11_3;'70s Helicopter;;;;;;;;;x
BRIG_MODEL_11_4;'80s Helicopter;;;;;;;;;x
BRIG_MODEL_11_5;'90s Helicopter;;;;;;;;;x
BRIG_MODEL_11_6;Future Helicopter;;;;;;;;;x

Remember that generic Helicopter brigades are composed by transport Helicopters.

PD: Foxbat tell me if you agree with the Garrison and HQs models.
 
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Kretoxian said:
PD: Foxbat tell me if you agree with the Garrison and HQs models.
HQ and Garrisons are fine. But I don't like name "Special Forces Division". I understand that there are almost no mountain divisions today(10th Mountain Division I think is the only one left), but there were no SpecOps divisions. So if you don't like Mountain division, let's think of something else.

And here is my first try to do Industrial tech tree:
4tpx4w1.jpg


As inspiration I've took CORE2 industrial tech tree, so we also have specialised tech's that define country's type of economy(Agricultural, Semi-Industrial, Industrial, Post-Industrial). However, unlike in CORE2, those techs will be researchable, though their requirements will be very high. Also note Economic system techs. They suppose to work like this: when you research one of them(for example Capitalism), it fires event that gives some sort of bonuses(negative too) depending on system and also it activates other economic system techs for research too (that way player always can move from one economics system to another, but it will take some time).
Below Economics system's techs are agricultural techs, the higher industrialization level, the more agricultural techs playuer can research.
Light/Heavy industry techs were also inspired by CORE2(kudos to CORE team for their great mod). Each Heavy industry tech activates coresponding automotive industry and advanced material techs. Also heavy industries allow research of coresponding air industry techs on Air tech tab.
Automotive industry techs provide production bonuses for all motorised/mechanised land units(aviation industry techs also provide some bonuses for air squadrons).
Advanced materials techsare required by numbers of techs, like aviation industry, airmobile/amphibious tanks, rocket researches and e.t.c.
Electronics techs are required for Electronic computers , radar, C2, tanks, aircrafts and other researches.
Computer techs provide some bonuses for research speed, also they are required for advanced techs in different fields: armor, aircrafts, communications & command, rocketry and so on.
ARPANET/Internet techs are required for some advanced techs like C2. Also they provide research speed bonuses.

Rocketry/Radar/Encryption/Decryption techs are moved to Secret Weapons tab.
I want to hear your ideas about Industrial techs, because I'm out of ideas :confused: .
 
hi, i like your work, just discovered it now.

but i would like to make a fesw suggestions:

- stealth bombers should be deployed under "secret projects"

- CAS could start with planes and be helicopters

- i dont grasp the idea of diverting infantry models to WP and NATO and even 3rd world. i would rather make sense to me, projecting the different effects by doctrines, making it difficult for 3rd world countries by high research costs.

- marines and mountain troops should be maintained, as many countries still have them. i would convert commandos to brigades, as you usually dont find them in divisional strength.

- attaching helicopters as brigades is a neet idea, but i would rather put them as units under the aircraft-techtree under transports. aircavallerie could be projected as a unit with high mobility in any terrain.

- since WW2 there are only MBT's, so you dont need heavy battle tanks. but there are reconaissance vehicles.

if you like (and i find the time), i will work out an alternative techtree.

but as a general observation i would rise maintainace costs for the units so much (esp in peacetimes), that building units comes very costly. maybe that could be done by manpower? adding more units via events in case of war, depending of the war (for granada, US doesnt need his reserves, but 3rd world war would result in general mobilisation), depending of the state, mostly equiped with the last tech.
 
Gen. Confusion said:
- stealth bombers should be deployed under "secret projects"

If he has placed them in the aircraft tree... it's for a good reason, trust in his criterion

Gen. Confusion said:
- CAS could start with planes and be helicopters

The problem is that apart of the numerous CAS planes that existed from the 60s (like the A-10 thunderbolt), the Helicopters does not act in the same level as the planes and they accompany the land divisions.

Gen. Confusion said:
- i dont grasp the idea of diverting infantry models to WP and NATO and even 3rd world. i would rather make sense to me, projecting the different effects by doctrines, making it difficult for 3rd world countries by high research costs.

The 3rd world countries are represented by the irregulars (they wil only be able to choose that kind of division at the begining)

Gen. Confusion said:
- marines and mountain troops should be maintained, as many countries still have them. i would convert commandos to brigades, as you usually dont find them in divisional strength.

Marines are in the tree and in two configurations, and the mountains has not been eliminated, they are reconverted into spec ops (although that it's very probable that their name will change)

Gen. Confusion said:
- attaching helicopters as brigades is a neet idea, but i would rather put them as units under the aircraft-techtree under transports. aircavallerie could be projected as a unit with high mobility in any terrain.

The same response as the second one. And about the Air Cavalry, wait until the unit statistics have been done or post them in the propper thread.

Gen. Confusion said:
- since WW2 there are only MBT's, so you dont need heavy battle tanks. but there are reconaissance vehicles.

Not true, there were heavy tanks made by the USSR, China and even the USA, and the actual tree has reconaissance vehicles although for "name economies" reasons they share brigade models with the armored cars.

Gen. confusion said:
if you like (and i find the time), i will work out an alternative techtree.

No thanks, this tree is enough.

Gen. Confusion said:
but as a general observation i would rise maintainace costs for the units so much (esp in peacetimes), that building units comes very costly. maybe that could be done by manpower? adding more units via events in case of war, depending of the war (for granada, US doesnt need his reserves, but 3rd world war would result in general mobilisation), depending of the state, mostly equiped with the last tech.


Thanks, i annotate your ideas.
 
Gen. Confusion said:
- stealth bombers should be deployed under "secret projects"
For now they'll be in the air tab, because we'll have big secret weapons tab(missiles, encryption/decryption, space race). If there will be spare techs in Secret weapons tab we'll move Stealth to there.

Gen. Confusion said:
- CAS could start with planes and be helicopters
I don't think so, Attack helicopter main task is seeking and destroying MBT's, while CAS provide all-around ground support for troops. Sometimes troops need simple Mk-82 dropped on enemy position, helicopters(except for Mi-24 :D ) can't do that.

Gen. Confusion said:
- i dont grasp the idea of diverting infantry models to WP and NATO and even 3rd world. i would rather make sense to me, projecting the different effects by doctrines, making it difficult for 3rd world countries by high research costs.
The problem is, that NATO and W.P. divisions had different TO&E and doctrine effects can't recreate that difference completely. And can you tell me about military powers in that period not belonging/affected to/by either of those alliances?

Gen. Confusion said:
- since WW2 there are only MBT's, so you dont need heavy battle tanks. but there are reconaissance vehicles.
T-44, T-54, T-55, T-62, M47, M48 are medium tanks.
EDIT: Officialy,T-10(soviet heavy tank, ~8000 built) was decomissioned in 1993(40 years after it was introduced in 1954).

And if you have other ideas, shoot them, they always will be appreciated.

Kevin W. said:
So this mod is still going, right?
Yep.
 
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