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Ok we are getting close to the next release of the mod!!!:D:D:D
 
FOXBAT Check your PM and send me the latest tech tree.
 
I was thinking lately about industry techs and economy types techs particullary(Inudstrial economy, Semi-industrail and etc). What do you think about making them event dependant? Becaus e way how they are impemented right now doesn't work quite well.
Is it possible to make events that will allow to research econmy techs only when we need? And if it's possible, can we make some events chains for majors that will lead to several different situations in game? I was thinking about something like this:

event_0
Allows to start industrialization program
If players accepts it, event_1 will be triggered some time after. Also some resources will be taken each day.
If player don't accept it event_1 will never occur.

event_1
Allows to research economy tech.

What do you think?
 
Foxbat said:
I was thinking lately about industry techs and economy types techs particullary(Inudstrial economy, Semi-industrail and etc). What do you think about making them event dependant? Becaus e way how they are impemented right now doesn't work quite well.
Is it possible to make events that will allow to research econmy techs only when we need? And if it's possible, can we make some events chains for majors that will lead to several different situations in game? I was thinking about something like this:

event_0
Allows to start industrialization program
If players accepts it, event_1 will be triggered some time after. Also some resources will be taken each day.
If player don't accept it event_1 will never occur.

event_1
Allows to research economy tech.

What do you think?

Yes it can be done, but what if the AI controlled nation does not accept the event_1???
 
Code:
[b]Warsaw Pact[/b]

  +--------------+           +---------------+
  |Regiment Sized|           |Frontline Scale|>--------------------------------+
  | Unit Tactics |           |  Operations   |				       |
  +--------------+           +---------------+                                 |
         |                           |                                         |
  +--------------+           +---------------+   +------------+        +--------------+     +------------------+
  |Division Sized|    +----->|     Rapid     |-->|Overwhelming|        |Large Airborne|<----|  Airborne techs  |
  | Unit Tactics |    |      | Breakthrough  |   | Fire Power |        |  Operations  |     |from Air Doctrines|
  +--------------+    |      +---------------+   +------------+        +--------------+     +------------------+
         |            |              |                                         |
  +--------------+    |              |------------------+                      | 
  |Assault Armies|----+              |                  |                      |  
  |              |           +----------------+  +--------------+              |           
  +--------------+    +----->| First Echelon  |  |Rapid Responce|              |
         |            |      |Infantry Assault|  |Tank Reserves |              |
  +--------------+    |      +----------------+  +--------------+              |       
  | Breakthrough |----+              |                  |                      |
  |   Echelons   |    |              |------------------+                      |
  +--------------+    |              |                                         |
                      |      +----------------+   +----------------+           |
                      +----->| Second Echelon |-->|  Behind Enemy  |>----------+
                             |Tank Breaktrough|   |Lines Operations|  
                             +----------------+   +----------------+  
                                     |                                    
                                     |
                                     |
                             
                             
                                                          
                             
[b]NATO[/b]

[b]Neutral[/b]

[b]Additional[/b]
+--------------+ +----------------+ +-------------------+
|WW2 Expirience| |Military Academy| |Military Traditions|
+--------------+ +----------------+ +-------------------+
+--------------+ +--------------+ +--------------+ +------------+ +----------------+
|Forest Warfare| |Desert Warfare| |Jungle Warfare| |Snow Warfare| |Mountain Warfare|
|  Expirience  | |  Expirience  | |  Expirience  | | Expirience | |   Expirience   |
+--------------+ +--------------+ +--------------+ +------------+ +----------------+
+----------------+ +------------------+
|Partisan Warfare| |  Anti-Partisan   |
|   Expirience   | |Warfare Expirience|
+----------------+ +------------------+
This is what I created for land doctrine tech so far, and I'm stuck. Doctrines and stuff are not really my strongest side, so I hope that someone got ideas.

Kretoxian said:
Yes it can be done, but what if the AI controlled nation does not accept the event_1???
Can't we make ai chance for them 100%?
 
Foxbat said:
Code:
[b]Warsaw Pact[/b]

  +--------------+           +---------------+
  |Regiment Sized|           |Frontline Scale|>--------------------------------+
  | Unit Tactics |           |  Operations   |				       |
  +--------------+           +---------------+                                 |
         |                           |                                         |
  +--------------+           +---------------+   +------------+        +--------------+     +------------------+
  |Division Sized|    +----->|     Rapid     |-->|Overwhelming|        |Large Airborne|<----|  Airborne techs  |
  | Unit Tactics |    |      | Breakthrough  |   | Fire Power |        |  Operations  |     |from Air Doctrines|
  +--------------+    |      +---------------+   +------------+        +--------------+     +------------------+
         |            |              |                                         |
  +--------------+    |              |------------------+                      | 
  |Assault Armies|----+              |                  |                      |  
  |              |           +----------------+  +--------------+              |           
  +--------------+    +----->| First Echelon  |  |Rapid Responce|              |
         |            |      |Infantry Assault|  |Tank Reserves |              |
  +--------------+    |      +----------------+  +--------------+              |       
  | Breakthrough |----+              |                  |                      |
  |   Echelons   |    |              |------------------+                      |
  +--------------+    |              |                                         |
                      |      +----------------+   +----------------+           |
                      +----->| Second Echelon |-->|  Behind Enemy  |>----------+
                             |Tank Breaktrough|   |Lines Operations|  
                             +----------------+   +----------------+  
                                     |                                    
                                     |
                                     |
                             
                             
                                                          
                             
[b]NATO[/b]

[b]Neutral[/b]

[b]Additional[/b]
+--------------+ +----------------+ +-------------------+
|WW2 Expirience| |Military Academy| |Military Traditions|
+--------------+ +----------------+ +-------------------+
+--------------+ +--------------+ +--------------+ +------------+ +----------------+
|Forest Warfare| |Desert Warfare| |Jungle Warfare| |Snow Warfare| |Mountain Warfare|
|  Expirience  | |  Expirience  | |  Expirience  | | Expirience | |   Expirience   |
+--------------+ +--------------+ +--------------+ +------------+ +----------------+
+----------------+ +------------------+
|Partisan Warfare| |  Anti-Partisan   |
|   Expirience   | |Warfare Expirience|
+----------------+ +------------------+
This is what I created for land doctrine tech so far, and I'm stuck. Doctrines and stuff are not really my strongest side, so I hope that someone got ideas.


Can't we make ai chance for them 100%?


Air-Land Battle, Fire and Manuevuer, Fire Support, Advanced Command and Control, and Advanced Mechanzied Tactics might be some good doctrines for NATO.
 
Maybe for NATO - professional NCO corps (morale/org bonus), mission tactics (morale bonus), active reconnaissance (increased chance of combat event).
 
I'm new to the modding thing, but why not have Special Forces be a understrenght division activated by a event and have it be airdroppable and have all weather cpabilities such as improved snow, rain, and night capabilities.
Just an idea,
David
 
Tarawa565 said:
I'm new to the modding thing, but why not have Special Forces be a understrenght division activated by a event and have it be airdroppable and have all weather cpabilities such as improved snow, rain, and night capabilities.
Just an idea,
David
We have SpecOps brigade, as military police brigade model.
 
Tarawa565 said:
Couldn't it also increase some modifiers like urban attack and night attack and defense? Also, maybe +1 soft attack?
Just some suggestions.
David
Brigades can't affect modifiers like urban attack. And I don't see, why it should increase soft attack value.
 
Regiments or divisions? That is the question...

We have serious issue with current unit system, that needs our immediate attention. As you all know we use regimental unit system, ie each unit represents one regiment/brigade. While it is the most logical way to implement military forces for western countries/NATO countries it also can lead to heavy lag in the future. So, we must decide should we stick with current system, or revert back to vannila HoI unit style(one unit - one division).
 
Foxbat said:
We have serious issue with current unit system, that needs our immediate attention. As you all know we use regimental unit system, ie each unit represents one regiment/brigade. While it is the most logical way to implement military forces for western countries/NATO countries it also can lead to heavy lag in the future. So, we must decide should we stick with current system, or revert back to vannila HoI unit style(one unit - one division).

Divisional, it is sad but it is clear that HOI2 is not prepared to represent regiments