Will this be on the Clausewitz engine, and will it support multi core processing?
Yes it will use the Clausewitz engine as far as we know, which most likely will not support multi core processing.
Will this be on the Clausewitz engine, and will it support multi core processing?
But it is.It's not about wanting a pony.:rofl:
Unfortunately for you, it is an entirely reasonable position to say, "We understand why you want multicore support, but our budget does not allow it at the moment and currently prioritising developing an engine capable of it over developing new games is estimated to generate far less income; You'll just have to buy the games that we make rather than the ones that you want or not buy our games."Because i won't buy CK2 if the retail box doesn't state its multithreaded.
Hmmmm... At the very least would it be to much trouble to "off load" the music and videos as well as effects to other cores? I'm thinking a small applets type of thing.
When people say 'single threaded', they rarely actually mean literally single threaded, but rather 'only has one major thread'. We usually only count the heavy threads, since they're the ones that count for determining if a program scales with cores.
So you say P-x already switched non-gameplay process into other threads? So the problem is gamedata access and there's no way engine would allow async access to data for several threads?
Oh guys, what were you thinking in 2005.
This makes complete sense, from the point of view of the processor's capabilities. I wish they would apply the same reasoning to the capacity of video cards! They push the limits of those more readily, I guess on the grounds that they're easier to upgrade.Personally, if I were Paradox, I'd keep the current engine for a bit longer. It works, and there are plenty of singlecore computers around.
The next engine should have multithreading, but more importantly, 64bit support. Your computer can have 20GB of RAM, if the game is in 32bit, it'll only use ~3GB of that.
So, next engine should have multithreading and 64bit support. And it's not economically viable for Paradox to write that engine before both multicore and 64bit are on the majority of player's computers (~80%+ for start, I would estimate).
But sometime between now and, say, 2020 they might consider making a game that could take advantage of multi-core capablities? I have no doubt this is no trivial matter, otherwise it would have been done by now. Sooner or later there's got to be a multi-core reckoning.
Paradox has moved the slighter a lit bit to far against quantity and not quality.
All Paradox games are currently full of a lot of bugs while they are released now, it's pretty sad that they don't test enough. I hope CK2 will be a good game, without any major bugs at release.
EU3 was the game that introduced the current engine, and it came at a time when multi-core processors were still quite high end, so I don't believe they attempted to adapt the engine to reach that end of the market.I am pretty sure I saw a post during the development of HOI 3[but can't quite remember] saying something like
“we tried to add muti core support for EU 3 but it didn't work. We tried again for EU Rome and HOI3 and got a bit further but it still did not working”
If I am remembering correctly and that they are always doing at least some work to try to interment it with each game then there is always a chance they will make a breakthrough with CK2 and get it working but I am not expecting it.