Preface: reading about how alfalfa was introduced in the Mediterranean possibly by Persian invasions has made me think about technological breakthroughs (Alfalfa improved the nutrition of the livestock, increasing its size)
Observation: the game uses research efficiency to advance technologically, but most of the times the requirements are past inventions and nothing else.
Suggestion: add world requirements to inventions akin to missions to be able to unlock them.
Why:
To make inventions feel they are consequence of the player actions in the World of Imperator and not only a timed mechanism.
How:
There are already inventions that require some World requisites before they are enabled. For example, Request line of succession for Republics to have one party in power or Scientific Patronage and Sponsored Research that require certain country Rank.
Other inventions should be linked to World requisites, too. For example an increase of food production should be tied to having a surplus of grain in your capital province (alfalfa).
Another example, national seal that gives +10% to improve opinion maximum could be linked to previously have established two client states by diplomacy. (In the future that could be improved by having a diplomat closing two client states deals successfully).
This will not stop players to decide how they want to play, on the contrary, it will reinforce their sense of deserving that invention.
Observation: the game uses research efficiency to advance technologically, but most of the times the requirements are past inventions and nothing else.
Suggestion: add world requirements to inventions akin to missions to be able to unlock them.
Why:
To make inventions feel they are consequence of the player actions in the World of Imperator and not only a timed mechanism.
How:
There are already inventions that require some World requisites before they are enabled. For example, Request line of succession for Republics to have one party in power or Scientific Patronage and Sponsored Research that require certain country Rank.
Other inventions should be linked to World requisites, too. For example an increase of food production should be tied to having a surplus of grain in your capital province (alfalfa).
Another example, national seal that gives +10% to improve opinion maximum could be linked to previously have established two client states by diplomacy. (In the future that could be improved by having a diplomat closing two client states deals successfully).
This will not stop players to decide how they want to play, on the contrary, it will reinforce their sense of deserving that invention.
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