In my opinion, this is the reverse of how you'd want progression to go. The increments should each feel weighty and important, while the totality of your selections should not get out of hand, lest it breaks parts of the game.
depends on the game I guess. I’ll frame my thoughts around EU4. Stacking small modifiers can lead to explosive growth for European minors.
Imho, there aren’t enough negative modifiers to retard this explosive growth in a meaningful way.