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Yeah I thought rocket facilities added to the researchability of that tech so that is another reason I made it Chemical Warfare. Additionally I was thinking of it as a doctrinal effect. It would be used in both doctrine research and for the three gas brigades already in usage.
 
KingMississippi said:
I sent you a zip file and this time i didnt get a message sent back as undeliverable. DSW6000(a)hotmail.com right?

I have them now - for some inexplicable reason the email went straight to my junkmail section. Hotmail also tells me that there is a virus attached to the zip file.
wtfisgoingonhere.gif
 
Is it necessarily wise to replace carrier tactics with convoy tactics? If this is done then seaplane and aircraft carriers can find inclusion under no field, and I would judge that they were important enough (at least by 1924 they were) to merit an ability for themselves. Besides, what might come under 'Convoy Tactics' could also appear under the banner 'Anti-Submarine Research'. :)
 
We need the gas warfare component, as it was descided very early on that we were to have it. Also, only a few countries of the world actually worked towards gas warfare, so it would be a bit stupid if some danish team who happens to have chemistry as they were at the forefront of medicine at that time, would start researching chemical weapons.

I also suggest that every component with gas warfare is given somewhere between 7 and 9 difficulty.
 
Hmm ... I shouldnt have a virus. I run a virus scan everyday and I dont download anything on this computer except from actually sites. Well lets run another virusscan to double check.

Ok ... about the actual techs I dont have a problem with keeping carrier specialty as a specialty instead of convoy tactics. We can just keep use a combination of Taskforce Tactics and ASW Research for convoy research. The main point of renaming is just to get it set up so that a player is forced to use more of his tech teams instead of just the really high skill level "management", "tech efficiency", and "training" teams that seem to be the best to research all the techs no matter what the researched IRL.
 
KingMississippi said:
Hmm ... I shouldnt have a virus. I run a virus scan everyday and I dont download anything on this computer except from actually sites. Well lets run another virusscan to double check.

When the problem is solved, send the file to the same address again. :) We'll have to think of something to do should the problem persist.
 
I cant find a virus using McAfee and I ran 3 scans. I repacked everything and sent into you again.

On the other hand I have finished the infantry subtechs and their requirements. I am open for discussions on them and the infantry techs now have more variety in the tech specialties than simply general equipment, training, and artillery in some form or fashion.
 
1914 Infantry Subtechs

Sure I was getting to that. I am about half way done the armor subtechs also. But here are the infantry subtechs:

1890 Infantry

Muzzle-Loaded Rifle
type = general_equipment
difficulty = 4

Coherent Uniform
general_equipment
difficulty = 4

Basic Observation Balloon
type = general_equipment
difficulty = 8

Smokeless Powder
type = chemistry
difficulty = 4

Mass Assault Training
type = infantry_focus
difficulty = 4

1898 Infantry

Magazine Rifle
type = general_equipment
difficulty = 5

Small Field Artillery Piece
type = artillery
difficulty = 5

Telegraph Coordination
type = electronics
difficulty = 5

Colonial War Experience
type = training
difficulty = 5

Early Mobilization System
type = centralized_execution
difficulty = 5

1912 Infantry

Early Service Rifle
type = general_equipment
difficulty = 5

Close Support Artillery
type = artillery
difficulty = 5

Telephone system
type = electronics
difficulty = 5

Mobilization System
type = centralized_execution
difficulty = 5

Pre-War Tactical Training
type = infantry_focus
difficulty = 5

1915 Infantry

Sercice Rifle
type = general_equipment
difficulty = 5

Trench Mortar
type = artillery
difficulty = 5

Early Wireless System
type = electronics
difficulty = 5

Rapid Unit Reinforcement
type = centralized_execution
difficulty = 5

Static Warfare Training
type = infantry_focus
difficulty = 5

1917 Infantry

Light Machinegun
type = general_equipment
difficulty = 5

Indirect Artillery Barrage
type = artillery
difficulty = 5

Wireless System
type = electronics
difficulty = 5

Anti-gas Measures
type = rocketry
difficulty = 6

Preliminary Infiltration Tactics
type = infantry_focus
difficulty = 5

1919 Infantry

Reliable Submachineguns
type = general_equipment
difficulty = 8

Creeping Artillery Barrages
type = artillery
difficulty = 5

Improved Fuses
type = artillery
difficulty = 5

Infantry-Armor Coordination
type = combined_arms_focus
difficulty = 6

Breakthrough Exploitation
type = infantry_focus
difficulty = 6

1890 Light Infantry

Breechloading Rifle
type = general_equipment
difficulty = 5

Colonial Training
type = training
difficulty = 5

Colonial Equipment
type = general_equipment
difficulty = 5

Smokeless Powder
type = chemistry
difficulty = 4

Desert Training
type = infantry_focus
difficulty = 6

1912 Light Infantry

Magazine Rifle
type = general_equipment
difficulty = 5

Improved Colonial Training
type = training
difficulty = 5

Logistical Studies
type = management
difficulty = 6

Jungle Training
type = training
difficulty = 8

Prewar Tactical Training
type = infantry_focus
difficulty = 5

1915 Light Infantry

Basic Service Rifle
type = general_equipment
difficulty = 5

Light Artillery
type = artillery
difficulty = 5

Improved Logistical Studies
type = management
difficulty = 5

Early Wireless System
type = electronics
difficulty = 5

Advanced Colonial Training
type = infantry_focus
difficulty = 5

1917 Light Infantry

Service Rifle
type = general_equipment
difficulty = 5

Improved Light Artillery
type = artillery
difficulty = 5

Advanced Logistical Studies
type = management
difficulty = 5

Improved Wireless System
type = electronics
difficulty = 5

Expert Colonial Training
type = infantry_focus
difficulty = 5

1890 Mountain Infantry

Breechloading Rifle
type = general_equipment
difficulty = 5

Basic Mountain Artillery
type = artillery
difficulty = 5

Mountain Warfare Equipment
type = general_equipment
difficulty = 5

Mountain Warfare Training
type = training
difficulty = 5

Mountain Warfare Tactics
type = infantry_focus
difficulty = 5

1912 Mountain Infantry

Magazine Rifle
type = general_equipment
difficulty = 5

Improved Mountain Artillery
type = artillery
difficulty = 5

Artic Warfare Equipment
type = general_equipment
difficulty = 5

Artic Warfare Training
type = training
difficulty = 5

Artic Warfare Tactics
type = infantry_focus
difficulty = 5

1915 Mountain Infantry

Early Service Rifle
type = general_equipment
difficulty = 5

Advanced Mountain Artillery
type = artillery
difficulty = 5

Improved Equipment
type = general_equipment
difficulty = 5

component = { # Ski Training
type = training
difficulty = 5

Improved Artic/Mopuntain Tactics
type = infantry_focus
difficulty = 5

1917 Mountain Infantry

Service Rifle
type = general_equipment
difficulty = 5

Improved Artic Equipment
type = general_equipment
difficulty = 5

Improved Mountain Equipment
type = general_equipment
difficulty = 5

Individual Unit Training
type = training
difficulty = 5

Individual Unit Tactics
type = small_unit_tactics
difficulty = 5

1924 Marines

Service Rifle
type = general_equipment
difficulty = 5

Wireless Artillery Direction
type = electronics
difficulty = 5

Landing Craft Prototype
type = naval_engineering
difficulty = 5

Amphibious Assault Training
type = training
difficulty = 5

Amphibious Assault Tactics
type = combined_arms_focus
difficulty = 5

1890 Reserve Infantry

Breechloading Rifle
type = general_equipment
difficulty = 5

Coherent Uniform
type = general_equipment
difficulty = 5

National Militias
type = decentalized_execution
difficulty = 5

Smokeless Powder
type = chemistry
difficulty = 5

Basic Mobilization Procedures
type = centralized_execution
difficulty = 5

1912 Reserve Infantry

Magazine Rifle
type = general_equipment
difficulty = 5

Reserve Artillery Formations
type = artillery
difficulty = 5

National Compulsary Service
type = centralized_execution
difficulty = 5

Refresher Training
type = training
difficulty = 5

Improved Mobilization Procedures
type = centralized_execution
difficulty = 5

1917 Trench Infantry

Service Rifle
type = general_equipment
difficulty = 6

Advanced Mobilization Procedures
type = centralized_execution
difficulty = 6

Massive Artillery Barrage
type = artillery
difficulty = 6

Fixed Emplacement Training
type = training
difficulty = 6

Trench Warfare Tactics
type = large_unit_tactics
difficulty = 6

1890 Guards Infantry

Breechloading Rifle
type = general_equipment
difficulty = 5

Elite Unit Training
type = training
difficulty = 5

Ceremonial Uniforms
type = general_equipment
difficulty = 6

Field Artillery
type = artillery
difficulty = 5

Mass Assault Tactics
type = infantry_focus
difficulty = 6

1912 Guards Infantry

Magazine Rifle
type = general_equipment
difficulty = 6

Improved Field Artillery
type = artillery
difficulty = 6

Field Communications Procedure
type = electronics
difficulty = 6

Specialized Tactical Training
type = training
difficulty = 6

Elite Unit Doctrine
type = individual_courage
difficulty = 6

1915 Guards Infantry

Early Service Rifle
type = general_equipment
difficulty = 6

Mass Artillery Barrage
type = artillery
difficulty = 7

Wireless Communications Procedures
type = electronics
difficulty = 6

Rapid Reinforcement Procedures
type = centralized_execution
difficulty = 7

Static Warfare Tactics
type = large_unit_tactics
difficulty = 7

1917 Assault Infantry

Submachinegun Prototype
type = general_equipment
difficulty = 12

Assault Equipment
type = general_equipment
difficulty = 7

Creeping Artillery Barrages
type = artillery
difficulty = 8

Infiltration Tactics
type = small_unit_tactics
difficulty = 8

Stormtrooper Training
type = individual_courage
difficulty = 8

Centralized Supply Service

Central Armories
type = centralized_execution
difficulty = 5

Supply Service
type = management
difficulty = 5

Railroad Supply System
type = management
difficulty = 5

Equipment Standards
type = general_equipment
difficulty = 5

Army Level Forward Supply Depots
type = large_unit_tactics
difficulty = 5

Forward Logistics Organization

Wartime ammunition production
type = industrial_engineering
difficulty = 6

Supply Convoys
type = management
difficulty = 6

Specialized Army Accountants
type = mathematics
difficulty = 6

Corps Level Forward Depots
type = large_unit_tactics
difficulty = 6

Reinforcemnt Pool
type = centralized_execution
difficulty = 6

Wartime Supply Service

Preposistioned Artillery Stocks
type = centralized_execution
difficulty = 7

Truck Convoys
type = mechanics
difficulty = 7

Hazardous Equipment Transportation
type = industrial_engineering
difficulty = 7

Specialized Suppy Service Organization
type = centralized_execution
difficulty = 7

Divisional Level Resupply Depots
type = large_unit_tactics
difficulty = 7

Conscription Depot

Refresher Training
type = training
difficulty = 5

Reserve Equipment Storage
type = management
difficulty = 5

Reserve Transportation
type = technical_efficiency
difficulty = 5

Equipment Repair
type = technical_efficiency
difficulty = 5

Draft Board
type = large_unit_focus
difficulty = 5

Reinforcement Depot

Centralized Reserve Depots
type = centralized_execution
difficulty = 6

Frontline Troop Rotation
type = large_unit_focus
difficulty = 6

Equipment Replacement
type = technical_efficiency
difficulty = 6

Veteran Training
type = small_unit_tactics
difficulty = 6

Troop Support Organizations
type = management
difficulty = 6

War Economy

Mass Conscription
type = centalized_execution
difficulty = 7

Field Hospitals
type = large_unit_focus
difficulty = 7

Vehicle Maintainence
type = technical_efficiency
difficulty = 7

Gas Support Unit
type = rocketry
difficulty = 7

New Tactic Retraining
type = training
difficulty = 7
 
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As you can see most of the infantry techs end in infantry_focus because I was looking for away to force the player to use more historical tech teams to research these units. Infantry_focus will be given to the predominately infantry tech teams such as Mauser, Winchester, etc. Also the only thing I am not really sure about are the difficulties as they wil probably have to be playtested.

On the armor side of things I probably could post an initial list of subtechs tomorrow.
 
Looks thoroughly good, on the whole. :)

Is there any reason that 1890 Light Infantry require desert training whilst 1912 Light Infantry require jungle training? I would argue that these units would be trained in whatever climate that they were deployed to, and that jungle training is no more advanced than desert training.

Perhaps the first should be renamed 'Climatic Training' and the other to something similar? :)
 
KM, the file that you have sent me via email still has a virus, according to Hotmail. I don't know whether this is because the file has an unusual file extention - .ace - which Hotmail assumes to be a virus, or whether there is a genuine problem.

Perhaps it could be zipped as a .zip or .rar file?
 
OK, I´d say our next objective in technology should be the industrial sector. Exactly what do we want here? Machine tools would probably be a good idea (wrench, dynamite et cetera).
 
Ok ... what exactly do we want other than machine tools. Vanilla HOI2 influences a bunch of things.
Research, Intelligence, Technical Efficiency, Mass Production, Fort/Sea Fort Construction, Radar, Nuclear, Manpower, and Rocketry are all affected by this tech tree.

So at the least we need Research, Intelligence, Tech Eff.. Fort/Sea Fort Construction, Chemical Plants (Rocketry), and Manpower at the least.
 
Oh yeah thats right we have Home Front in this too.

Ok basic plan so far:
Basic, Improved, Advanced Machine Tools (5% Increases to IE apiece - 105%, 110%, 115%)
Basic, Improved, Advanced Construction (-33% Construction on fortifications apiece 66% time, 44% time, 30% time, so 1 level of land forts will be built in 3 months with max construction)
Pre-war, Basic, Improved, Advanced, Total War Rationing (+5%, 10%, 10%, 10%, and 15% Supply Production, total of +50% Supply Production)
Basic, Improved, Advanced Research Programs (10% Increase in Research each time)
Basic, Improved, Advanced Decryption (same as vanilla)
Basic, Improved, Advanced Encryption (same as vanilla)
National Aircraft, National Shipbuilding, National Automotive, National Draft, National Chemical Industries (Pseudo-Assembly Line Techs except for National Chemical which activates "Chemical Factories" i.e. Rocket Sites)

Not sure what exactly to do with the manpower at the moment (i.e. what to call it) or how exactly to increase it (5% probably)
Not real sure what else needs to be added
 
Have you got components yet?

If not, you could use these (if StephenT or Allenby agrees):

Basic Machine Tools
Mass-produced Nails (industrial_engineering)
Mass-produced Screws (industrial_engineering)
Mass-produced Tools (industrial_engineering)
Screwdriver (mechanics)
Basic Machine Tools Development Process (technical_efficiency)

Improved Machine Tools
Wrench (mechanics)
Early Weld (electronics)
Riveting Machine (mechanics)
Automatic Tools (industrial_engineering)
Improved Machine Tools Development Process (technical_efficiency)

Advanced Machine Tools
Specialized Tools (industrial_engineering)
Advanced Weld (electronics)
Electric Tools (electronics)
Automatic Tools Safety Procedure (management)
Advanced Machine Tools Development Process (technical_efficiency)

Basic Construction
Work Gang Order (management)
Multitude of Construction Materials (mechanics)
Proper Tools (mechanics)
Riveting Technology (mechanics)
Basic Construction Procedure (technical_efficiency)

Improved Construction
Time Studies (management)
Concrete (chemistry)
Proper Tools (mechanics)
Welding Technology (electronics)
Improved Construction Procedure (technical_efficiency)

Advanced Construction
Taylorism (management)
Reinforced Concrete (mechanics)
Proper Tools (mechanics)
Advanced Welding Technology (electronics)
Advanced Construction Procedure (technical_efficiency)

Pre-War Rationing
Rationing of Certain Goods (management)
Ration Boards (management)
Ration Calculations (mathematics)
Mindset (management)
Pre-war Rationing Legislation (management)

Basic Rationing
Food Rationing (management)
Ration Card System (management)
Ration Calculations (mathematics)
Patriotic Mindset (management)
Basic Rationing Legislation (management)

Advanced Rationing
Food and Clothes Rationing (management)
Ersatz Goods (industrial_engineering)
Ration Calculations (mathematics)
Patriotic Mindset (management)
Advanced Rationing Legislation (management)

Total War Rationing
Complete Rationing (management)
Ration Calculations (mathematics)
Total War Speeches (management)
Total War Mindset (management)
Total War Rationing Legislation (management)
 
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Zuckergußgebäck said:
Have you got components yet?

If not, you could use these (if StephenT or Allenby agrees):

On the whole, it's very good, although 'pre-war rationing' strikes me as a little odd. You might want to remove that part and resurrect the 'Pre-war efforts' section from the TGW tech tree:

Amateur Rifle Clubs (Decentralized Execution)
Boy Scout Movement (Training)
Army/Navy League (Management)
National Unity Organisations (Management)
Mass Circulated Daily Newspaper (Management)

On the basis of the last on that list, you might want to include Lord Northcliffe as a British tech team of medium skill. He created the Daily Mail and acted in a variety of capacities during the war, organising propaganda and making visits to the United States.
 
Say are there plans to implent armoured cars to the mod, since the RNAS and the Belgians used to have some in their possesion. It were some cars with some armour and a turret with a machine gun. The RNAS used it to save pilots who were behind enemy lines in 1914.