Are there any plans for implementing tech some time in the future? I think it could really enrichen the game (especially since it spans all those centuries and different levels of development of regions).
I just want retinues, really.
Adding in technology means adding a barrier with Buildings, increasing their cost to have it backwards-reduced by Construction Tech. It means Republics can get near infinite trade zones by research. That doesn't even get into legalism, or the other techs. I used to wonder why there isn't tech - everything Technology adds to the game, it doesn't need to be here. I like the "building web" without technology barrier. I like having fewer means to get people to like me, or get buildings out faster, or more trade posts.
I don't think this game needs it. I think "technology" is a staple of "builder" games (be it rts, 4x, grand strategy, etc). Because of it being a staple, no company (except a total cheapo) would consider making their game without some kind of technology. I wonder, is it needed though? For all the depth it adds, is it needed?
For this mod, I don't know that it would make the game more fun.
I think the devs' rationale for disabling the technology system is that in the world of the novels Westeros appears to be in a sort of technological stasis, stagnant if not outright backward. Unrealistic as the situation is, I'd argue it's important to the apocalyptic feel of the series and may have an in-universe explanation along the lines of earth-shattering cataclysms like the Long Night or the Doom of Valyria obliterating advanced civilisations. Magic and its seeming prevalence could arguably be another factor in Westeros' seemingly glacial tech development. Just the same, it is rather odd that the maesters or similar aren't spearheading some sort of renaissance, considering their staunchly scientific worldview.
In game terms, however, disabling tech serves to deepen the divisions between the distinct regions and cultures in the game without hacking together too many new mechanics or the like. The fingers will always be poor, the wildlings will always be tribals, the iron isles get shit-tons of heavy infantry and ships, unsullied are the best soldiers bar none, etc. etc. Unlike our own world's history (to an extent) Essos and Westeros exist in a fictional universe that has to remain static in some respects to be recognisable and relatable to the world represented in the books.
Well, enough waffling. Just my two cents on why I like the static tech level.
If I had some 3-4 years of Summer, then 20 years of Winter, I probably wouldn't get a whole lot of technological research done either?
Medieval Stasis is one common trope - and at least Martin attempted to justify it.
20 years? Tyrion was born in a winter that lasted for 3 years and that was considered very long...
P. S. Are the seasons implemented in the mod? I haven't fully noticed trying out the latest versions...
Could the technology system be used in another way? In some way that does make sense for GoT? It doesn't have to literally be about technology...just wondering if the mechanical system can be repurposed.
It is a beta...Exactly...that's what I was aiming at.
For now the grayed out butten really reeks of the "beta status".
It is a beta...
And what would you have us use it for? Technology in ASOIAF is stagnant and in the period the mod takes place technology is not going to change. The major changes have been from the two huge migrations of the First Men and the Andals brining Bronze and Steel.
That is the most removed it can be.Can it be removed instead of disabled (instead of a grayed-out button)?
Yeah, I guess you are right, however technological progress always comes with minor changes (they are major only if we compare vast periods of time) and it is evident that it exists in Martin's world (Cersei's ships may be a good example).
That is the most removed it can be.
Your example is pointless as ships only serve the transport focus and we cannot independently mod the number of troops carried by different ships.
Adding in technology means adding a barrier with Buildings, increasing their cost to have it backwards-reduced by Construction Tech. It means Republics can get near infinite trade zones by research. That doesn't even get into legalism, or the other techs. I used to wonder why there isn't tech - everything Technology adds to the game, it doesn't need to be here. I like the "building web" without technology barrier. I like having fewer means to get people to like me, or get buildings out faster, or more trade posts.
I don't think this game needs it. I think "technology" is a staple of "builder" games (be it rts, 4x, grand strategy, etc). Because of it being a staple, no company (except a total cheapo) would consider making their game without some kind of technology. I wonder, is it needed though? For all the depth it adds, is it needed?
For this mod, I don't know that it would make the game more fun.