Telecom Network: the genre is ready for a new Infrastructure Category
Upgrade-able Telecom Network in C:SL Infrastructure menu? Yum. And soon to become obvious, I've been thinking about this quite a bit...
Traditionally city games' highest infrastructure achievement is the space port or super arcology. No issue with that. But between airport and space port there is a HUGE gap. For most 30yo+ the world is literally divided between pre/post NASDAQ/ MMO/ Netflix era.
Quite obviously telecom network is as (or more) crucial as Maglev in civilisation building scheme of things. Expensive, sure. But from the smallest rural home to the tallest bank, no-one is going back once they had a taste. Modern cities without modern telco network is a stagnated system with monopoly or autocrat rule. Ask any Ozzies.
For RL or a city game, telco network would logically boost all RCI, not just the top 1% with gaming and vbloging time budget. Worker demand for mid-high edu, small and big businesses productivity AND profit increase, more efficient taxes collection...etc. Most importantly - cims
education quotient will increase. Arts and media culture will flourish. Even farming method and food production will quickly become modernised and more efficient.
And of course everyone will be happier, now that they get to ignore their family members and spend more time killing virtual monsters instead of each other.
CO has already broken new grounds with the very-sexy Policies by District, edutaining water management, why not go another progressive km EA-Maxis neglected to go? this is a very brag-able thing to add to the genre...
But please, not another pipe dragging, under or above ground. SC3000's water pipe laying (and if I recall correctly power line as well) was banished in SC4 for a good reason - people hate them, visually, and fun-ly (new word yes). The city I live in has all the spaghettis under the roads for too many good reasons. The only down side, every time they need to upgrade cables the neighborhood get jackhammered.
But yes I am 300% for visual representation of everything possible in games. Game cities have footprint limitations so 100% "reflection of reality as we know it" isn't necessary. Perhaps starter "WiMAx" style local-circular-radius telco towers. Followed by upgrades to bigger towers and mid-scale satelite parks with greater coverage and industry-boosting benefits.
Achievement or reward, perhaps Satellite Launch Ports, and CERN. (After that C:SL mayors graduate to weather modication level but that's another topic)
Telco towers with radius as an asset is also far cheaper to make, low on render resource, and for gamers, intuitive and easy to plop. It could be plopped on the ground, say 2x2 grid, or have zero footprint cost - smaller and to be plopped right on top of flat bits of building rooftops. It will give "roof things" - a city gamer fetish, some meaning. Either type, ground tower or rooftop mini tower-antennas will create an inter-connected citywide WiMax web.
As to element of challenge, WiMax type ground/rooftop towers are still subjected to line of sight requirement. So players still need to think C:SL buildings height and relationships, not just blindy grow towers. May help encourage "city corridors" aspect of city layout which ensures light and breathing space for skyscraper zones.