We concluded that this is not feasible as 3D army graphics couldnt fit into the island, as minimum 100 pixel is needed
Here is the 101 pixel which is enough for location sizes, (Island itself told to be 6 pixel by Pavia)
Remarks:
-There will be strait crossing between its neighboring locations (as there was bridges with chosen neighboring locations)
-Rest of lake texture will turn to land texture to simulate draining of Lake Texcoco once the engine is ready (as 3d graphic alteration tweak for engine during gameplay is confirmed in some time after game released) and strait crossing will be removed of course once lake is drained, and normal land borders will be in effect
-Overlapping with lake Texcoco is no issue as lake texture will continue to stay until lake is drained
-It seems like naval aspect of lake wont be portrayed, so there is nothing to worry about some pixel transfer from lake to Tenochtitlan, as lake is used as wasteland in terms of gameplay
-If there is a need of lake pixel between its neighbours, there is enough pixel in middle of lake to make up for 100 pixel anyways
-Venice is given location by making it artifically big despite its land area being smaller to Tenochtitlan is not fair
Venice:
~5 KM^2
Map is from Grand Canal, Venice page of earthobservatory.nasa org
Meanwhile Tenochtitlan:
Just curious here, Do we get double standart because Native Americans are unimportant and will lose 99% of games?
Because if one really wants Tenochtitlan to be represented it can easily be added like Venice
NOTE: this suggestion has nothing to do with making lake texcoco navigable, it will be a normal lake, straits crossing are only to represent -2 dice roll nothing else, location modifiers can handle that anyways

Here is the 101 pixel which is enough for location sizes, (Island itself told to be 6 pixel by Pavia)
Remarks:
-There will be strait crossing between its neighboring locations (as there was bridges with chosen neighboring locations)
-Rest of lake texture will turn to land texture to simulate draining of Lake Texcoco once the engine is ready (as 3d graphic alteration tweak for engine during gameplay is confirmed in some time after game released) and strait crossing will be removed of course once lake is drained, and normal land borders will be in effect
-Overlapping with lake Texcoco is no issue as lake texture will continue to stay until lake is drained
-It seems like naval aspect of lake wont be portrayed, so there is nothing to worry about some pixel transfer from lake to Tenochtitlan, as lake is used as wasteland in terms of gameplay
-If there is a need of lake pixel between its neighbours, there is enough pixel in middle of lake to make up for 100 pixel anyways
-Venice is given location by making it artifically big despite its land area being smaller to Tenochtitlan is not fair
Venice:

~5 KM^2
Map is from Grand Canal, Venice page of earthobservatory.nasa org
Meanwhile Tenochtitlan:

Just curious here, Do we get double standart because Native Americans are unimportant and will lose 99% of games?
Because if one really wants Tenochtitlan to be represented it can easily be added like Venice
NOTE: this suggestion has nothing to do with making lake texcoco navigable, it will be a normal lake, straits crossing are only to represent -2 dice roll nothing else, location modifiers can handle that anyways
Last edited:
- 36
- 15
- 4
- 1
- 1