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I've been playing around with these. They are amazing! There are so many possible combinations with these. Mixing and matching with existing surfaces yields so many different results. Its going to take me some time to work through all of them.
 
I've been playing around with these. They are amazing! There are so many possible combinations with these. Mixing and matching with existing surfaces yields so many different results. Its going to take me some time to work through all of them.
I'm glad to read your comment, because that's exactly what I've been trying to do! Thanks Gyffes ;)
 
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Unfortunately, mod causes game to crash with the last update
Thanks for your feedback.

Currently the mod EAI seems to be causing crashes, and my mod, like all other surfaces / decals / netlanes mods is using it. The issue should be resolved soon.

If there is something to do on my side I will do it as soon as possible, please be patient.
 
Hey, @gagaXm! I hope you are well. I just wanted to inform you that I am getting the following error in my player.log. There is an error just like this one for every surface in the pack.

[ERROR] - [13:30:49,204] - (ExtraAssetsImporter.log)
No _BaseColorMap.png file for the TTP - Clovers surface in Grass category in Terrain Surfaces Pack.
ExtraLib.Debugger.Logger:Error(Object) (at C:\Users\%username%\Documents\__Code\ExtraLib\MOD\Debugger\Logger.cs:46)
ExtraAssetsImporter.Importers.SurfacesImporter:CreateCustomSurface(String, String, String, String, String, UIAssetParentCategoryPrefab) (at C:\Users\%username%\Documents\__Code\ExtraAssetsImporter\MOD\Importers\SurfacesImporter.cs:152)
ExtraAssetsImporter.Importers.<CreateCustomSurfaces>d__5:MoveNext() (at C:\Users\%username%\Documents\__Code\ExtraAssetsImporter\MOD\Importers\SurfacesImporter.cs:114)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)