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henryjai

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Dec 22, 2005
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Every few days there're messages of "UK tries to disturb your production"

"France tries to steal your blueprint"

I am so tired of this. :(


p.s. the mod is very nice! except building a ship takes a bit too long... (well, I started building the ships in Jan 37 and I had to wait till mid 1941 to get my ships done!)
 
The problem is in HOI2, the AI ignores the minimum amount of spies before performing spying missions that modders set in AI files. Therefore it will launch spying missions right from the start of the game.
This might be resolved with further "HOI games".

it's perhaps not only ignore, it's a bit too cheap and easy for them to perform spy actions, I am really serious, I got over 5 of such things each month, worse, 5 of them in a week.
 
The problem is in HOI2, the AI ignores the minimum amount of spies before performing spying missions that modders set in AI files. Therefore it will launch spying missions right from the start of the game.
This might be resolved with further "HOI games".

I have looked at WiF AI files and it seems they are not updated to the new for Armageddon 1.3 spy system.

Here is how AI spy settings should be set (from 1.3 eng_1939.ai):
spyprefs =
{
percentage_on_spies = 0.2
percentage_foreign_mission = 0.8

# Used for Intell efficiency and for setting minimum chance to succeed for the AI to do that particular type of mission
spyprefsdata =
{
NumberOfSpies = 20
min_number_of_spies = 3
steal_blueprint = 10
minister_assassination = 5
smear_campaign = 10
coup = 3
sabotage_industry = 10
nuclear_sabotage = 5
found_partisans = 10
massmedia = 10
disrupt_techteam = 10
country = ENG
}
spyprefsdata = {
country_priorities = 10
steal_blueprint = 10
minister_assassination = 1
smear_campaign = 4
coup = 1
sabotage_industry = 6
nuclear_sabotage = 0
found_partisans = 3
massmedia = 2
disrupt_techteam = 5
country = GER
}
spyprefsdata = {
country_priorities = 6
steal_blueprint = 10
minister_assassination = 1
smear_campaign = 4
coup = 1
sabotage_industry = 6
nuclear_sabotage = 0
found_partisans = 4
massmedia = 2
disrupt_techteam = 5
country = ITA
}

And here is an example from WiF eng_1936.ai:
spyprefs =
{
percentage_on_spies = 0.2
percentage_foreign_mission = 0.7

# Used for Homeland Defense Spying
spyprefsdata =
{
NumberOfSpies = 10
counter_espionage = 10
country = ENG
}
# Defaul Spy parms used for countries the AI is atwar with but has no specific entry
spyprefsdata = {
country_priorities = 3
NumberOfSpies = 3
min_number_of_spies = 1
steal_blueprint = 10
minister_assassination = 1
smear_campaign = 3
coup = 4
sabotage_industry = 5
nuclear_sabotage = 0
found_partisans = 0
massmedia = 3
counter_espionage = 5
disrupt_techteam = 5
country = NONE
}
spyprefsdata = {
country_priorities = 10
NumberOfSpies = 10
min_number_of_spies = 4
steal_blueprint = 10
minister_assassination = 0
smear_campaign = 10
coup = 0
sabotage_industry = 20
nuclear_sabotage = 0
found_partisans = 0
massmedia = 0
counter_espionage = 6
disrupt_techteam = 5
country = GER
}
spyprefsdata = {
country_priorities = 8
NumberOfSpies = 10
min_number_of_spies = 2
steal_blueprint = 10
minister_assassination = 1
smear_campaign = 3
coup = 1
sabotage_industry = 6
nuclear_sabotage = 0
found_partisans = 4
massmedia = 2
counter_espionage = 6
disrupt_techteam = 5
country = ITA
}

As a start you should update home spy preferences which are used as global too:
NumberOfSpies = 20 - This is the desired spy level for t he AI
min_number_of_spies = 3 - This is the min. level threshold

The values for each missions are the min chances at which AI would attempt that spy action against any country.

For targets you can scrap NumberOfSpies and min_number_of_spies - these are not used at all in the new code.
country_priorities and mission priorities are used as in 1.2.