1953 - Turn 3 - Nemesis
A scandal erupted late in 1953 when it emerged that one of CUBE's ministers had been telling a series of outrageous lies as part of an effort to cover up massive corruption and incompetence in his own department and misdirect the public about the same. Although it was Prime Minister Tee Jay's own initiatives that uncovered the lying minister, and he was promptly sacked, the public was still outraged and felt betrayed.
[Political - "Big Lie" - reduces Approval by corruption/10, rounded up]
Meanwhile, in parliament, nationalist and conservative elements aligned with business-friendly legislators to challenge the agenda of the CUBE government. Outraged by the government's foreign policy and pro-Union economic moves, they exploited CUBE's relatively small majority in parliament and vowed to not cooperate with any government backed legislation whatsoever and do everything they could to stall it, whatever it might be. The introduction of such radical politics to the chamber made it hard for the government to get anything done.
[Political - "Scorched Earth Politics" - prevents the government from playing politics cards next turn]

1. Pictured: Politics
The year is now 1954. @TJDS - your turn again.
PS: I have changed FIIS so it costs money but also increases state power over time from now on.
Policies/disasters currently active:
Government:
1. State Education - Education, Military Loyalty/Quality, and Debt increase by (State Power/20)-1 every turn. Effectiveness modified by Corruption. Rounded up, minimum of +1.
2. FIIS - Crime and Corruption are reduced by State Power/10 each turn. State Power and debt are increased by the same. (rounded up)
3. SEC (+5 inflation and -5 inequality per turn)
Nemesis:
1. (free)
2. Conspiracy in the Ranks - Nemesis chooses when the card is laid to either make the conspiracy real or fictional. Each turn this card is in play, the government has a chance equal to military loyalty to find out if the conspiracy is real or fake. If the conspiracy is real, the Nemesis may choose to remove this card from play at some later time with an order. If he does, it causes -5 military loyalty for every turn it was in play. The government may expend an order up to once a turn to try to purge the conspiracy. If they do, they have a % chance equal to state power of purging the conspiracy. However, if they purge a false conspiracy, The Great Purge special unique disaster (which is probably the most powerful Nemesis card in the game) is added to the Nemesis' hand.
3. (free)
Stats
# of government Orders/turn: 2
# of government Policy Slots: 3
Political
-Approval: 50
-Corruption: 44
-State Power: 25
Social
-Health: 30
-Education: 33
-Inequality: 25
-Crime: 24
Economic
-National Wealth: 34
-Debt: -1
-Unemployment: 26
-Inflation: 30
Military
-Quality: 33
-Quantity: 30
-Military Loyalty: 53
[Military Strength = Quality * Quantity/100, rounded up, btw]
Diplomatic
-International Hostility: 0
-Trade Relations: 25
-Foreign Influence: 20
# of government Policy Slots: 3
Political
-Approval: 50
-Corruption: 44
-State Power: 25
Social
-Health: 30
-Education: 33
-Inequality: 25
-Crime: 24
Economic
-National Wealth: 34
-Debt: -1
-Unemployment: 26
-Inflation: 30
Military
-Quality: 33
-Quantity: 30
-Military Loyalty: 53
[Military Strength = Quality * Quantity/100, rounded up, btw]
Diplomatic
-International Hostility: 0
-Trade Relations: 25
-Foreign Influence: 20
Constitution:
Title of Leader: Prime Minister
Name of Nation: State of Examplia
Election Process: N/A
Ballots: N/A
Leader Term: 5 years
Term Limit: N/A
Removal Process Mid-Term: N/A
If Leader Dies/Is Removed: The other player becomes PM
Necessary Majority to Amend Constitution: Both players must agree.
Opposition Parties Allowed: Yes.
Can Purge/Kill Players: No.
Government Must Reveal Orders: No.
Name of Nation: State of Examplia
Election Process: N/A
Ballots: N/A
Leader Term: 5 years
Term Limit: N/A
Removal Process Mid-Term: N/A
If Leader Dies/Is Removed: The other player becomes PM
Necessary Majority to Amend Constitution: Both players must agree.
Opposition Parties Allowed: Yes.
Can Purge/Kill Players: No.
Government Must Reveal Orders: No.
Nemesis Stats:
4 draws per turn
2 plays per turn
3 disaster slots
2 plays per turn
3 disaster slots
Last edited: