GENERAL
This is the thread where you publish your AARs.
A full AAR consists of
1. A narrative
2. A reward specification
3. An MT calculation
4. A leader request
WHEN TO POST AN AAR
Post your AAR not later 09.00 CEST the day before the session takes place, i.e. on Wednesday if it is a normal Thursday session. Because this is the earliest moment at which I will start excerpting relevant edit information from your AARs. When I have made a compilation of all this info I will post it in our general thread. You will then have some time to check it for errors. Note, only such errors will be corrected. If you change your list of edit requests in your AAR after I excerpted them then this change will not be considered by me when I make the edits for the upcoming session.
No one will ever be given extended time. Does not matter if you were run over by a car. If you are late your only chance is that I am late doing my compilation.
THE TITLE OF THE AAR
The title of your AAR post shall be
<AAR> <NATION name> <YEARS>
Example: AAR SCOTLAND 1419-1435
The reason for this is simply that it makes it easier for the editor to spot what AARs he must inspect each week.
PART 1. THE NARRATIVE
If you write a narrative of at least some 15 rows you will get a reward of your own choice (see below under REWARDS).
Please take note of the length requirements for the AAR narrative. And please avoid putting yourself around the length limit required. I do not want to sit as a judge and try to exactly calculate how many lines you have written. Not least because that depends on a lot of things, such as how wide the reader makes his IE window and how you yourself compose your text.
It is a matter of courtesy by you to do me this favour.
PART 2. THE REWARD SPECIFICATION
If you are entitled to a reward or two you specify what it is you want. You can freely choose between
- 1% deflation
- -3 badboy
- A state gift
a) for a session starting before 1460 it is 100d
b) ditto before 1500 150d
c) ditto before 1550 250d
d) ditto before 1600 400d
e) ditto before 1650 650d
f) ditto before 1700 950d
g) ditto before 1750 1300d
h) later 1700d
Presently you get rewards for being on time (as specified in post 1 of the general thread) and for writing the narrative part of an AAR.
PART 3. THE MT CALCULATION
Formula for MT
Definition: military unit = 1000 infantry or 1000 cavalry or 10 guns or 1 war ship or 5 galleys. Only integer values for each category, truncate decimals.
Next session's MT =
1
+ (0.5 * previous session's MT)
+ 0.5 * ((number of military units lost in battle during the session * 20) / (the theoretical cap of the manpower pool at the end of the session * number of whole years of session))
The end result will be truncated down to one decimal since Tonio's generator handles one decimal and not more.
Note 1: This system makes no distinction between wars vs humans and vs AI.
Note 2: Only battles, i.e. what is called "Combat" in the stats, are taken into consideration, not attrition nor disbandment.
Note 3: "Whole years" is an approximation. Normally you play from a day in January one year to a day in January another year. Then they count as whole years although they may be a few days shorter.
The formula in words
What the formula says is: if you have a MT value of 3 and then play a 20 year session you need to lose as many military units as your MP pool cap to keep your MT at 3. If you lose less it will decrease, if you will lose more it will increase. If you have a MT of 4 you need to lose twice your MP pool to keep your MT.
Explanation of the expression "theoretical cap"
Assume you do not control all of your provinces. Then edit the save to give you control of all of your provinces. Just make Control-C on the row for owned provinces and then Control-V on the current line for controll provinces and overwrite whatever it says. Then load the game and run one month (I believe you may have to do that to have the correct number updated). That way you will get your theoretical MP pool cap.
If you control all of your provinces that provides MP (i.e. those in Europe and if anyone outside Europe only if landconnected to your capital) you will not need to do this edit and check.
You get your cap by hovering over your MP number on the top of the screen, there it will say "Maximum is X" where X is a number. The X number is your cap, or at least the number we use as cap in the formula.
Max and min value of MT
The allowed span of MT will be 2.5 to 4.5.
I.e. if your MT is lower than 2.5 it will be increased to 2.5. If it is higher than 4.5 it will be lowered.
Who does the MT calculation
In your AAR you must do this calculation yourself. Just apply your formula. If you cannot do that this game is not for you. The reason for this is to spread out the burden of work needed to be done by the GMs/Editor. With this solution the one making the random leaders will only have to look at the appropriate section in the AAR, titled “MT CALCULATION”.
PART 4. THE LEADER REQUEST
Specify what leaders you want, according to the rules in post 3 of the general thread.
WHAT HAPPENS IF YOU DO NOT PROVIDE A FULL AAR
These are the consequences for not making a full AAR.
1. Narrative
If you do not write a full narrative you do not get the reward.
2. Rewards
If you do not specify what kind of reward you want you will get deflation.
3. MT
If you do not make a MT calculation you will get the minimum value for the next session. That value is presently 2.5
If you fail to make a correct calculation the GM will normally just correct it but if the failure is considered gross and unacceptably sloppy you will as well be given the minimum value.
4. Leaders
If you do not specify your leader setup you will get the one you had the previous session. If you do not make any specification for the first session you will get 2 generals and 2 admirals in that session.
This is the thread where you publish your AARs.
A full AAR consists of
1. A narrative
2. A reward specification
3. An MT calculation
4. A leader request
WHEN TO POST AN AAR
Post your AAR not later 09.00 CEST the day before the session takes place, i.e. on Wednesday if it is a normal Thursday session. Because this is the earliest moment at which I will start excerpting relevant edit information from your AARs. When I have made a compilation of all this info I will post it in our general thread. You will then have some time to check it for errors. Note, only such errors will be corrected. If you change your list of edit requests in your AAR after I excerpted them then this change will not be considered by me when I make the edits for the upcoming session.
No one will ever be given extended time. Does not matter if you were run over by a car. If you are late your only chance is that I am late doing my compilation.
THE TITLE OF THE AAR
The title of your AAR post shall be
<AAR> <NATION name> <YEARS>
Example: AAR SCOTLAND 1419-1435
The reason for this is simply that it makes it easier for the editor to spot what AARs he must inspect each week.
PART 1. THE NARRATIVE
If you write a narrative of at least some 15 rows you will get a reward of your own choice (see below under REWARDS).
Please take note of the length requirements for the AAR narrative. And please avoid putting yourself around the length limit required. I do not want to sit as a judge and try to exactly calculate how many lines you have written. Not least because that depends on a lot of things, such as how wide the reader makes his IE window and how you yourself compose your text.
It is a matter of courtesy by you to do me this favour.
PART 2. THE REWARD SPECIFICATION
If you are entitled to a reward or two you specify what it is you want. You can freely choose between
- 1% deflation
- -3 badboy
- A state gift
a) for a session starting before 1460 it is 100d
b) ditto before 1500 150d
c) ditto before 1550 250d
d) ditto before 1600 400d
e) ditto before 1650 650d
f) ditto before 1700 950d
g) ditto before 1750 1300d
h) later 1700d
Presently you get rewards for being on time (as specified in post 1 of the general thread) and for writing the narrative part of an AAR.
PART 3. THE MT CALCULATION
Formula for MT
Definition: military unit = 1000 infantry or 1000 cavalry or 10 guns or 1 war ship or 5 galleys. Only integer values for each category, truncate decimals.
Next session's MT =
1
+ (0.5 * previous session's MT)
+ 0.5 * ((number of military units lost in battle during the session * 20) / (the theoretical cap of the manpower pool at the end of the session * number of whole years of session))
The end result will be truncated down to one decimal since Tonio's generator handles one decimal and not more.
Note 1: This system makes no distinction between wars vs humans and vs AI.
Note 2: Only battles, i.e. what is called "Combat" in the stats, are taken into consideration, not attrition nor disbandment.
Note 3: "Whole years" is an approximation. Normally you play from a day in January one year to a day in January another year. Then they count as whole years although they may be a few days shorter.
The formula in words
What the formula says is: if you have a MT value of 3 and then play a 20 year session you need to lose as many military units as your MP pool cap to keep your MT at 3. If you lose less it will decrease, if you will lose more it will increase. If you have a MT of 4 you need to lose twice your MP pool to keep your MT.
Explanation of the expression "theoretical cap"
Assume you do not control all of your provinces. Then edit the save to give you control of all of your provinces. Just make Control-C on the row for owned provinces and then Control-V on the current line for controll provinces and overwrite whatever it says. Then load the game and run one month (I believe you may have to do that to have the correct number updated). That way you will get your theoretical MP pool cap.
If you control all of your provinces that provides MP (i.e. those in Europe and if anyone outside Europe only if landconnected to your capital) you will not need to do this edit and check.
You get your cap by hovering over your MP number on the top of the screen, there it will say "Maximum is X" where X is a number. The X number is your cap, or at least the number we use as cap in the formula.
Max and min value of MT
The allowed span of MT will be 2.5 to 4.5.
I.e. if your MT is lower than 2.5 it will be increased to 2.5. If it is higher than 4.5 it will be lowered.
Who does the MT calculation
In your AAR you must do this calculation yourself. Just apply your formula. If you cannot do that this game is not for you. The reason for this is to spread out the burden of work needed to be done by the GMs/Editor. With this solution the one making the random leaders will only have to look at the appropriate section in the AAR, titled “MT CALCULATION”.
PART 4. THE LEADER REQUEST
Specify what leaders you want, according to the rules in post 3 of the general thread.
WHAT HAPPENS IF YOU DO NOT PROVIDE A FULL AAR
These are the consequences for not making a full AAR.
1. Narrative
If you do not write a full narrative you do not get the reward.
2. Rewards
If you do not specify what kind of reward you want you will get deflation.
3. MT
If you do not make a MT calculation you will get the minimum value for the next session. That value is presently 2.5
If you fail to make a correct calculation the GM will normally just correct it but if the failure is considered gross and unacceptably sloppy you will as well be given the minimum value.
4. Leaders
If you do not specify your leader setup you will get the one you had the previous session. If you do not make any specification for the first session you will get 2 generals and 2 admirals in that session.
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