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Oct 22, 2001
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GENERAL

This is the thread where you publish your AARs.

A full AAR consists of
1. A narrative
2. A reward specification
3. An MT calculation
4. A leader request



WHEN TO POST AN AAR

Post your AAR not later 09.00 CEST the day before the session takes place, i.e. on Wednesday if it is a normal Thursday session. Because this is the earliest moment at which I will start excerpting relevant edit information from your AARs. When I have made a compilation of all this info I will post it in our general thread. You will then have some time to check it for errors. Note, only such errors will be corrected. If you change your list of edit requests in your AAR after I excerpted them then this change will not be considered by me when I make the edits for the upcoming session.

No one will ever be given extended time. Does not matter if you were run over by a car. If you are late your only chance is that I am late doing my compilation.



THE TITLE OF THE AAR

The title of your AAR post shall be
<AAR> <NATION name> <YEARS>
Example: AAR SCOTLAND 1419-1435
The reason for this is simply that it makes it easier for the editor to spot what AARs he must inspect each week.



PART 1. THE NARRATIVE

If you write a narrative of at least some 15 rows you will get a reward of your own choice (see below under REWARDS).

Please take note of the length requirements for the AAR narrative. And please avoid putting yourself around the length limit required. I do not want to sit as a judge and try to exactly calculate how many lines you have written. Not least because that depends on a lot of things, such as how wide the reader makes his IE window and how you yourself compose your text.
It is a matter of courtesy by you to do me this favour.


PART 2. THE REWARD SPECIFICATION

If you are entitled to a reward or two you specify what it is you want. You can freely choose between

- 1% deflation
- -3 badboy
- A state gift
a) for a session starting before 1460 it is 100d
b) ditto before 1500 150d
c) ditto before 1550 250d
d) ditto before 1600 400d
e) ditto before 1650 650d
f) ditto before 1700 950d
g) ditto before 1750 1300d
h) later 1700d

Presently you get rewards for being on time (as specified in post 1 of the general thread) and for writing the narrative part of an AAR.



PART 3. THE MT CALCULATION


Formula for MT

Definition: military unit = 1000 infantry or 1000 cavalry or 10 guns or 1 war ship or 5 galleys. Only integer values for each category, truncate decimals.

Next session's MT =
1
+ (0.5 * previous session's MT)
+ 0.5 * ((number of military units lost in battle during the session * 20) / (the theoretical cap of the manpower pool at the end of the session * number of whole years of session))

The end result will be truncated down to one decimal since Tonio's generator handles one decimal and not more.

Note 1: This system makes no distinction between wars vs humans and vs AI.
Note 2: Only battles, i.e. what is called "Combat" in the stats, are taken into consideration, not attrition nor disbandment.
Note 3: "Whole years" is an approximation. Normally you play from a day in January one year to a day in January another year. Then they count as whole years although they may be a few days shorter.


The formula in words

What the formula says is: if you have a MT value of 3 and then play a 20 year session you need to lose as many military units as your MP pool cap to keep your MT at 3. If you lose less it will decrease, if you will lose more it will increase. If you have a MT of 4 you need to lose twice your MP pool to keep your MT.


Explanation of the expression "theoretical cap"

Assume you do not control all of your provinces. Then edit the save to give you control of all of your provinces. Just make Control-C on the row for owned provinces and then Control-V on the current line for controll provinces and overwrite whatever it says. Then load the game and run one month (I believe you may have to do that to have the correct number updated). That way you will get your theoretical MP pool cap.

If you control all of your provinces that provides MP (i.e. those in Europe and if anyone outside Europe only if landconnected to your capital) you will not need to do this edit and check.

You get your cap by hovering over your MP number on the top of the screen, there it will say "Maximum is X" where X is a number. The X number is your cap, or at least the number we use as cap in the formula.


Max and min value of MT

The allowed span of MT will be 2.5 to 4.5.

I.e. if your MT is lower than 2.5 it will be increased to 2.5. If it is higher than 4.5 it will be lowered.


Who does the MT calculation

In your AAR you must do this calculation yourself. Just apply your formula. If you cannot do that this game is not for you. The reason for this is to spread out the burden of work needed to be done by the GMs/Editor. With this solution the one making the random leaders will only have to look at the appropriate section in the AAR, titled “MT CALCULATION”.



PART 4. THE LEADER REQUEST

Specify what leaders you want, according to the rules in post 3 of the general thread.



WHAT HAPPENS IF YOU DO NOT PROVIDE A FULL AAR

These are the consequences for not making a full AAR.

1. Narrative
If you do not write a full narrative you do not get the reward.

2. Rewards
If you do not specify what kind of reward you want you will get deflation.

3. MT
If you do not make a MT calculation you will get the minimum value for the next session. That value is presently 2.5
If you fail to make a correct calculation the GM will normally just correct it but if the failure is considered gross and unacceptably sloppy you will as well be given the minimum value.

4. Leaders
If you do not specify your leader setup you will get the one you had the previous session. If you do not make any specification for the first session you will get 2 generals and 2 admirals in that session.
 
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AAR Scotland 1419-1434​

The Creaton Of The State Of Scotland​

No-one touches me with impunity​

scottish-flag.gif
The newly created nation of Scotlands flag

The scottish clans had long sought for supremacy in the northmost parts of the big island known as Britannia. After several bloody wars, one clan emerged stronger than everyone else. Namely, the Clan of Absolut. It had defeated its neighbours after years of war and had forced them in to submission. The Clans goal had been to unite the scotsmen under one flag, one culture, one nation.

The year was 1418 when the last war was won by the Clan and it now had all the scottish clans as puppets, it was time to form the nation. The leader of the clan, Absolut, ordered his oldest son to make the flag, while the other sons were sent to the other clans, telling them what they should do. After a year, the scotsmen had united under the rule of Absolut, who was appointed King of Scotland.

His first action was to raise an army powerful enough to be able to break the british defences in Northumberland, led by the notorious general Beauchamp. Luckily for the scots, a great general, Montgomerie, had just rose to the rank of General. He rode his horse at the front of the lines as the scottish cavalry charged towards Beauchamp. This utterly failed and the scottish army was forced to make a strategical withdrawal to its own land, and prepare for another attack. Beauchamp had boldly followed Montgomerie down to the plains of southern Scotland, this would prove fatal for the English army.
Montgomerie sent his cavalry towards Beuachamp who was quickly annihilated, this opened up the whole southern part of Britannia and the cavalry rode like it had never done before, and soon the most provinces of England was under scottish control. Peace was signed and the scots had won their first real war.

Scotland now concentrated on not going bankcrupt as they expenses was quite large for such a poor, newly created country. At the same time, new advances was made in the area of infrastructure and trade, which, among other things improved the roads in the Kingdom.

Time had now come for yet another war against the southern neighbour and the armies was given the order to prepare for war. War was decleared and our armies quickly overran the petty english defences and soon enough, all of Britannia was under Scottish control. The newly created fleet won a great victory against the English fleet in the Irish Sea and we sent soldiers to Pale as we had vassalisation in mind and needed to prove to the Englishmen who were the true masters of Britannia. Armies were also dispatched to Normandie and Orleans and eventually they fell as well, England was now forced to accept peace on the terms of vassalisation to Scotland and giving up Pale to us.

We had now enjoyed an ecomomical growth and several mayors were promoted. We also prepared for an invasion of Ireland. That is the reason Pale was demanded in the peace with England. After 30.000 Scottish soldiers had been gathered in Pale, we attacked and within a few months, Ireland as under siege by Scotland. The only remaining free province was the one in northern Scotland. The Irish army now consists of some 20.000 soldiers in the north, all of Ireland has fallen to Scotland.

Ancient_Scottish_Arms.png
Scotlands coat of arms, the two white horses represent the two strongest scottish warlords uniting.

The Clan of Absolut's motto had for several hundred years been:

No-one touches me with impunity


It origins from the attack made by the Danes in the 600-700th centuries and has been kept by the Clan ever since. It was now imposed as the Nation of Scotlands motto.​

--------------------------------------------------------------------------------------

AAR Reward: Deflation

MT: 3 (2+(22*20)/(31*15)=2.9 Rounded up to 3
 
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AAR Livonia 1419

After much waiting everything is ready to the satisfaction of GrandMaster Fischer. He chooses to play with the white pieces for their snow camoflage benefits. He surveys the opening position looking for an opportunity to use his (Swordbrother) Knights. After some preliminary manoeuvres he is ready to capture a pawn.

1. NxP(skov)

Two provinces and a vassal acquired, in exchange for a small amount of military tradition.

This should lure the Polish alliance into attacking while the Knights are out of position, but instead they are infiltrated by Moldovans and acquire extreme caution. It is clear that no action will result.

1. ... P(oland)a6
2. ... Pd6
3. ... Ph6
4. draw

Time is nearly running out before Moskva annexes Tver, and is attacked by the Horde. Thus distracted, the Knights and their allies swarm over it, but once again are foiled by the Moldovans who draw off the Horde allowing the Russians to regroup. Rather than fight a much longer war for not much more benefit, 3 provinces and a colony are settled for.



MT = 2 +(19 * 20) / (26* 15) = 2.9

Deflation, Deflation, Deflation
 
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AAR PORTUGAL 1419-1434

pretty rotten session. Took a prov from Grenada, but then got into two wars against Armagnac. After a long struggle, where the Armagnac army was engaged all across Iberia in several battles, and then finally vanquished in France, I had all Armagnac provs under control except one. The last prov was rebel controlled, and its gov fell. So rather than recieving close to 0 BB for the victory, I got 12 BB. And then learned that I couldn't even take the cot before 1500.

During this time I took 2 lag loans. Tried to pay off the first one, and immediately got another lag loan. In total the loans have cost me between 250-300D in interests so far.

Aragon was beat up and forced to cede two provs and some money, while Castille took the rest and also annexed Navarre. The best thing was when Brabant DOW'd, as it raised my stab and gave me an opportunity to take some provs for only 1 BB. But it also kept my WE up. All in all, Portugal's in rough shape. The next sessions' going to have to be a lot better.

BB reduction


MT should be 9.

2 + (49.638 * 20) / (10 *15) = 6.6184 (and then rounded up to 7)
 
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AAR Albania 1419 - 1435

While it was our king Bob the Mediocre I who was in charge of the country, he did surprisingly well, despite his name and abilities.

To our east the mighty Ottoman Empire was fielding large armies, but as they were tied up in Byzantium our small fleet blocked the Sea of Marmara and Aegean Sea and our armies marched into Thrace.

After several battles, some won some lost, Ottoman finally offered us 3 provinses in the north, which we accepted.

Early diplomatic relations with Moldavia had told us that they wanted these provinses for themself, which Bob did not think a wise part to give away.

Bob now turned west where Montenegro, Croatia and Bosnia were beaten, split and vassalized.

Then Venice and there mighty alliance attacked us - with initial gains but in the end they had to cede us Croatia (whom they annexed) and Dalmatia. Had it not been for a large Genoan army sieging our provinses, we would have gained more. Also Duchy of Athens were vassalized.

Both trade and infra 2 was reached, but we haven't send any merchants yet. The competition in our CoT seems to rough at the moment, for our gentle traders to advange there yet.

MT: 2 + (45 x 20) / (30 x 15) = 4

Deflation for both AAR and being on time.
 
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Aladar said:
AAR Albania 1419 - 1435

MT: 2 + (45 x 20) / (30 x 15) = 4

Is this correct?

Assuming your MP cap at the end of the session was 30 this is of course correct. How come you ask? Was there anything in the instructions that was not 100% clear?

Thus, as it looks now, the average stats for your random leaders the next session will be 4.
 
AAR MOLDAVIA 1419-1434

The geographic position of Moldavia offers good possibilities in this setup. Had we had a Karaman it would have been decidedly worse. As it is we have vast areas of expansion in all directions except to the West where the Albanians live. Early on they suggested an attack on the Ottos. I responded that I first wanted to deal with my only two minor neighbours, Wallachia and Siebenbürgen, but that I then only planned to take three provinces from the Ottos, i.e. giving the rest to Albania. Aladar responded: “only 3!”. That sounded good, as he was happy with getting the rest. What then happened was that Albania then DOWed the Ottos and took two of the three provinces that a five year old school boy would have identified as those I was interested in. This was not a good start of the Moldavian-Albanian relationship. :( The excuse given that they took what they were offered was not good enough, in fact it was really bad.

As we have chosen to start with one of our 10-10-10-monarchs we became a little sloppy with BB points (we lose one BB every 1.8 years, i.e. 10 in 18 years) and annexed Siebenbürgen and took one of Wallachia’s provinces and vassalised them. We then turned on Hungary and grabbed three provinces from them. Finally we attacked in the East as well and got five provinces from the GH. Unfortunately one was muslim but it has no fortress and we immediately set our muslim religious tolerance to zero and it is now reb controlled and will defect soon.

It is extremely unfortunate that despite us having 26.9 out of 40 BB points we have not yet been DOWed by any AI nation. Thus all acquisitions have been at 2 BB per province. This is quite unfair. ;)

Why I am the only one starting with a 10-10-10 monarch I am at loss to explain. Do people not understand the severe impact on teching speed that the monarch bonus constitutes in the early game? Well, I will have to pay a price later on when I get my sucky monarchs.

So, after the first round Moldavia has the highest
- number of provinces (15)
- number of known provinces (507)
- yearly income from trade (28.4d)
- yearly over all income (459 adjusted for inflation)

and now to the bad things, the highest
- BB (26.9)
- inflation (10.6%)

but, only the 2nd highest power rating :( because those beloved Brabantians have gone Land +2 and thus get more points for land morale!

About the inflation I just want to say that no one that has seen me playing will be the least surprised by the high inflation.


MT CALCULATION

2 + (25*20)/(23*15) = 2 + 500/345 = 2+1.44 = 3.4

Tough for me, I lose most men because of cold and thus have comparatively few lost in battle, that is not good for the MT. Similar fate for the Livonian order and Skåne. We really earn some kind of Winter War Award!


REWARDS

Deflation for AAR and for being on time.
 
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Daniel A said:
Tough for me, I lose most men because of cold and thus have comparatively few lost in battle, that is not good for the MT. Similar fate for the Livonian order and Skåne. We really earn some kind of Winter War Award!


REWARDS

Deflation for AAR and for being on time.

Then you should issue an award for those losing fewer men than the others, as this could constitute a more effectively fought war.
 
Daniel A said:
"could", yes that is true, "could". It could as well mean something else, such as cowardness :rolleyes:

It could, but then you will have to look at the amount of war, the length of the war, and which enemy was fought and then make a just deciscion.
 
I was in time in V-net without fix,
I had fix by Lyko in some mins
(we lost Tonio too) surely before the real start of session.
I tested the stats save before the start without error messages,
I play in SP the 1434 save without messages but I couldn't join Daniel
due to different files (maybe *.inc files or flag/shields).
If You move Lyko to Naples, You'll lose a human in France area
anyway He could move his cards, me not.
Helvetia isn't welcome in northern Italy of course.
 
shield_SAC.gif
AAR Saxony 1419-1435
shield_SAC.gif

NO COOKIES !


MT calculations:
2 + (32 * 20) / (39 * 15) = 3,09
 
Elio Vasa said:
MT for Naples is 0 according to formula:
(2 + 20 x 0)/(20 x 15) = 2/300 = 1/150 = 0

2+(20*0)/(20*15)
2+(0)/(300)=2/300=0.006
0.006+2=2.006 rounded down to 2

If Im not completely wrong, your MT should be 2, not 0.

You put the 2 inside with (20*0) but it should be before.

And Tonio, why did you make 3 posts saying No Cookies? :confused:
 
Armagnac 1429-1434


We started out good. alliance with aragon and naples( thought about vassal both) and warred france and his vassals while they were in war with england and her allies. WE took 3 provinces from france and annexed one of her vassals. then all went down, portugal declared war on our ally aragon ofcourse we honor our pact and DoW portugal back. After a couple of battles a peace offer sent by portugal appeared. Thinking a few seconds while seeing portugals army fleeing and chassed by our armies, i agreed to peace because i am a man of honor. but 1 second later we recieved a letter telling us that portugal DoWed aragon again and thus they being our allies we had honor our pact and DoW back on portugal and by that stabhitting us so we went from +3 to -3 not good.(evil portugal). After some fierce and hard battles we got the upper hand but then reinforcement came from portugal and by that destryong alot of our forces. Now we were on the run running back to our nation with portugal behind us like leechers. but to no good our reinforcement came to late. All our soldiers were lost in a battle near the capital and after that all hell went lose. France DoWing us probalby want a pieace of the cake also but they didn't get any. Our goverment fell giving portugal all our provinces exept the capital and 1 other.


Mt calculation
Reward money if i can get it:)
MT 2+(78*20)/(12*15)= 2+ (1560/180)=2+8.666=10.6666~10
 
Abs, back button :) I thought i edit, while i add the posts :p
 
Daniel A said:
AAR MOLDAVIA 1419-1434

The geographic position of Moldavia offers good possibilities in this setup. Had we had a Karaman it would have been decidedly worse. As it is we have vast areas of expansion in all directions except to the West where the Albanians live. Early on they suggested an attack on the Ottos. I responded that I first wanted to deal with my only two minor neighbours, Wallachia and Siebenbürgen, but that I then only planned to take three provinces from the Ottos, i.e. giving the rest to Albania. Aladar responded: “only 3!”. That sounded good, as he was happy with getting the rest. What then happened was that Albania then DOWed the Ottos and took two of the three provinces that a five year old school boy would have identified as those I was interested in. This was not a good start of the Moldavian-Albanian relationship. :( The excuse given that they took what they were offered was not good enough, in fact it was really bad.

As we have chosen to start with one of our 10-10-10-monarchs we became a little sloppy with BB points (we lose one BB every 1.8 years, i.e. 10 in 18 years) and annexed Siebenbürgen and took one of Wallachia’s provinces and vassalised them. We then turned on Hungary and grabbed three provinces from them. Finally we attacked in the East as well and got five provinces from the GH. Unfortunately one was muslim but it has no fortress and we immediately set our muslim religious tolerance to zero and it is now reb controlled and will defect soon.

It is extremely unfortunate that despite us having 26.9 out of 40 BB points we have not yet been DOWed by any AI nation. Thus all acquisitions have been at 2 BB per province. This is quite unfair. ;)

Why I am the only one starting with a 10-10-10 monarch I am at loss to explain. Do people not understand the severe impact on teching speed that the monarch bonus constitutes in the early game? Well, I will have to pay a price later on when I get my sucky monarchs.

So, after the first round Moldavia has the highest
- number of provinces (15)
- number of known provinces (507)
- yearly income from trade (28.4d)
- yearly over all income (459 adjusted for inflation)

and now to the bad things, the highest
- BB (26.9)
- inflation (10.6%)

but, only the 2nd highest power rating :( because those beloved Brabantians have gone Land +2 and thus get more points for land morale!

About the inflation I just want to say that no one that has seen me playing will be the least surprised by the high inflation.


MT CALCULATION

2 + (25*20)/(23*15) = 2 + 500/345 = 2+1.44 = 3.4

Tough for me, I lose most men because of cold and thus have comparatively few lost in battle, that is not good for the MT. Similar fate for the Livonian order and Skåne. We really earn some kind of Winter War Award!


REWARDS

Deflation for AAR and for being on time.

Ehh Albania never had any intension of letting you have 3 of the OE provinses. You have vast areas of expansion available to the east, so i don't see any reason for you to claim 3 more south of you.

The "only 3!" was sarcastic ofcourse....then again i forgot i was talking to a swede :D