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SQRT = square root.

Ei. the square root of 4 is 2 (2x2), the SQ of 9 is 3 (3x3) the sq of 100 is 10 (10x10). And yes, nowadays this is probably around 2nd grade, before the age of 10 atleast.

In Daniel's defense, this was 35 years or more ago, so might have been different back then. They spent time milking the cows and stuff instead of being in school 8 hours a day.
 
square root, i have just tried to abbreviate it.

The square root of 9 is 3, of 4 is 2, i.e. a kind of reversed exponent by 2.

What multiplicated by itself equals a given number.

Well, if this is not the correct explanation then I do not know what it is and I am a prime example that we cannot use this concept.
 
Aladar said:
SQRT = square root.

Ei. the square root of 4 is 2 (2x2), the SQ of 9 is 3 (3x3) the sq of 100 is 10 (10x10). And yes, nowadays this is probably around 2nd grade, before the age of 10 atleast.

Alright, thanks.

I know what sqrt is, and you dont learn it in the 2nd grade, I was first told about it and taught it when i started my first year in the gymnasium, which you do when you are around 16.
 
Absolut said:
Alright, thanks.

I know what sqrt is, and you dont learn it in the 2nd grade, I was first told about it and taught it when i started my first year in the gymnasium, which you do when you are around 16.

Ok, my suspision was correct, Sweden is a backward nation.
 
Aladar said:
Ok, my suspision was correct, Sweden is a backward nation.

pagan techgroup indeed
 
This discussion is ridiculous.

I am not going to force anyone to calculate the square root of for example 1867 or 186,773 or whatver. It is a fact that as it is today not even I could do it. I would need assistance in handling my calculator (which according to some should have a square root function although I cannot find it).

But much worse is that the generator cannot be instructed to give better leaders to certain nations and worse to certain.

We must come up with something new if Tonio does not redesign the generator.
 
Absolut said:
Alright, thanks.

I know what sqrt is, and you dont learn it in the 2nd grade, I was first told about it and taught it when i started my first year in the gymnasium, which you do when you are around 16.

Thanks Absolut. That is what I would have guessed as well. This 2nd grade claim is ridiculous in my ears. In 2nd grade I gather you start with multiplication. I doubt anyone learns about square roots shortly afterwards.
 
Daniel A said:
But much worse is that the generator cannot be instructed to give better leaders to certain nations and worse to certain.

We must come up with something new if Tonio does not redesign the generator.

Daniel, take a look at generator filling screen and tell me where should i put addional fields and how to place it
 
Daniel A said:
Thanks Absolut. That is what I would have guessed as well. This 2nd grade claim is ridiculous in my ears. In 2nd grade I gather you start with multiplication. I doubt anyone learns about square roots shortly afterwards.

That sounds about right, you start with simple multiplication around 2nd 3rd grade. Square roots arent for kids, scary stuff that.
 
So TOnio, can you change the leader generator till the next week?

An alternative is that the GM goes into the save that contains the leaders for the next session and adds a certain amount of skill points for the generated leaders. I am not exactly sure how these numbers would be generated as they must be integers.

Say I have an MT of 4.5 and TOnio has an MT of 3.8 after a session - using the same formula that we already have decided upon.

Say my two generals are 3-3-3 and 4-3-2 and his are 3-3-2 and 3-4-4.

How should I then change these stats because of the MT?

Say the average decided upon and used when generating leaders is 3.3.

Thus I have 1.2 above that and Tonio has 0.5 above.
One idea could be to add from left to right. I.e. take my first general, 3-3-3, we start by adding 1.2 to maneuver ), that means 4-3-3 and 0.2 saved up. Then we add 1.2 + 0.2 to shock getting 4-4-3 and 0.4 saved up. THen we add 1.2 + 0.4 to fire and get 4-4-4 and 0.6 not used.

For Tonios' first general, also 3-3-3, we sstart by adding 0.5 to maneuver, getting no íncrease but 0.5 saved up. Then we add 0.5 + 0.5 to shock and get an upgrade to 4 and then the last addition of 0.5 to the 3 in fire ends up as nothing.

Well, this is how it could be done, manually. But what a work load. Ouch.

But we have one weak to think about this.

----------------

As for tonight we can go on average 3.5.

But I need to get the monarchs etc from FAL. I have not yet gotten it. I will go hom now and be home in around 1 hour, around 17.00 CEST. I do hope I have it by then.
 
FAL said:
I have mailed the monarchs and such. Not PM.

normally i receive mail from FAL for about 6-18 hours :D
The rest of the world needs several mins for this operation.
 
Daniel A said:
Eh, this page does allow nation independent averages to be set. Was this something you just constructed?

No, that is basic page to set averages for all. But you can set up your input there and press and press and press button to see the results of that.

Daniel A said:
It appears perfect as long as you can use decimal numbers and not only integers. :) Now I rush for home to make all the monarch edits.

Enjoy Tonio`s monarchs family :p
 
Tonioz said:
No, that is basic page to set averages for all. But you can set up your input there and press and press and press button to see the results of that.

I am utterly confused. :confused:

I insist that on this page on can set different averages for different nations. Am I right or am I wrong?