This is really basic, but reptition is good...
The easiest way I have found so far is using Coders event parser. It controls that your code is alright. Download from here.
It doesn't seem to be able to handle anything added after 1.06, but most of the commands are older anyhow.
A more cumbersome way is to put all your events into your game, then try to load it, then manually trigger all your events to make sure they do what you want to.
Of course this doesn't make your events free from logical errors, but is a useful start!
EDIT1: It might be that you need .NET framework, at least you did need it for his event viewer.
EDIT2: If the big download scares you off, there is a online parser here done by Recess Monkey. It is actually more updated, for 1.07, if a little cumbersome to use for large numbers of events.
The easiest way I have found so far is using Coders event parser. It controls that your code is alright. Download from here.
It doesn't seem to be able to handle anything added after 1.06, but most of the commands are older anyhow.
A more cumbersome way is to put all your events into your game, then try to load it, then manually trigger all your events to make sure they do what you want to.
Of course this doesn't make your events free from logical errors, but is a useful start!
EDIT1: It might be that you need .NET framework, at least you did need it for his event viewer.
EDIT2: If the big download scares you off, there is a online parser here done by Recess Monkey. It is actually more updated, for 1.07, if a little cumbersome to use for large numbers of events.
Last edited: