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unmerged(3158)

aka Eradius
Apr 19, 2001
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We've decided to download patch 1.06b and play a long term game testing out the patch and do some good old fashion beta testing.

For one thing, we wanted to figure out if these new features could be used for our play group and how useful some of them will be. Also with the lackluster 1.06, we wanted to add our imput to make sure some bugs never make it to release.

During the early parts of the game, we've found out that BB does get erased at a faster rate if you have a good monarch. We are not sure the rate since the BB goes down in decimals. But with some experimentation we think we can figure some rules out.

As well force vassalizing nations and pulling them out of their alliance is alive and kicking. Thank Paradox.:D

Now to a bug or feature that does need to get addressed. In our game the Ottoman player, played by Alcybiades (LG) attacked the Mamelukes in 1509 and gained their territory in 1510. Soon after in a war against the Hedajz, he reported that his badboy had skyrocketed from negligable amounts to over 20+. Now some people were summerizing that LG DoWed the Hedajz and took BB for the 3 provinces he took. I looked at the BB total and LG couldn't of taken that much BB for smacking the Hedajz down. So I brought up the problem with the play group and suggested it was the Mameluke event. LG took over 14 or 15 BB for those provinces. Most of my play group scoffed at this, but I reiterated, how did LG's badboy skyrocket from 1 or 2 BB? I again suggested that the inheritance events do not work as intended, yet again they were not so sure about this.

After our game, I was thinking about the problem and decided to run a test using the patch 1.06b in SP mode. Here is what I found out.

GC 1419: Played Denmark

As soon as I had a diplomat, I canceled my vassalization with Sweden and waited for the Kalmar Union event. It came without fail and Norway asked to join Denmark. I looked at my BB after this event and I gained from 0 to 9 BB. the 9 BB gained from the provinces and the trade posts.

With this intresting news, I decided to run the acid test and test the ultimate inheritance event. The hapsburg's inheritance's of Hungary and Bohemia. I set the time for 2 years/minute and let it run. I had to make several saves since periodically I would CTD since the information overload would dump me out of the game. I fought several wars to keep Hungary and Bohemia intact with Hungary gaining Modavia in a war.

AoE 1492: Played Austria

First inheritance, with Milano, I accepted and took control of Milan and gained 1 BB

Second inheritance, Hungary had 12 provinces, they joined Austria and 12 BB were gained from 0

Thrid inheritance, Bohemia had 5 provinces, they joined Austria and 5 additional BB were gained from 12 with a grand total of 17BB

I don't know if we will continue to run our game under this patch since Dynokeg and Pibe had problems connecting. If they do continue to have problems with this patch, then I will suggest that the play group return to patch 1.06 and continue our Clash of Nation AAR. For me having all our players playing is more important, but with this bug/issue update out in the open. Hopefully more work can be done on the beta patch.

Duma
 
Thanks for the testing.. I've located the problem with that badboy and will try to have a fix up as soon as possible during the day.


The ratio for decline is depending on the DIP value of the monarch. ie, Aristocracy got a very needed boost.
 
Originally posted by Johan
Thanks for the testing.. I've located the problem with that badboy and will try to have a fix up as soon as possible during the day.


The ratio for decline is depending on the DIP value of the monarch. ie, Aristocracy got a very needed boost.

That's right Johan, locate that problem, corner and kill it! :D I'm Poland in that game, and Lithuania is just a few decades down the line. ;)
 
Originally posted by KaiZer
Well, P'dox claimed that "You will get no badboy from getting provinces via events", but that just doesn't seem to happen :(

Well as Johan stated above, he's found the problem, and i'm assuming we'll have it fixed before the official release... if not sooner. :) (1.06bbetampfix1) ? :D
 
Ok we continued our game.

Our game was from 1514-1530.

What we do know that works so far:

1) Force vassalization forcing the nation to break their alliances and marriages and becoming your vassal

2) Badboy reduction over time with good diplomatic monarchs. Right now we are not sure the rate since each monarch varies.

3) Annexing nations does not give you stab anymore.

4) Trying to send a loan to an AI nation is now very difficult. In most cases they reject your offer even if the intrest is low.

5) Serfdom slider now works as intended as well as the BB percentage add on is factored in.

6) Using the CTRL +/- keys to modify game speeds works

7) Offensive/defensive sliders dramatically increase the costs of forts. For many its a 70 to 80 percent increase.

Only real bug encountered so far:

Inheritance events still give you 1 BB per province.

Duma
 
I should also add in this gaming session, we had a massive player vs player war.

Cast:

Spain: Fate
France: Pibe(subbing for Belisarius)
Austria: Kaizer
Ottoman Empire: Alcybiades (LG)
England: Juice
Poland: N. Katsyev
Russia: Duma (Host)

When you have a Polish player, you can bet intresting things will happen. I find the conflict that used to center around France/Spain/Austria now swings over to the east with Poland/Russia/Ottoman/Austria taking center stage.

What set the stage was Alcybiades (LG) playing the Ottomans attacking Austria right before the inheritance event happens. With this attack, Poland quickly DoWed the Ottomans soon followed by Russia DoWing Lithuania and dragging in several German states into the war. The war swung from different theaters with Hungary playing center stage until the inheritance event happened, with Austria only inheriting Carpathia, Sieberbergan and Ruthenia.

The stage then moved to Lithuania where massive battles were fought for control of the steppes. I would say that Poland and Russia exchanged even blows, but the fact that Russia had Mecklenburg, Holstein, Pomerania and Denmark in their alliance forced Poland to keep a large part of her forces in Poland until Kat was able to peace them out.

Russia ended up peacing Lithuania out early because of several unfortunate events. A political crisis absolutely destroyed Russia's chances to purlong the war as rebels broke out in many areas of Russia. As well when Poland peaced the German states out, they launched a war on Sweden dragging in Russia and unfortunately, Sweden chose to invade Russia enmass and took 2 provinces. All this forced an early retirement from the war and Russia took 2 provinces from Lithuania so Russia could turn their attention to Sweden.

As for Poland, Poland was beset by the Ottomans who demanded Podlasia with Poland refusing, France chose at this point to join the war and DoW the Ottomans and aid the Poles. Peace was signed, but the status quo that existed in the area has been shattered. Lots of tension and relations with many of the nations have been strained.

As for the inheritance issue, I will make it very clear that it will now become part of our house rules that no nation can take advantage of that event. The abuse is there and players need to know when not to use it for their own advantage.

Duma
 
A new version have now been posted adressing this problem and some other complaints.
 
One thing I notice that was kind of harsh was the scaled version of corruption.

Code:
event = { 
	id = 98060
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -500 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 10 }
	}
}

Next time I'll remember to keep at least 1k in the treasury. That event gave me a 1,000 ducat loan :eek:.
 
Duma will we be switching versions? If so, will you be implementing save file changes that correspond with the new patch changes? For instance, I recieved about 15 BB for annexing the Central American states, but I would of recieved 0 BB under the new 1.06b rules. Right now I'm at 5 BB, so let's compromise lower my BB by 5 :D.
 
Hello,

I think we should change versions and continue the game. Duma can edit a few things like BB for Pagans and Inheritences. I jsut can't wait for my stability to rise and praying no more neg stability hits until I get a chance convert most of my provinces in England.

Juice
 
I really think the Stab events need to be toned down big time.
Im in a mp at the moment and for the past 15 years i have been investing in stabiliy as france and the highest i have gotten is +1 and then ill get another bad event. Also i have had 3 pluages in 20 years. :( :mad: :eek:
 
I agree with Duma, for the most part.
Some of us (Austria, OE, France) were doing rather well, However there is no 8th country for anyone to take, as Sweden, Portugal, Brandenburg, etc. aren't in the best of shape

I reckon it would make sense to play fair and give the 8th person a halfway decent country...
 
Originally posted by L G
I really think the Stab events need to be toned down big time.
Im in a mp at the moment and for the past 15 years i have been investing in stabiliy as france and the highest i have gotten is +1 and then ill get another bad event. Also i have had 3 pluages in 20 years. :( :mad: :eek:

Rotten luck. I've had the opposite experience. I guess it must be just right, then.
 
Originally posted by Fate
Duma will we be switching versions? If so, will you be implementing save file changes that correspond with the new patch changes? For instance, I recieved about 15 BB for annexing the Central American states, but I would of recieved 0 BB under the new 1.06b rules. Right now I'm at 5 BB, so let's compromise lower my BB by 5 :D.

Wait a minute. That's ALL the change you're asking for? Everybody should start with almost a clean slate, because all prior decisions were taken without 1.06b and 1.06b2 to our avail. I can understand leaving super badboys with maybe 10 BB points or so, but since all prior versions basically didn't give any detriment to high badboy, it's extremely stupid to change versions and NOT edit badboy down to somewhere manageable like 10, at a maximum. Because we all know, knowing what we know about 1.06b2, we'd have acted way way differently in our rise to power. In law, this is called 'ex post facto,' and it's against almost every Constitution or Bill of Rights in the world.
 
Ok to continue the MP testing on 1.06b2 patch. We played a fun GC fun game today to play with the new changes.

I was playing the Ottoman Empire and started conducting my wars to expand with them. During the game, I was noticing my BB skyrocketing, and since the only nation I annexed of the same religion was the Mamelukes, and the rest were non religion, it got me pondering what was going on. Suppossedly annexing any nation outside your religion group gives you 1 BB which is in the FAQ.

After the game, I started a GC SP Ottoman game with 1.06b2 patch. I went and dowed Karaman and took 2 provinces and vassalized them. Worked great, by the end my BB went down from 1 to 0.5. Then I proceeded to DoW the Dutchy of Athens. Took 1 BB for the DoW and sieged them down, then I annexed them. I took a look at my BB and found that my BB that started at 0.5+1 for the DoW, ended up being 7.5. So I took 6 BB for annexing the Duchy of Athens who are Catholic and not in the same religion group as the Ottos.

Has the BB changed for annexing nations not in your religion group under 1.06? Or is it a bug? In any case annexing nations outside your religion group is now considered part of your group and you do take a 6 BB hit. Any comments further on this I leave up to Johan and company since I am not sure if this is a deliberate change or not.

Duma