We've decided to download patch 1.06b and play a long term game testing out the patch and do some good old fashion beta testing.
For one thing, we wanted to figure out if these new features could be used for our play group and how useful some of them will be. Also with the lackluster 1.06, we wanted to add our imput to make sure some bugs never make it to release.
During the early parts of the game, we've found out that BB does get erased at a faster rate if you have a good monarch. We are not sure the rate since the BB goes down in decimals. But with some experimentation we think we can figure some rules out.
As well force vassalizing nations and pulling them out of their alliance is alive and kicking. Thank Paradox.
Now to a bug or feature that does need to get addressed. In our game the Ottoman player, played by Alcybiades (LG) attacked the Mamelukes in 1509 and gained their territory in 1510. Soon after in a war against the Hedajz, he reported that his badboy had skyrocketed from negligable amounts to over 20+. Now some people were summerizing that LG DoWed the Hedajz and took BB for the 3 provinces he took. I looked at the BB total and LG couldn't of taken that much BB for smacking the Hedajz down. So I brought up the problem with the play group and suggested it was the Mameluke event. LG took over 14 or 15 BB for those provinces. Most of my play group scoffed at this, but I reiterated, how did LG's badboy skyrocket from 1 or 2 BB? I again suggested that the inheritance events do not work as intended, yet again they were not so sure about this.
After our game, I was thinking about the problem and decided to run a test using the patch 1.06b in SP mode. Here is what I found out.
GC 1419: Played Denmark
As soon as I had a diplomat, I canceled my vassalization with Sweden and waited for the Kalmar Union event. It came without fail and Norway asked to join Denmark. I looked at my BB after this event and I gained from 0 to 9 BB. the 9 BB gained from the provinces and the trade posts.
With this intresting news, I decided to run the acid test and test the ultimate inheritance event. The hapsburg's inheritance's of Hungary and Bohemia. I set the time for 2 years/minute and let it run. I had to make several saves since periodically I would CTD since the information overload would dump me out of the game. I fought several wars to keep Hungary and Bohemia intact with Hungary gaining Modavia in a war.
AoE 1492: Played Austria
First inheritance, with Milano, I accepted and took control of Milan and gained 1 BB
Second inheritance, Hungary had 12 provinces, they joined Austria and 12 BB were gained from 0
Thrid inheritance, Bohemia had 5 provinces, they joined Austria and 5 additional BB were gained from 12 with a grand total of 17BB
I don't know if we will continue to run our game under this patch since Dynokeg and Pibe had problems connecting. If they do continue to have problems with this patch, then I will suggest that the play group return to patch 1.06 and continue our Clash of Nation AAR. For me having all our players playing is more important, but with this bug/issue update out in the open. Hopefully more work can be done on the beta patch.
Duma
For one thing, we wanted to figure out if these new features could be used for our play group and how useful some of them will be. Also with the lackluster 1.06, we wanted to add our imput to make sure some bugs never make it to release.
During the early parts of the game, we've found out that BB does get erased at a faster rate if you have a good monarch. We are not sure the rate since the BB goes down in decimals. But with some experimentation we think we can figure some rules out.
As well force vassalizing nations and pulling them out of their alliance is alive and kicking. Thank Paradox.
Now to a bug or feature that does need to get addressed. In our game the Ottoman player, played by Alcybiades (LG) attacked the Mamelukes in 1509 and gained their territory in 1510. Soon after in a war against the Hedajz, he reported that his badboy had skyrocketed from negligable amounts to over 20+. Now some people were summerizing that LG DoWed the Hedajz and took BB for the 3 provinces he took. I looked at the BB total and LG couldn't of taken that much BB for smacking the Hedajz down. So I brought up the problem with the play group and suggested it was the Mameluke event. LG took over 14 or 15 BB for those provinces. Most of my play group scoffed at this, but I reiterated, how did LG's badboy skyrocket from 1 or 2 BB? I again suggested that the inheritance events do not work as intended, yet again they were not so sure about this.
After our game, I was thinking about the problem and decided to run a test using the patch 1.06b in SP mode. Here is what I found out.
GC 1419: Played Denmark
As soon as I had a diplomat, I canceled my vassalization with Sweden and waited for the Kalmar Union event. It came without fail and Norway asked to join Denmark. I looked at my BB after this event and I gained from 0 to 9 BB. the 9 BB gained from the provinces and the trade posts.
With this intresting news, I decided to run the acid test and test the ultimate inheritance event. The hapsburg's inheritance's of Hungary and Bohemia. I set the time for 2 years/minute and let it run. I had to make several saves since periodically I would CTD since the information overload would dump me out of the game. I fought several wars to keep Hungary and Bohemia intact with Hungary gaining Modavia in a war.
AoE 1492: Played Austria
First inheritance, with Milano, I accepted and took control of Milan and gained 1 BB
Second inheritance, Hungary had 12 provinces, they joined Austria and 12 BB were gained from 0
Thrid inheritance, Bohemia had 5 provinces, they joined Austria and 5 additional BB were gained from 12 with a grand total of 17BB
I don't know if we will continue to run our game under this patch since Dynokeg and Pibe had problems connecting. If they do continue to have problems with this patch, then I will suggest that the play group return to patch 1.06 and continue our Clash of Nation AAR. For me having all our players playing is more important, but with this bug/issue update out in the open. Hopefully more work can be done on the beta patch.
Duma