Medicine Man, obviously I am the wrong one to comment your change requests, since I believe restricting stability hits to -1 would mean severely weakening the set (and the -2 and -3 stab Peasants are not of my devising
), but I will just notice the areas of interest in the event set that have been the least tested (fresh eyes are always appreciated):
Unlike the rest of the set, these events were rather hurriedly made (though of scale to comply with the rest of the event set), when I was asked whether I was willing to provide a basic scaled event set (and while working on the SSREM 0.9.5). Thus, if there are any more errors, they are likely to be within those sections - the countrysize 20 grants 1000d goof is a good case in point.
Johan (if you are listening
), if you/we/somebody can come up with a list of overall action points, I can reserve part of the upcoming weekend to rehash the event set in accordance with the list. (Bug fixes are being applied on my local copy under CVS control as they are discovered in the meantime)
- Gifts to the state (non-scaled in v0.9.4, newly scaled
- Explorers (toughened up)
- Manufactories (toughened up)
- Plague (in the SSREM you BOTH suffer from ordinary plague events like those you are used to from the default set AND "Plague throughout the land" like as currently implemented in 1.06b2)
Unlike the rest of the set, these events were rather hurriedly made (though of scale to comply with the rest of the event set), when I was asked whether I was willing to provide a basic scaled event set (and while working on the SSREM 0.9.5). Thus, if there are any more errors, they are likely to be within those sections - the countrysize 20 grants 1000d goof is a good case in point.
Johan (if you are listening