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unmerged(83496)

Colonel
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Sep 5, 2007
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  • Arsenal of Democracy
  • Darkest Hour
  • East India Company Collection
  • Hearts of Iron III Collection
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WiF checksum -OREK

-The spies bug; my own spies don't seem able to infiltrate (even after I add a spy I still have 0 spies protecting me) whereas I'm infiltrated by 300 billion spies. Perhaps the enemy simply killed my spy off that fast?

-Various 'unknown string wanted' events, obviously related to the spying glitch somehow.

-GER starts with the ability to produce cav '40, which is far superior to their own light armor model (and I imagine anyone elses armor also). How does the upgrade tree work? Building a bunch of cav for early game exploitation and then upgrading it to Panther's might be too strong. Also, Cav' 36 stats are either too strong or light armor '36 is too weak. IMO basiccavalry should not be 3 times as tough on defense and twice as resilient in attack as a pzkpfw 1. The bonus morale to CAV '40 is pretty strong too, and could prove imbalancing.

-Militia I seems a little too strong in comparison to Inf '36, particularly in regards to defensiveness. Militia has only about 10% less defensiveness, but costs only approx 1/3 the IC-days and has a supply consumption of 1/5 that of infantry, and are 1.66 times as fast. Better at suppression too. Obviously this could be the way you want it; it would make brigades much more valuable when it comes to assaulting enemy positions (militia would be basically just the basic infantry component, without any heavy weapons).

-The AI is crazy for earning money. Italy has ramped up its CG so that it makes +20$ per day. SOV, UK, FRA are like this as well. USA produces a whopping +$55 per day. This could very well be related to the spies glitch, but it will hamper AI production queues.

-Repeated CTD immediately after having the event 'leading spy defects to your country'
 
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WiF checksum -OREK
-The AI is crazy for earning money. Italy has ramped up its CG so that it makes +20$ per day. SOV, UK, FRA are like this as well. USA produces a whopping +$55 per day. This could very well be related to the spies glitch, but it will hamper AI production queues.

It might be WAD. In Platinum the majors (AI's) had 20$ extra bonus (off-map "production") in order to avoid producing not needed CG, IIRC.
 
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-The Waffen SS units received into the production queue via event early in 1940 aren't very good. Soft/Hard Attack of SS '40 are all significantly lower than regular Medium Armor 39'. Defensiveness and toughness are both very low (lower even than Reserve/Garrison). It would take significant brigading to make these units worthwhile. The only good thing about them is their speed.
 
if you have notice the low toughness(their strength drop quick in battles) of militias you probably won't like to build any of them unless you're in desperate situation...mostly use them to garrison airfields.

also, those damn spies.. I mean DAMN spies, needs to be fixed...
 
Do you have the latest version? Spying seems fine now. Also, there are no more militia. Just INF and GAR. And special units.

Also, Euskadi and Portugal have the same map color. Confusing but not critical.
 
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Pocket Battleships are very powerful. In my game KMS Admiral Graf Spee sank HMS Warspite, Malaya and Queen Elizabeth, as well as assorted heavy cruisers and destroyers (Normal Difficulty). IRL the 11 inch guns on the panzerschiffe would have been outranged by the 15 inch guns of the British battleships, and they weren't armored to withstand battleship fire.

Maybe reduce the max firing distance or the sea attack?

On the other hand, they are unique units and you can't build more, or they would be really broken.
 
Pocket Battleships are very powerful. In my game KMS Admiral Graf Spee sank HMS Warspite, Malaya and Queen Elizabeth, as well as assorted heavy cruisers and destroyers (Normal Difficulty). IRL the 11 inch guns on the panzerschiffe would have been outranged by the 15 inch guns of the British battleships, and they weren't armored to withstand battleship fire.

Maybe reduce the max firing distance or the sea attack?

On the other hand, they are unique units and you can't build more, or they would be really broken.

I hope we can build unique units, that would make the game more interesting...
 
You get unique units by event. You begin with unique pocket battleships (cant build more). Also you start with 2 motorized SS divisions (cant build more of them until you research MOT). You get the brandenburgers regiment by event once you research basic airborne, and you get unique units into the production queue by event as the war goes on. (Long range auxiliary cruisers, mechanized SS divisions). I havent played past 1942 yet....hopefully I can tangle with the bear this time around.