I know this would probably fit the Blender forums better, but since I'm making a building for Cities: Skylines I still think this thread fits here.
So, I made a building with google sketchup and exported to blender as an .obj.
Now I have some textures I'd like to place, but all the blender texturing tutorials do stuff with UV maps, and I'm more used to the more common "Place textures per face"-method, where you just select a face of a block, and which texture to apply on it.
Now can anyone tell me if there's a way to do that in blender, or maybe another 3d modelling program which allows to do that? The UV mapping looks terribly hard to do for this kind of building
So, I made a building with google sketchup and exported to blender as an .obj.

Now I have some textures I'd like to place, but all the blender texturing tutorials do stuff with UV maps, and I'm more used to the more common "Place textures per face"-method, where you just select a face of a block, and which texture to apply on it.
Now can anyone tell me if there's a way to do that in blender, or maybe another 3d modelling program which allows to do that? The UV mapping looks terribly hard to do for this kind of building