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Inocybe

Second Lieutenant
55 Badges
May 22, 2015
137
168
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Hi-ho, I will not be frustrated by the lack of skills for my frost mage anymore. Great concept and great design for the elementalist class. Well done :)
 
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Same. I have a Primal Mammoth Giant themed around Ghostfire and I just made him a Deathknight before. With the new elementalist I feel like I can very easily go down that route.
 
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The elementalist would be a neat additional class, but I think I liked the old mage class better, so I'm not too happy about losing it. For one thing, it's not great having every single mage more or less pigeon-holed into a single element; playstyle issues aside, it's rather limiting to character concepts.

In fact, I'd go a bit further and say that the new class reworks are part of a troubling trend to reduce the flexibility of the character classes. The changes to the ritualist class are an even stronger example: in the current (live) version, you can build your ritualist as a priest, a necromancer, or a druid, or some combination of the three. The new ritualist class seems more or less locked into the druid concept.

I really liked the flexibility of the original system, but the rework at least fleshed out the classes enough that you could develop a theme more fully than you could in the original version. If you wanted to build a fire mage, you could do that. If you wanted to build a tri-elementalist, you could do that as well, although you'd have to make some tough choices to do it. In the beta version, if I want to build a fire/lightning mage? Tough, that's not allowed any more; you just have to pick one element. If I want to build a dark priest, combining healing and necromancy? Tough, your ritualists are all druids now.

The beta seems like a strict downgrade in terms of the ability to create the hero archetypes that I'd like to create. Which is ironic, because the ability to choose tome paths for custom empires is a massive improvement to the ability to create the empire archetypes I'd like to create.
 
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I still advocate for advanced classes, mages and ritualists were fine as basic classes available to all cultures. Elementalists, spellblades, warlocks and death knights should be advanced classes with greater flexibility of weapons, and be available to certain cultures.
 
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I created a lightning elementalist and was confused what's purpose of lesser invocation when I took the enchanced storm one, but it turned out to be a bug and it should override the lesser one.

It is definetely weaker than the old mage because it could apply so much DoT and nasty effects in AoE several turns in a row, but overall it's still servicable. I just think it has the slowest start out of all the classes, the early levels are painful.
 
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