![87CEPV.jpg](https://snag.gy/87CEPV.jpg)
While we are waiting for our fleet to upgrade we finally colonise Cipux. This again takes us over out core world limit and it is time to set up a new sector. This time we are going to make it a sector to pump out Research and it will be known as The Great Hall Of Celeano. In the sector creation I also add a few more planets to The Great Bird Cage. Now due to the opaque nature of how sectors handle influence for now I have chosen to leave out of Celeano the 2nd influence draining outpost Vijimar. This might not be necessary but I want to make sure I am not draining to much influence from the sector, so I usually aim for 1 outpost per sector if I can. At the time of Stellaris v1.03 (4816) some people consider spamming outposts in sectors to be an exploit but I think this influence drain is the reason why many people think the sector AI is broken, as a sector can not upgrade properly without influence to spend.
![epaAJr.jpg](https://snag.gy/epaAJr.jpg)
We have had some idle time on our core world development as well as our construction ships as I want some decent funds to drop into the sector to aid with its development.
![i8T9Ke.jpg](https://snag.gy/i8T9Ke.jpg)
Unfortunately we are at our total leader cap. Krang only has reduction in cost and time for removing blockers. This can be a big help in late game but we nearly have no block remove techs. So what we are going to do here is fire this guy and try to get either a bonus research governor or a bonus slave output governor. I have a pool of near 330 influence and will be willing to hire and fire a few times to get the right guy.
Should be noted btw that the Sector Governor no XP gain bug is with us, as Krang is still zero xp : (
![CKhcNt.jpg](https://snag.gy/CKhcNt.jpg)
We fire Krang and our first set of Governors are all useless, luckily 2 of them are eager and 33% cheaper to hire. I hire and then immediately fire Othuyeg.
![3QnT0c.jpg](https://snag.gy/3QnT0c.jpg)
Othuyeg is replaced by Ghatanothoa. He has a good trait, the + food production and -cost on food tiles. The thing is though that we have a 3 star governor with this trait and there is still a 33% cheaper eager guy we can hire and fire and hope we get someone good.
![8unosx.jpg](https://snag.gy/8unosx.jpg)
With Sebek gone we finally get a good governor turn up. He has the build trait and this will really help with getting the sector up and running for a lot less minerals. So we snap him up.
![pjvBYI.jpg](https://snag.gy/pjvBYI.jpg)
Just out of curiosity we see who is next, if it had been a slave driver we may have gotten him regardless of the cost, but it is just another block clearer. What we started with when we first started the hiring process.
![SzPuHY.jpg](https://snag.gy/SzPuHY.jpg)
We add Zoth to The Great Hall Of Celeano and Nctolhu, who has been on homeworld this whole time to The Great Bird Cage.
![fGSQON.jpg](https://snag.gy/fGSQON.jpg)
1st, of course making sure that the removal of the food bonus from homeworld dosn't trigger a famine.
![f14dt5.jpg](https://snag.gy/f14dt5.jpg)
As before we set it to ignore tile icons and put it to full tax as well as dumping a sizeable development fund for the sector to get off the ground. The sector will focus on Research.