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Susan1972

First Lieutenant
Jun 14, 2021
259
564
Why does "Assassinate Rival" take so long to happen - if it happens at all? If my Glorious Leader says to me "This bloke is about to start a revolt, sort him out, pronto" I figure that has to go right to the top of my "to do" list. What's the logic behind the delay?
 
I suspect that, coding-wise, there is little to no difference between assassination plots between rulers and non-rulers, in that it moves forward at the same place. That slow pace is good for rulers (since you potentially get options to shut the plot down), but inconvenient for quick adjustments. It's worth remembering that assassination is not the same as proscription (the practice coined in Rome for dictators like Sulla marking individuals for death). You're having to quietly do away with an opponent for the very reason that moving against them publicly might end up with a Civil War.

With that said, I can absolutely see a set of innovations either specifically to speed ruler assassination schemes, or to improve speed/efficacy of ruler schemes in general (making "assassinate" or "prove legitimacy" go faster, while "siphon money" gives less corruption or some such).
 
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Why does "Assassinate Rival" take so long to happen - if it happens at all? If my Glorious Leader says to me "This bloke is about to start a revolt, sort him out, pronto" I figure that has to go right to the top of my "to do" list. What's the logic behind the delay?
Because it was too easy in EU:Rome?

That was imho the biggest flaw with the original game. You'd start winning....and then everyone was scared of you and so you'd end up with almost every personality assasinated (like seriously, almost all of them -- if I remember correctly, they even would kill the guys you had locked up in prison).
 
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