Information
I have verifed my game files (Steam only)
YesI have disabled all mods
YesI am running the latest game update
YesRequired
Summary
The activate_holy_site / deactivate_holy_site Command Affect all faiths sharing the same holy site and not just the faith that got the effectDescription
The activate_holy_site / activate_holy_site is not working as expected. This just activate/deactivate the holy site for all faiths sharing the same holy site instead of just disabling it for the faith in the scope of the trigger effect.I have a mod where basically all holy sites are added to all religions in the "common\religion\religions".
In the "religion\holy_sites" all holy sites begin disabled using "is_active = no"
Then as a test, I created a decision which activates Rome as holy site for the Norse religion using the command:
faith:norse_pagan = { activate_holy_site = rome }
Running that command not only enables/add the holy site for the Norse faith, but also to all faiths sharing the same holy site name.
The expected behavior is that this command only activates the holy site for the Norse faith while keeping it disabled for all other faiths.
You get similar results when using the deactivate_holy_site
I'm adding a test save file where the Norse religion only has its vanilla holy sites enabled and all other faiths have none of the holy sites enabled.
You could use to try executing the faith:norse_pagan = { activate_holy_site = rome } command.
Steps to reproduce
see aboveGame Version
1.11.2Platform
WindowsAdditional Information
Affected Feature
- Modding
Save Game
View attachment Test.ck3Other Attachments
View attachment zz_hq_tests.txt
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