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All those events are still in the mod. You just seem unlucky not to get them.

EDIT
This is a screenshot of one of my recent games

mysister.jpg
 
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Uploaded version 3.04

Change-log:

Graphics: edited the map-files, so that on the map the useless anchors are no longer visible

Scenarios:
In the 3 1066-scenarios, the count of Cumberland, Maldred of Allerdale has been removed. The count of Berwick, Gospatrick of Allerdale has been given the counties of Athol and Cumberland and has been made duke of Lothian. In the 'The Confessor' and 'Before the Conquest', the duke of Lothian is independent.

In the three 1066 scenario and in the 1187-scenario, the following provinces have been given Occitan culture
Poitiers
Thouars
Saintonge
Lusignan
La Marche

In the 1187-scenario the Angevin-dynastie has been renamed Plantagenet.

EDIT
Anglosaxon is renamed to Anglo-Saxon
 
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TASS Version 3.05

This version is compatible with the beta patch of June 13 2008

Database-changes
Fixed the province-improvement files to match the new rules of buildings that need
a minimum income

Scenario-changes

-1066 The Confessor
Stenkil Stenkilsatten is king of Sweden
Sweden has semisalic consanguinity law

-1066 Before the Conquest
Stenkil Stenkilsatten is king of Sweden
Sweden has semisalic consanguinity law

-1066 Hastings
Sweden has semisalic consanguinity law
Erik Stenkilsatten, king of Sweden, has received the realm-duress trait
Erik stenkilsatten and Erik av Munso (duke of Uppland) are rivals
Erik av Munso has received the rebellious-trait

After the death of king Stenkil, there was a civil war between the two
Eriks, about who would be king. Both Eriks died in this war in 1067.


- 1337 The Hundred Year War
Changes in the kingdom of Georgia, look here for more info

The king of Navarra in this scenario, has been demoted to duke of Navarra and is a vassal of the king of France
 
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With you pre-William the bastard sceniro mod does William still attempt to take England? I might be willing to double install the game to run this mod and DVIP if this mod give me the ability to fight the England history changing event.
 
phillosopher said:
With you pre-William the bastard sceniro mod does William still attempt to take England? I might be willing to double install the game to run this mod and DVIP if this mod give me the ability to fight the England history changing event.


No, when duke William is controlled by the AI he doesn't try to take England. But as a human player you can try to do it of course.
 
sniedermeier said:
Every time I start a game, I get Fatal error and CTD within three years max. Help?

Do you also get those fatal errors in the unmodded version of CK ? It is important that you try the unmodded game first and see if you have CTD's then. Since else there is no way of knowing what causes it.

I don't get CTD's after 3 years, so there is not much help I can give you, right now.
 
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Veldmaarschalk said:
Do you also get those fatal errors in the unmodded version of CK ? It is important that you try the unmodded game first and see if you have CTD's then. Since else there is no way of knowing what causes it.

I don't get CTD's after 3 years, so there is not much help I can give you, right now.

I only get this in TASS. Vanilla, even with the latest patch, works fine.
 
sniedermeier said:
I only get this in TASS. Vanilla, even with the latest patch, works fine.

I now also downloaded my mod and did a complete reinstallation and this version crashes also. I already see some strange things in the scenario-files


I will have to do some bug-hunting and upload a fixed version ASAP

:(
 
Uploaded a hot-fix here

There were a couple of bugs (which I have found) in some of the files, which causes crashes. For example in the 1066 The Confessor-scenario, the count of Northumberland dynastie-ID wasn't in the db/dynasties.txt file. Which means that if he gets a child the game will crash. These are most likely the crashes that happen early in the game (late 1066/1067)

I have tested the following scenarios, with this hotfix.

1066 The Confessor, played it for 10 years no crashes

1066 Before the Conquest, played it for 10 years no crashes

1066 Hastings, played it for 25 years. I had 2 fatal errors during that periond. Which both seem to be related to events. One was an event that is also in vanilla CK (your wife takes a lover) and one that is part of my mod (event 81000). When I reloaded the game and fired this event manually the game didn't crash. After a few years that event fired again and it didn't crash the game either.

So I can't really find anything that could cause these crashes and I am not certain if they are related to my mod. They seem to happen, sometimes when choosing an event-option that triggers another event. But since it doesn't crashes all the time I can't really see what is causing it.
 
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