There are tons of "I miss this and that" posts over the forums so I decided to collect them together to help developers find out what to do next... 
I'll update this post with your recommendations but not with everything.
I won't update with "I miss the old graphics" style posts as well as with graphic/sound design problems. I'll post only features that seems to be easy to develop and (or) important enough to give them us through patches. So I won't update with "I miss a building where my heroes can buy mounts" things too, those kind of things are for expansions.
Please developers/publishers if you've got any plans about these things, tell us here and I'll update the topic. I'll use colors to help you see which ones are not answered yet.
key:
MAGENTA - no official answer
YELLOW - answered and it won't be implemented
LIME - answered and it'll be implemented
CAMERA AND CONTROL FUNCTIONS
More zoom out option. - it's available through game files but it could cause desync in MP.
More pitch level with the camera.
Hotkeys for everything (for example buildings, upgrades, but most importantly for spells).
Option to change hotkeys through the game menu.
Drag scrolling on minimap with mouse.
Allow scrolling with mouse while a building is selected to place.
Right mouse button scrolling instead of right+left buttons. - now right mouse dragging draws squares only
Allow us to disable smooth scrolling on the main map when a new position is clicked on the mnimap and enable instantly jumping there.
Allow deploying flags through the minimap by right clicking on it.
USER INTERFACE
On the hero panel the "go top" button (when you have too many hero to show all in the same time and you can scroll down/up) is under the upper UI.
Instantly visible hero details on the guild roster icons. - hero level for example
Allow us to enable/disable the moving up and down of the middle panel through menu. - it's available through game files but it could cause desync in MP so please raise the max zoom out level officially.
Allow us to disable smooth moving on the middle panel and enable instant popup.
Some sorting options to hero panel. - ie sorting by class, level.
Ability to enable/disable tooltips. - if it's possible allow us to choos what should have tooltips and what shouldn't (buildings, enemies, heroes, etc...)
Enable resizing the hero panel via game menu. - the main problem is that the hero buttons are too big especially in lower resolutions so simply give us smaller hero panel is enough too
Some kind of statistics about our performance in single player. - for example endgame screen stats (day count, lost heroes, etc..) into the tooltip of the finished map or a High Scores menu in the main menu like it was in Majesty 1. It gives more replayability for those who like to beat performance of their own.
GAMEPLAY FUNCTIONS
Option to disabling buildings from tax collecting and repairing routes as it was in the first game.
Option to show heroes' name and level in the game like it was in the first game.
Option to continue missions after winning and choosing the lord.
Option to rotate buildings before deploying them.
Option to stop upgrades/recruits/etc in progress.
An option to autosave in single player with option to change the frequency of it.
The game should give us report when one of our buildings (especially guilds) is destroyed. - sound report would be better for this because this is a very important information
An option to lower the difficulty of the expert maps.
Fear flags should stay as long as the player remove them.
Monsters should loot the money from destroyed buildings as in the original game.
Option to destroy buildings - won't be available because of crawling tactics (exploring with buildings)
Alternative idea: Option for paid building demolition. - with for example a dynamic price that makes crawling tactics not effective
MULTIPLAYER
Allow more than 32 character long posts in lobby chat rooms.
Add tooltips to the icons at the end of the server list.
Add an option to create servers with 2× game speed.
Add an icon to show that the match will be rated or not.
Remove already started servers from the server list in the main lobby instead of putting an icon to the end of them.
Allow us to sort servers by name/map/players/ping.
CONTENT REQUESTS - only those that seems important enough to come with patches. The first one could make the other three unnecessary.
Map editor. - it's insanely important because of the lack of skirmish on random maps with scalable difficulty
Random or semi-random maps with scalable conditions like it was in the first game. - if I know well it's impossible because of the game engine but it needs official affirmation. And if fully random maps are impossible anything like that (for example fix terrain with different lairs/starting position/etc) if it's possible.
New maps through patches. - they don't even need new design. A sandbox-like map without any special mission instead of "mop up enemy castle/lairs" and with different starting conditions and different enemy numbers for tourist/easy/moderate/hard/impossible/etc versions.
CO-OP maps in multiplayer against AI kingdoms and/or monsters.
I'll update this post with your recommendations but not with everything.
I won't update with "I miss the old graphics" style posts as well as with graphic/sound design problems. I'll post only features that seems to be easy to develop and (or) important enough to give them us through patches. So I won't update with "I miss a building where my heroes can buy mounts" things too, those kind of things are for expansions.
Please developers/publishers if you've got any plans about these things, tell us here and I'll update the topic. I'll use colors to help you see which ones are not answered yet.
key:
MAGENTA - no official answer
YELLOW - answered and it won't be implemented
LIME - answered and it'll be implemented
CAMERA AND CONTROL FUNCTIONS
More zoom out option. - it's available through game files but it could cause desync in MP.
More pitch level with the camera.
Hotkeys for everything (for example buildings, upgrades, but most importantly for spells).
Option to change hotkeys through the game menu.
Drag scrolling on minimap with mouse.
Allow scrolling with mouse while a building is selected to place.
Right mouse button scrolling instead of right+left buttons. - now right mouse dragging draws squares only
Allow us to disable smooth scrolling on the main map when a new position is clicked on the mnimap and enable instantly jumping there.
Allow deploying flags through the minimap by right clicking on it.
USER INTERFACE
On the hero panel the "go top" button (when you have too many hero to show all in the same time and you can scroll down/up) is under the upper UI.
Instantly visible hero details on the guild roster icons. - hero level for example
Allow us to enable/disable the moving up and down of the middle panel through menu. - it's available through game files but it could cause desync in MP so please raise the max zoom out level officially.
Allow us to disable smooth moving on the middle panel and enable instant popup.
Some sorting options to hero panel. - ie sorting by class, level.
Ability to enable/disable tooltips. - if it's possible allow us to choos what should have tooltips and what shouldn't (buildings, enemies, heroes, etc...)
Enable resizing the hero panel via game menu. - the main problem is that the hero buttons are too big especially in lower resolutions so simply give us smaller hero panel is enough too
Some kind of statistics about our performance in single player. - for example endgame screen stats (day count, lost heroes, etc..) into the tooltip of the finished map or a High Scores menu in the main menu like it was in Majesty 1. It gives more replayability for those who like to beat performance of their own.
GAMEPLAY FUNCTIONS
Option to disabling buildings from tax collecting and repairing routes as it was in the first game.
Option to show heroes' name and level in the game like it was in the first game.
Option to continue missions after winning and choosing the lord.
Option to rotate buildings before deploying them.
Option to stop upgrades/recruits/etc in progress.
An option to autosave in single player with option to change the frequency of it.
The game should give us report when one of our buildings (especially guilds) is destroyed. - sound report would be better for this because this is a very important information
An option to lower the difficulty of the expert maps.
Fear flags should stay as long as the player remove them.
Monsters should loot the money from destroyed buildings as in the original game.
Option to destroy buildings - won't be available because of crawling tactics (exploring with buildings)
Alternative idea: Option for paid building demolition. - with for example a dynamic price that makes crawling tactics not effective
MULTIPLAYER
Allow more than 32 character long posts in lobby chat rooms.
Add tooltips to the icons at the end of the server list.
Add an option to create servers with 2× game speed.
Add an icon to show that the match will be rated or not.
Remove already started servers from the server list in the main lobby instead of putting an icon to the end of them.
Allow us to sort servers by name/map/players/ping.
CONTENT REQUESTS - only those that seems important enough to come with patches. The first one could make the other three unnecessary.
Map editor. - it's insanely important because of the lack of skirmish on random maps with scalable difficulty
Random or semi-random maps with scalable conditions like it was in the first game. - if I know well it's impossible because of the game engine but it needs official affirmation. And if fully random maps are impossible anything like that (for example fix terrain with different lairs/starting position/etc) if it's possible.
New maps through patches. - they don't even need new design. A sandbox-like map without any special mission instead of "mop up enemy castle/lairs" and with different starting conditions and different enemy numbers for tourist/easy/moderate/hard/impossible/etc versions.
CO-OP maps in multiplayer against AI kingdoms and/or monsters.
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