Happy Saturday, dear readers! I'm spending the weekend having some extra fun for my birthday. (tomorrow)
In the meantime, I've got two special weekend posts planned for you, mainly because I'm in a very celebratory mood. This is the first of said posts.
Please scroll down for an opportunity to meet the protagonist and antagonist of my next Stellaris story:
Species and Species type: Human/Mammalian
Age: 24
Homeworld: Earth
Hometown/Country: Ushuaia, Argentine Republic
Military service/rank: Coalition Military Intelligence/Lieutenant Commander
Background: Ino is the eldest daughter of Rajano and Glorinda Esperanta, who are currently high ranking members of the Esperanto Movement. This political organization seeks to install Esperanto (a constructed auxiliary language) as the primary mode of communication for both the Earth and Coalition governments. She has a younger sister named Venka. The Esperanta family is afflicted by a severe case of “Golden Child syndrome.” Venka is, according to her parents, a perfect young woman who is incapable of doing wrong.
Ino is a very intelligent young woman, full of self-doubt sown by her parents. She was taught by her parents that she has constantly failed to measure up to Venka’s physical beauty and intellect. Ino grew to resent her family and left, seeking education and employment far from home. Ino graduated from the University of Buenos Aires and joined the Coalition Navy. After taking the Coalition Aptitude Exam, Ino was offered a post in Coalition Military Intelligence. She became a Tactical Officer.
Ino unexpectedly found fame right at the very beginning of her military service. She was selected to participate in the annual GALEX Exercise, a massive war game carried out by Coalition military forces. During the exercise, Ino was ordered to join the OPFOR, a group of soldiers who role-played the part of the enemy during a simulated battle. The goal of the simulated combat was to test the ability of Coalition super-capital ships to defend against smaller vessels, and OPFOR’s defeat was a foregone conclusion. Ino turned the situation on its head. She used unconventional tactics to create a situation where the Simulation Controller had no choice but to award Ino credit for singlehandedly destroying the UNS Excalibur, the newest and most advanced Battleship in the Coalition Navy. Ino became a minor celebrity on Earth, which put Ino back into unwanted contact with both her family and the political movement they represented. Ino’s fame spread outside of Coalition territory, as the idea of a massive Battleship being ambushed and destroyed by a tiny destroyer is very outrageous. The incident also drew the attention of the Coalition’s enemies, such as the Astral Fellowship.
Ino’s story: At the beginning of the story, Ino is serving as Tactical Officer aboard the Coalition Battleship Marathon during the final days of the Forgotten War. (a large-scale conflict between the Coalition and Fellowship) The Marathon and her escort fleet are travelling to Rally Point Gamma 4, where a strike group is being assembled for the next battle. The Marathon and her fleet travel through a Hyper Relay to shorten the journey. Unfortunately, the Hyper Relay was booby-trapped by the enemy. The Marathon and her escorts are crippled beyond the ability to move or fight. On the other side of the Hyper Relay, the Coalition fleet finds the wreckage of an allied fleet that flew into the same ambush.
Unfortunately, the debris field is located perilously close to the Hyper Relay gate, leaving no room for evasive maneuvers. The already-crippled Coalition fleet meets with disaster. The ships of the escort fleet are badly damaged or outright destroyed by collisions with shipwrecks, while the Marathon itself impacts the derelict hulk of her own sistership Sparta. The collision inflicts catastrophic damage on the Marathon, killing more than half of the crew, including all of the bridge officers, leaving the CIC staff to take command.
As the seniormost surviving Tactical Officer, Ino reluctantly assumes command of the Marathon. All of the surviving crew from the escort fleet abandon their own vessels and join the Marathon crew. Just before starting the long journey back to Coalition territory, Ino’s crew discovers a second group of survivors. Some of the Augments have survived the deadly Fellowship ambush and are attempting to resume their own mission: Augment Commander Rylan Quin has been ordered to escort Astrocreator Azaryn, the Legendary Paragon, out of the war zone and into the safety of Coalition space. He accepts Ino’s offer of aid, and the two crews make their way to Earth together.
Unfortunately, the enemy fleet responsible for the ambush is still nearby... and their commander is unlike any Ino has faced before. Ino has never met this man. She doesn’t even know who he is, but he knows Ino... and he will pose a deeply personal threat to her...
Main Antagonist: Araj Zilfallon
Species and Species type: Desstican/Necroid
Age: 47
Homeworld: Dekronia
Hometown/Country: Tulnui, Immeto Terrestrial Fellowship
Military service/rank: Voidwalkers/Captain
Backstory: Araj is the 116th child of Aramachus Zilfallon, the current Supreme Ruler of the Desstican Astral Fellowship. Growing up amidst the incredible wealth and power of the Zilfallon Dynasty, Araj has been the master of all around him since he was old enough to give orders. He was given an education in Astral Theology as mandated by his father. Like the rest of the ruling Dynasty, Araj became a religious extremist, ruling over the rest of the Desstican people through a hybrid apparatus that fuses organized religion and interstellar government into a single operation. Araj is a strong believer in the concepts of fate and predestination. He will justify his acts of cruelty and self-service as “the will of the cosmos.”
As a young man, Araj developed several “proclivities” that led to him being branded as a deviant by his innumerable siblings. Most notably, Araj became fascinated by the many alien species currently enslaved by the Astral Fellowship. (It is generally thought that the enslaved population outnumbers Desstican people on any given planet in Fellowship territory) Araj devoted himself to the study of non-Desstican lifeforms and the immense transformation they underwent when entering the Chamber of Elevation. (The place where enslaved aliens are forcefully and irrevocably transformed into Necroid lifeforms) Between the ages of 25 and 35, Araj purchased approximately two hundred alien slaves to satisfy his fascination. It is thought that at least fifteen of these enslaved people were Humans abducted from the Borderlands, a region of space where the Astral Fellowship and the Coalition share a disputed and poorly demarcated border.
When he was 42 years old, Araj caused a scandal on Dekronia. He was part of a diplomatic delegation sent to visit the Coalition Embassy in the Desstican capital city of Tulnui. The ceremony was to celebrate the arrival of Human Ambassador Maev Akers. After participating in the formal ceremony, Araj offended the Human delegation by expressing outrage and contempt at the news of a woman being named Humanity’s ambassador to Dekronia. (Women in Desstican society are non-citizens, little more than property of their fathers or husbands) Relations between the Coalition and the Astral Fellowship were already beginning to sour at this point, but the Supreme Ruler was neither ready nor willing to engage in hostilities just yet. Araj was reprimanded by his father and then ordered to commence a new career in the Voidwalkers. (The spaceborne military forces of the Astral Fellowship)
Araj was made an officer as soon as he joined the Voidwalkers. At his father’s insistence, Araj was given command of Coordinated Attack Group 29, a small flotilla of stealth ships roughly analogous to a wolfpack of Cloaked Frigates. Group 29 patrolled the Borderlands on a mission to conduct covert reconnaissance on the Coalition in preparation for an upcoming offensive war against the Coalition. Group 29 used their cloaking technology to penetrate Coalition space on multiple occasions during this time. It is believed that Group 29 facilitated the abduction of roughly 15,000 Coalition citizens during this time, most of whom were pressed into slavery by the Astral Fellowship while a select few were converted into Necroids at the Chamber of Elevation.
Two months before the Forgotten War began, Araj was aboard his flagship, the Cloaked Frigate Cordana, when he was ordered to conduct covert surveillance of the GALEX war game. Araj and his crew witnessed the highly improbable and now-famous victory of the destroyer Defiance over the Battleship Excalibur.
It is thought that this was the moment when Araj first became aware of Ino Esperanta... his now infamous obsession with her may have started at this point as well.
Araj’s story: At the beginning of the story, Araj is still the commander of Group 29, though he aspires to command a larger and more illustrious fleet. Group 29 lost only one vessel over the course of the war and has scored a number of victories, including the wholesale destruction of a transport fleet, which disrupted the Coalition’s efforts to liberate the Augment Homeworld. Araj was also instrumental in the abduction of nearly four million Augments, Humans, Lithoids, and Toxoids, all of whom were either enslaved on Desstican worlds or taken directly to the Chamber of Elevation. After the Voidwalker fleet was definitively defeated at the Battle of Trappist, Araj was ordered to wage a fighting retreat out of Augment territory and back into Fellowship space. He was also instructed to lay traps at Hyper Relays, to catch and destroy Coalition warships as they attempted FTL travel.
The booby traps laid by Group 29 caught two fleets at the Imogen Gate, a Hyper Relay located on the border of Augment-Fellowship space. First, an Augment fleet was attempting to escort Legendary Paragon Astrocreator Azaryn to safety. The fleet was mostly destroyed and Azaryn became stranded. A little less than two days later, a Coalition Battleship and her escorts fell into the same trap. To Araj’s delight, a Human who once captured his attention is aboard said Battleship, ready to become the target of his obsession once more...
In the meantime, I've got two special weekend posts planned for you, mainly because I'm in a very celebratory mood. This is the first of said posts.
Please scroll down for an opportunity to meet the protagonist and antagonist of my next Stellaris story:
UNSUNG PARAGONS
Introduction to Ino and Araj
Main Protagonist: Ino EsperantaIntroduction to Ino and Araj
Species and Species type: Human/Mammalian
Age: 24
Homeworld: Earth
Hometown/Country: Ushuaia, Argentine Republic
Military service/rank: Coalition Military Intelligence/Lieutenant Commander
Background: Ino is the eldest daughter of Rajano and Glorinda Esperanta, who are currently high ranking members of the Esperanto Movement. This political organization seeks to install Esperanto (a constructed auxiliary language) as the primary mode of communication for both the Earth and Coalition governments. She has a younger sister named Venka. The Esperanta family is afflicted by a severe case of “Golden Child syndrome.” Venka is, according to her parents, a perfect young woman who is incapable of doing wrong.
Ino is a very intelligent young woman, full of self-doubt sown by her parents. She was taught by her parents that she has constantly failed to measure up to Venka’s physical beauty and intellect. Ino grew to resent her family and left, seeking education and employment far from home. Ino graduated from the University of Buenos Aires and joined the Coalition Navy. After taking the Coalition Aptitude Exam, Ino was offered a post in Coalition Military Intelligence. She became a Tactical Officer.
Ino unexpectedly found fame right at the very beginning of her military service. She was selected to participate in the annual GALEX Exercise, a massive war game carried out by Coalition military forces. During the exercise, Ino was ordered to join the OPFOR, a group of soldiers who role-played the part of the enemy during a simulated battle. The goal of the simulated combat was to test the ability of Coalition super-capital ships to defend against smaller vessels, and OPFOR’s defeat was a foregone conclusion. Ino turned the situation on its head. She used unconventional tactics to create a situation where the Simulation Controller had no choice but to award Ino credit for singlehandedly destroying the UNS Excalibur, the newest and most advanced Battleship in the Coalition Navy. Ino became a minor celebrity on Earth, which put Ino back into unwanted contact with both her family and the political movement they represented. Ino’s fame spread outside of Coalition territory, as the idea of a massive Battleship being ambushed and destroyed by a tiny destroyer is very outrageous. The incident also drew the attention of the Coalition’s enemies, such as the Astral Fellowship.
Ino’s story: At the beginning of the story, Ino is serving as Tactical Officer aboard the Coalition Battleship Marathon during the final days of the Forgotten War. (a large-scale conflict between the Coalition and Fellowship) The Marathon and her escort fleet are travelling to Rally Point Gamma 4, where a strike group is being assembled for the next battle. The Marathon and her fleet travel through a Hyper Relay to shorten the journey. Unfortunately, the Hyper Relay was booby-trapped by the enemy. The Marathon and her escorts are crippled beyond the ability to move or fight. On the other side of the Hyper Relay, the Coalition fleet finds the wreckage of an allied fleet that flew into the same ambush.
Unfortunately, the debris field is located perilously close to the Hyper Relay gate, leaving no room for evasive maneuvers. The already-crippled Coalition fleet meets with disaster. The ships of the escort fleet are badly damaged or outright destroyed by collisions with shipwrecks, while the Marathon itself impacts the derelict hulk of her own sistership Sparta. The collision inflicts catastrophic damage on the Marathon, killing more than half of the crew, including all of the bridge officers, leaving the CIC staff to take command.
As the seniormost surviving Tactical Officer, Ino reluctantly assumes command of the Marathon. All of the surviving crew from the escort fleet abandon their own vessels and join the Marathon crew. Just before starting the long journey back to Coalition territory, Ino’s crew discovers a second group of survivors. Some of the Augments have survived the deadly Fellowship ambush and are attempting to resume their own mission: Augment Commander Rylan Quin has been ordered to escort Astrocreator Azaryn, the Legendary Paragon, out of the war zone and into the safety of Coalition space. He accepts Ino’s offer of aid, and the two crews make their way to Earth together.
Unfortunately, the enemy fleet responsible for the ambush is still nearby... and their commander is unlike any Ino has faced before. Ino has never met this man. She doesn’t even know who he is, but he knows Ino... and he will pose a deeply personal threat to her...
Main Antagonist: Araj Zilfallon
Species and Species type: Desstican/Necroid
Age: 47
Homeworld: Dekronia
Hometown/Country: Tulnui, Immeto Terrestrial Fellowship
Military service/rank: Voidwalkers/Captain
Backstory: Araj is the 116th child of Aramachus Zilfallon, the current Supreme Ruler of the Desstican Astral Fellowship. Growing up amidst the incredible wealth and power of the Zilfallon Dynasty, Araj has been the master of all around him since he was old enough to give orders. He was given an education in Astral Theology as mandated by his father. Like the rest of the ruling Dynasty, Araj became a religious extremist, ruling over the rest of the Desstican people through a hybrid apparatus that fuses organized religion and interstellar government into a single operation. Araj is a strong believer in the concepts of fate and predestination. He will justify his acts of cruelty and self-service as “the will of the cosmos.”
As a young man, Araj developed several “proclivities” that led to him being branded as a deviant by his innumerable siblings. Most notably, Araj became fascinated by the many alien species currently enslaved by the Astral Fellowship. (It is generally thought that the enslaved population outnumbers Desstican people on any given planet in Fellowship territory) Araj devoted himself to the study of non-Desstican lifeforms and the immense transformation they underwent when entering the Chamber of Elevation. (The place where enslaved aliens are forcefully and irrevocably transformed into Necroid lifeforms) Between the ages of 25 and 35, Araj purchased approximately two hundred alien slaves to satisfy his fascination. It is thought that at least fifteen of these enslaved people were Humans abducted from the Borderlands, a region of space where the Astral Fellowship and the Coalition share a disputed and poorly demarcated border.
When he was 42 years old, Araj caused a scandal on Dekronia. He was part of a diplomatic delegation sent to visit the Coalition Embassy in the Desstican capital city of Tulnui. The ceremony was to celebrate the arrival of Human Ambassador Maev Akers. After participating in the formal ceremony, Araj offended the Human delegation by expressing outrage and contempt at the news of a woman being named Humanity’s ambassador to Dekronia. (Women in Desstican society are non-citizens, little more than property of their fathers or husbands) Relations between the Coalition and the Astral Fellowship were already beginning to sour at this point, but the Supreme Ruler was neither ready nor willing to engage in hostilities just yet. Araj was reprimanded by his father and then ordered to commence a new career in the Voidwalkers. (The spaceborne military forces of the Astral Fellowship)
Araj was made an officer as soon as he joined the Voidwalkers. At his father’s insistence, Araj was given command of Coordinated Attack Group 29, a small flotilla of stealth ships roughly analogous to a wolfpack of Cloaked Frigates. Group 29 patrolled the Borderlands on a mission to conduct covert reconnaissance on the Coalition in preparation for an upcoming offensive war against the Coalition. Group 29 used their cloaking technology to penetrate Coalition space on multiple occasions during this time. It is believed that Group 29 facilitated the abduction of roughly 15,000 Coalition citizens during this time, most of whom were pressed into slavery by the Astral Fellowship while a select few were converted into Necroids at the Chamber of Elevation.
Two months before the Forgotten War began, Araj was aboard his flagship, the Cloaked Frigate Cordana, when he was ordered to conduct covert surveillance of the GALEX war game. Araj and his crew witnessed the highly improbable and now-famous victory of the destroyer Defiance over the Battleship Excalibur.
It is thought that this was the moment when Araj first became aware of Ino Esperanta... his now infamous obsession with her may have started at this point as well.
Araj’s story: At the beginning of the story, Araj is still the commander of Group 29, though he aspires to command a larger and more illustrious fleet. Group 29 lost only one vessel over the course of the war and has scored a number of victories, including the wholesale destruction of a transport fleet, which disrupted the Coalition’s efforts to liberate the Augment Homeworld. Araj was also instrumental in the abduction of nearly four million Augments, Humans, Lithoids, and Toxoids, all of whom were either enslaved on Desstican worlds or taken directly to the Chamber of Elevation. After the Voidwalker fleet was definitively defeated at the Battle of Trappist, Araj was ordered to wage a fighting retreat out of Augment territory and back into Fellowship space. He was also instructed to lay traps at Hyper Relays, to catch and destroy Coalition warships as they attempted FTL travel.
The booby traps laid by Group 29 caught two fleets at the Imogen Gate, a Hyper Relay located on the border of Augment-Fellowship space. First, an Augment fleet was attempting to escort Legendary Paragon Astrocreator Azaryn to safety. The fleet was mostly destroyed and Azaryn became stranded. A little less than two days later, a Coalition Battleship and her escorts fell into the same trap. To Araj’s delight, a Human who once captured his attention is aboard said Battleship, ready to become the target of his obsession once more...
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