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Fifnaril

First Lieutenant
4 Badges
Jan 21, 2020
251
138
  • Prison Architect
  • Prison Architect: Psych Ward
  • Island Bound
  • Empire of Sin
Wardens,

We have just released an update with fixes and improvements that we mentioned last week. We appreciate all the feedback we are receiving, and we are still looking into solving more of the issues, and we plan to have another update coming with more fixes and improvements soon!

Thank you for your support!
 
Wardens,

We have just released an update with fixes and improvements that we mentioned last week. We appreciate all the feedback we are receiving, and we are still looking into solving more of the issues, and we plan to have another update coming with more fixes and improvements soon!

Thank you for your support!
issue with the jail doors with the bug fixes that came out resently and taser roll out is still an issue with not being able to be used in staff room
 

Attachments

  • Bella's prison 7.zip
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I feel like this bug fix has messed up a few things.

Now my orderlies are moving around double jail doors & flipping them.

Taser training can’t take place before 6AM, which can be inconvenient depending on your prison regime.

Still got a bug where the criminally insane can’t be paroled. It says they are eligible for parole however none of them apply for the program.
 
Ive been playing the 64gb version as my computer for want of a better word is trash haha. attached are both the things requested! @Fifnaril



the_glasshouse_1.01 pc steam compiled 13:56:07, Feb 10 2021
Steam Breakpad Build Id: 10100
Loading Preferences from C:\Users\JackH\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 0
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
ScreenBorderless [bool] 0
ScreenMonitor [int] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RenderRoomColours [bool] 0
RecentMap [string] 16 orison.prison
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] none
FlashMobYear [int] 0
ArmisticeYear [int] 0
RegistrationShown [bool] 0
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Username [string]
RoomName [string]
Region [string] eu
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
EnabledVBOs [bool] 0
ForumId [int] 0
SteamUser [bool] 0
V2Gui [bool] 1
ZoomToMouse [bool] 1
OneClickRapsheet [bool] 1
ClockType [int] 0
FloorSignMode [int] 1
MotdId [string]
NameInGameHash [string]
LoadCJKFonts [bool] 1
Language [string] english
insaneGauge [bool] 1
DoubleClick [bool] 1
TempInC [bool] 1
PunishmentBySector [bool] 1
HudWaypoints [int] 0
StaffAlerts [bool] 1
ShowAttractScreen [bool] 1
MultiplayerAnalyticsShown [bool] 0
UseThreadedPhotonInterface [bool] 1
SSOContentUnlockMsg [bool] 0
HasViewedLegals [bool] 1
END DataRegistry DUMP:
Suggested resolution : 1366 x 768
WindowManager attempting to create window at 1366x768 fullscreen
OpenGL Vendor : Microsoft Corporation
OpenGL Renderer : GDI Generic
OpenGL Version : 1.1.0
OpenGL GLSL : (null)
Windows 8.1 Per-monitor DPI reported: 96 x 96
OpenGL version not supported, your graphics card may be unsupported or your graphics drivers may be out of date.
Parsing archive main.dat...
Parsing archive at path 'main.dat'
 

Attachments

  • Crash_2021_2_14_18_31_28.dmp
    61,9 KB · Views: 0
Ive been playing the 64gb version as my computer for want of a better word is trash haha. attached are both the things requested! @Fifnaril



the_glasshouse_1.01 pc steam compiled 13:56:07, Feb 10 2021
Steam Breakpad Build Id: 10100
Loading Preferences from C:\Users\JackH\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 0
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
ScreenBorderless [bool] 0
ScreenMonitor [int] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RenderRoomColours [bool] 0
RecentMap [string] 16 orison.prison
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] none
FlashMobYear [int] 0
ArmisticeYear [int] 0
RegistrationShown [bool] 0
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Username [string]
RoomName [string]
Region [string] eu
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
EnabledVBOs [bool] 0
ForumId [int] 0
SteamUser [bool] 0
V2Gui [bool] 1
ZoomToMouse [bool] 1
OneClickRapsheet [bool] 1
ClockType [int] 0
FloorSignMode [int] 1
MotdId [string]
NameInGameHash [string]
LoadCJKFonts [bool] 1
Language [string] english
insaneGauge [bool] 1
DoubleClick [bool] 1
TempInC [bool] 1
PunishmentBySector [bool] 1
HudWaypoints [int] 0
StaffAlerts [bool] 1
ShowAttractScreen [bool] 1
MultiplayerAnalyticsShown [bool] 0
UseThreadedPhotonInterface [bool] 1
SSOContentUnlockMsg [bool] 0
HasViewedLegals [bool] 1
END DataRegistry DUMP:
Suggested resolution : 1366 x 768
WindowManager attempting to create window at 1366x768 fullscreen
OpenGL Vendor : Microsoft Corporation
OpenGL Renderer : GDI Generic
OpenGL Version : 1.1.0
OpenGL GLSL : (null)
Windows 8.1 Per-monitor DPI reported: 96 x 96
OpenGL version not supported, your graphics card may be unsupported or your graphics drivers may be out of date.
Parsing archive main.dat...
Parsing archive at path 'main.dat'
Thank you so much!
 
After this update an error appeared "OpenGL version not supported...". And game now goes like 3fps. Bought the game on February 14 and played for 26 hours, everything was OK. And now I just can't play.
 
After Updating the game today ive got opengl error as above. Before updating the Game was running without any Issue.
In the Glasshouse 1.01-update is there any OpenGl-changes?
 
Last edited:
After Updating the game today ive got opengl error as above. Before updating the Game was running without any Issue.
In the Glasshouse 1.01-update is there any OpenGl-changes?
We have seen some reports regarding issues with OpenGL and we are investigating what can be causing this. We would appreciate if we could have your crash logs. You can find them here:

C:\Users\[USERNAME]\AppData\Local\Introversion\Prison Architect -> There is a file called "debug.txt"

and

\SteamLibrary\steamapps\common\Prison Architect -> there are crash dump files in this format: "Crash_2020_7_8_15_55_17.dmp"
 
We have seen some reports regarding issues with OpenGL and we are investigating what can be causing this. We would appreciate if we could have your crash logs. You can find them here:

C:\Users\[USERNAME]\AppData\Local\Introversion\Prison Architect -> There is a file called "debug.txt"

and

\SteamLibrary\steamapps\common\Prison Architect -> there are crash dump files in this format: "Crash_2020_7_8_15_55_17.dmp"
1613648767520.png

"Сrash" file is missing.
 

Attachments

  • debug.txt
    51,5 KB · Views: 0
I am sorry to say this, but the issue with the doors getting moved and turned just makes this game completely unplayable. Please fix, and maybe put just a tad more effort in testing an update before releasing it?

Thank you.
 
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Its the same error as DrAbuze had posted, i know integrated graphics like Intel HD2000 not the best but before the 1.01 update the game started well.
 

Attachments

  • debug.txt
    5,2 KB · Views: 0
  • 1Like
Reactions:
Put me down for another disappointed customer. We play on PS4 and last year, the game was actually fine!
Returned because of the new DLC, now the "100% class activity" bug keeps us from playing, at all. Please fix.