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u-boat pens would be a wonderful thing!
but maybe we could see a complete overhaul to the "harbour" concept?
something like harbour defences that reflects how good are ships protected from airattacks & maybe even u-boat raids (if they come into play)

and: I would love to see a complete new convoy system with convoyships that are loaded with ress present on the map.
Should include:
The loss of ress when they are sunk
The ress are added to the pool of the receiver when (and if) they arrive ... and not instantanous as it is now
all of this should of course be automatic as it is now - no micromanagment needed.
 
some way to kill CVs. In AOD it's possible to use small, fast, camouflaged big hitting SAGs to close in on CVs and kill them. Thats not possible in CORE. There are no capitals fast enough to gain an advantage and CVs basically always stay out of range due to higher detection -> positioning and slowly sink enemies. Fights of SAGs vs CTFs are usually: SAG tries to get into optimal firing range but can't while CTF keeps damaging SAG. SAG after some time gives up and tries to escape. Same with subs as CVs are the only ships with good enough sub detection to avoid getting in range of the subs (subs really are killers in CORE, no need for anything else if it weren't for the CVs)
Basically its not bad b/c carriers bacame queens of the sea in WW2 but there is always a counter to every weapon. However, as carrier attacks count as sea attack, not air attack, you can't defeat them through AA. In real life carriers would be useless if their planes got shot down by swarms of CL-AAs.
And by the way. Why do DDs have far higher visibility than CLs and even CAs?
 
You just need ships with higher speed than carriers. Battleships are useless against carriers and that's how it should be.
even 25 000t fleet carrier (CV 1938) carriers have maxspeed 20. battlecruisers, heavy cruisers and light cruisers have maxspeed 21. I don't think 1kmh is enough speed advantage to close in 160km or do you suggest to go CV hunting with DDs that have maxspeed 23 (1942 model), high visibility and low seattack and range?
I will experiment a little but I haven't yet found a reliable way to sink CVs except with more CVs and I am open to hear your experience.
 
even 25 000t fleet carrier (CV 1938) carriers have maxspeed 20.

Even that seems slow. For example, HMS Ark Royal had a top speed of 31kn (reference). I've been wondering what the philosophy is behind the lower ship speeds in the game versus reality (I think that applies to both CORE and vanilla).
 
sustained speed vs max speed

I see, I thought it must be something such as that. Does the game automatically calculate a max speed from that? It would be max speed that's important in a combat situation, after all. Or is it just one of those things that's lost as a necessary part of the game's abstraction?
 
is AI spy beheaviuour hard coded or do you have an influence on it in CORE? I think it's broken in single player because AI doesn't counter spy. You can destroy an opponent via smear campaign. I got the US from 1000+ IC to 18(!) via dissent with half the country taken over by partisans. With success chances of 50% it's easy.
 
1. Giving Vichy France cores to mainland France and a option for German player to had the areas back if they join axis
1a. Giving all but the coast back to Vichy: Vichy happy but colonies don't care .
1b. Giving all of mainland France To Vichy: Vichy very happy and possible more loyal colonies or hopping back from Allied France to Vichy France.

I do have a 2nd request but will need to think how to present it in a good way.
 
even 25 000t fleet carrier (CV 1938) carriers have maxspeed 20. battlecruisers, heavy cruisers and light cruisers have maxspeed 21. I don't think 1kmh is enough speed advantage to close in 160km or do you suggest to go CV hunting with DDs that have maxspeed 23 (1942 model), high visibility and low seattack and range?
I will experiment a little but I haven't yet found a reliable way to sink CVs except with more CVs and I am open to hear your experience.

You can easily get to speed 23 with battlecruisers. There are attachments that add +2 speed. Cruisers with speed 23 are also common.
 
You can easily get to speed 23 with battlecruisers. There are attachments that add +2 speed. Cruisers with speed 23 are also common.
are you sure? which country? With Germany I can add 4 attachments to 45.000t BC-10 but they dont add speed, so thats 21 knots for me.
There is one att. for CA-10 that adds +2 speed though.
I liked the camouflage in AOD with the right doctrine.
 
There are several available attachments and the one you can attach by default(the one with the highest model number) is not always the best. You can build the needed attachment separately and then attach it to the ship.
 
There are several available attachments and the one you can attach by default(the one with the highest model number) is not always the best. You can build the needed attachment separately and then attach it to the ship.

oooh. now that's an important info, thanks. I never really had a deeper look at the attachments tab. i assumed that, since DDs have different attachments to choose from already in the flotilla tab, while the other ships don't, that you could only customize DDs
on that account, does that attachment add its effects permanently once you attach it or can you switch as needs present themselves? I tried swithing DD attachments (AWS for something else) on already comissioned DDs and it had no effect on the appropriate values displayed
 
This is strange, if you're correct it must be a bug. You're supposed to only be able to switch attachments when anchored in a naval base, don't know if this is related.
 
i switched it in a naval base, just that the ships were already built, so i figured that ship attachments are handled similarly to ships in the way that ships can't be upgraded, so maybe you can't turn an asw DD into a scout DD (i.e. you can switch attachments but it doesn't have any effect)
 
i switched it in a naval base, just that the ships were already built, so i figured that ship attachments are handled similarly to ships in the way that ships can't be upgraded, so maybe you can't turn an asw DD into a scout DD (i.e. you can switch attachments but it doesn't have any effect)

I think that should work, from a game-engine point of view? I think it would be a bit gamey for most ship attachments though, especially with the way that CORE uses them.