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ptan54 said:
1914-1784 = 130 years

Bit late and ahistorical for Germany wanting to split the United States "historically".

60% of VP territories lost, and so what? The only reason we have a defeat event for Russia is because of massive internal unrest, which cannot be said of the USA. The sheer logistics of ferrying a German army across the Atlantic and the industrial might and population of the US would be incentive enough for a fight to the end for the USA. Besides, VPs are an arbitrary way of deciding victory, as they may not have anything to do with the strategic situation.

If any defeat event is to be written it should feature the loss of a long, long list of key areas. This would of course include virtually both coasts, and all the important hubs in the midwest. Even then, the industrial might of the US is still formidable, and all of mainland America would have to be occupied for defeat to fire. Perhaps that's it - the loss of all of continental US for a defeat to fire.

I'm not sure how much of a Texan and "Confederate" character remained at the start of the 20th century to want secession from the Union. They were generally a lot more racist down south, as seen by the Jim Crow laws, but it wouldnt make much sense for them to put that before their American identity first and foremost, especially when it is the American identity that has been humiliated. If anything, Americans would bond together even more strongly in the face of a militaristic Hun occupier, raping freedom and bayoneting liberty. Southerners they may be, but they are Americans too, and would not take kindly to a splitting of the nation by pickelhaube wearing conquerors.

Since you are the one clamouring most loudly for such an event, perhaps you'd be kind enough to code it for us?

Any comments Allenby and Shadowknight?
I concur with patch and Allenby. I just didn't speak up because it might be seen as bias upon my part.
 
Should we have a defeat for Japan if they are with the Central powers?


I´d imagine almost the same deal, only south sakhalin and kurils to Russia, Korea as a russian puppet plus that Okinawa and the Bonins go to Britain...
 
Since the US don't get a defeat event, what about a modified UK defeat event? (like I originally intended, but since I worte US instead of UK, this discussion went into a wrong direction from the start on :D )

The suggestion is to split up the UK empire historically, granting independence to India, Australia, Canada etc.
 
MegaPIMP said:
Tell me...is there a time limit on any of the peace events?
Just wondered if they still work after the game "ends"(1933 to be exact).

No, they can only trigger between january 1914 and january 1925, but you can of course change this...
 
Yesterday, I played Russia and was rather sucessful with her. I managed to hold all but 3 provinces in Poland and took Königsberg and Memel while defeating any attack attempt by Germany or Austro-Hungary. I even managed to free some 27 Divisions to overrun the Ottoman Empire and help Italy to stay in the war after she lost her nothern provinces and fortified her troops in the mountains north of Rome.

Since my troops weren't doing their job really bad, I was somewhat surprised when the revolution came. It seems to me that the russian revolution is somewhat inevitable and that seems unfair to me especially when I wasn't even remotely loosing the war.

Then I don't understand why dissent should rise 10% when I'm DoWing the former parts of Russia to get them back, eg Finland, Georgia etc.

I also saw some rediculous numbers of German divisions doing literaly nothing about a British raid on Lille with 12 divisions. The Germans had around 235 Divisions (!) in the surrounding areas and were pretty content to do nothing.

Germany had close to 500 Land Divisions in late 1918, which is really ridiculous. They don't seem too eager to research either, same for AH, so I was actually much better when it came to quality of troops :eek: I also lets me conclude that the AI doesn't really have to manage her manpower, but gets her men out of nowhere.

For some weird reason, Germany declared war on Denmark and Norway, which lets me suspect that Operation Weserübung is somewhere hardcoded with 1.06, while she is obviously not bound to actually attempt an invasion anywhere, not even in Britain, even if she has the better part of 500 Divisions right at the channel.

Japan seems pretty happy about building Transports. I saw a bunch of the with 2 CA (must have been a AI mistake :D ) just north of Denmark. I think it was about 60+ Transports without troops onboard. Somebody please tell the Japs the TPs aren't one use only ;)
 
Since the russian Revolution is connected with the day of defeat, I felt it was rightly posted here. The general comments just came along.
 
Baltasar said:
Since my troops weren't doing their job really bad, I was somewhat surprised when the revolution came. It seems to me that the russian revolution is somewhat inevitable and that seems unfair to me especially when I wasn't even remotely loosing the war.
It's true that we decided to make the Russian Revolution quite likely to occur - although it's certainly not inevitable - for gameplay reasons. What would be the fun of a WW1 game without the Red Menace appearing in the East?

However, I think it's justifiable in historical terms. Russia was already a powederkeg waiting to explode in 1914. Even more importantly, the Russian people did not revolt because their armies were losing. They revolted because the strain of mobilising and maintaining millions of men in the field put an intolerable strain on Russia's creaking infrastructure and economy.

The people who were supposed to be maintaining the railways were called up into the army; so all the trains broke down; so there was no food being transported to the cities; and so the people began to riot. The army refused to suppress the rioters and instead joined them. The government fell. In the disorder, peasants began sezing land from the landowners and Church, and the Russian soldiers - most of whom were peasants themselves - didn't want to lose out, and so deserted from their units and went home to grab land for themselves.

Frankly, I can't see this happening any differently whether the Russian armies are on the defensive in Minsk or attacking in Kõnigsberg... they're still an intolerable burden on the Tsarist economy. In short, Russia has to win the war by 1916, or face revolution. It can be done... I've proved it. :)

Then I don't understand why dissent should rise 10% when I'm DoWing the former parts of Russia to get them back, eg Finland, Georgia etc.
Are you playing as the Soviets at this stage? Do you have national claims over the provinces you attacked? As good Communists, you should be recognising the equal rights of your fellow proletarians in the former Russian empire, not attmpting to recreate a bourgeois-imperialist empire over them...

I also saw some rediculous numbers of German divisions doing literaly nothing about a British raid on Lille with 12 divisions. The Germans had around 235 Divisions (!) in the surrounding areas and were pretty content to do nothing.
What was the fortification level in Lille? We introduced the Trench warfare events in order to stop the AI attacking, because it's unwilling to attack provinces with high fortification levels.
 
Baltasar said:
I also saw some rediculous numbers of German divisions doing literaly nothing about a British raid on Lille with 12 divisions. The Germans had around 235 Divisions (!) in the surrounding areas and were pretty content to do nothing.

Would I be right in saying that these troops were based in Belgium?
 
What was the fortification level in Lille? We introduced the Trench warfare events in order to stop the AI attacking, because it's unwilling to attack provinces with high fortification levels.
Fortification was 0 in both land and sea fortifications.
 
That's not the notorious 'AI falls asleep' problem, is it? I don't know if it affects HoI specifically, but I know people have commented on it on Paradox games in the past. Sometimes the AI seems to become inactive, and you have to save-and-reload the game to get anything to happen...
 
StephenT said:
That's not the notorious 'AI falls asleep' problem, is it? I don't know if it affects HoI specifically, but I know people have commented on it on Paradox games in the past. Sometimes the AI seems to become inactive, and you have to save-and-reload the game to get anything to happen...
yeah that happens quite a bit. I recall someone recommending that you do it every hour to hour and a half to prevent a sleeping AI.
 
Can anyone verify whether the AI does become more active upon reloading after it starts to stack trillions of men in one city? Because if it is the case that it does this, then we ought to write some warning in the readme.
 
Happens all the time Allenby. Regular HOI, HOI with the CORE mod, TGW, etc. Just a by-product of Paradox games that the AI falls asleep.