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Mithelemir

Second Lieutenant
25 Badges
Jan 21, 2011
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I just got to the new and "improved", post-patch version of the Wrath of Caradoc quest and I have to say that I am outright disgusted with the change that has been made to it.

Evidently the newly gimped Caradoc can now be defeated in duel by any of my nights, no matter how weak they are. I must ask here just how degenerated does NeoCore think its player base to be, if the company feels a need to actually nerf the already simpleton quests even further!?

Please, in the future at least make me send a hero who is holding his sword by the right end.
 
Wow, that is a staggering amount of rage at such a small thing.

This game was dead until they picked it up.
 
Wow, that is a staggering amount of rage at such a small thing.

This game was dead until they picked it up.

Lol, good response!

Yes, it seems so. Yet the reason I particularly found this irritating (and decided to endulge the path of the rant) is because there are bugs in the game that have not been addressed for a year-and-a-half. Instead of fixing them, the poor programmers are told to implement "game-balancing" schemes, which only end up breaking what worked perfectly fine. I see this over and over in the gaming world and am yet to hear one rational explanation on the topic...

I mean, for Pete's sake, I sent a knight with a Strength of 6 and beat up on Caradoc...Why on earth was he modified from a real challenge into a genetic defect? Please, somebody explain to me why time was actually wasted on changing the game code surrounding this? Is it because the players are perceived to be so dumb that they cannot quest their way out of wet paper bags? What? What happened that caused this perfectly well working speck of plot to take priority over real bugs that have been plaguing this game ever since it was released in 2009?
 
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There was a lot of complaining about the difficulty of the original campaign.. by players. While I enjoyed such difficulty (for the most part), many of them were quitting because they hit a wall. I've had the exact same experience with Hannibal: Rome & Carthage from Matrix regarding the game being challenging and new players becoming frustrated at getting beat and giving up early.

We're in a minority of the player base, it seems. I'd rather have bug fixes, too - if I could even get those right now.
 
Wrath of Caradoc is how you ally with Saxons, no? It's very possible to not have any high fight champions by that point, my last playthrough I had 3 sages and 3 warlords only (dropped Alymere so I could get Morold).

Granted I allied with Wales but it's possible you don't have a 6+ fight champ and then that part of the campaign is locked out.
 
Also I don't know what long list of bugs are plaguing you guys, I have probably put between 50-100 hours on 3+ complete restarts and the only bugs I've encountered are archers being sticky in combat (and only legitimately once, the other time I realized I had a heavy stack mixed in that control group), and one time somehow a heavy inf unit lost one of its levelup points (surprised it doesn't do a check on load). That's seriously it.
 
Well, there are also bugs that will eat unspent ability/skill points, bugs that will break provinces (I actually managed to completely depopulate a province, it never recovered), mis-typed tooltips that give you the impression that a skill does something completely different than what it actually does. I chuckle every time I get an invitation to a welsh lord's manor, and the mission is right in the heart of Saxon territory.

I can go on...

Regarding Caradoc, that seems like a petty thing to argue about, especially since doing the Caradoc mission line is necessary to ally with the Saxons. Still, intentionally failing it is actually a good idea since you can get a lot of righteous points for doing so.
 
Lol, good response!

Yes, it seems so. Yet the reason I particularly found this irritating (and decided to endulge the path of the rant) is because there are bugs in the game that have not been addressed for a year-and-a-half. Instead of fixing them, the poor programmers are told to implement "game-balancing" schemes, which only end up breaking what worked perfectly fine. I see this over and over in the gaming world and am yet to hear one rational explanation on the topic...

I mean, for Pete's sake, I sent a knight with a Strength of 6 and beat up on Caradoc...Why on earth was he modified from a real challenge into a genetic defect? Please, somebody explain to me why time was actually wasted on changing the game code surrounding this? Is it because the players are perceived to be so dumb that they cannot quest their way out of wet paper bags? What? What happened that caused this perfectly well working speck of plot to take priority over real bugs that have been plaguing this game ever since it was released in 2009?

Whilst I agree that Caradoc shoudl be, and I think used to be, much harder to duel, I suspect this was downgraded deliberately and with good reason. For many people new ot the game this might be something they mess up. It is story critical to complete that quest for Chritians is it not?
 
There haven’t been any changes to the Wrath of Caradoc quest. Just to make sure, I tried it with my weakest hero (Sir Lucan, 3 fight) and Caradoc won the duel. Mithelemir, we have always tried to solve the problems that you reported and in the future we will answer all of your questions as we did it in the past, so please don’t be so offensive with us.
 
There haven’t been any changes to the Wrath of Caradoc quest. Just to make sure, I tried it with my weakest hero (Sir Lucan, 3 fight) and Caradoc won the duel. Mithelemir, we have always tried to solve the problems that you reported and in the future we will answer all of your questions as we did it in the past, so please don’t be so offensive with us.

I apologize, L_N,

Since you say that the quest should remain unchanged, I am not sure what is causing the problem with my game. I've started a new campaign and will test this again. Sorry about the upheaval.
 
Quote Originally Posted by Linda_Neocore View Post
There haven’t been any changes to the Wrath of Caradoc quest. Just to make sure, I tried it with my weakest hero (Sir Lucan, 3 fight) and Caradoc won the duel. Mithelemir, we have always tried to solve the problems that you reported and in the future we will answer all of your questions as we did it in the past, so please don’t be so offensive with us.

I apologize, L_N,

Since you say that the quest should remain unchanged, I am not sure what is causing the problem with my game. I've started a new campaign and will test this again. Sorry about the upheaval.

While I repeat my apology for any crass statements, my findings hold, however. Last night I did the Wrath of Caradoc quest with Dagonet (Strength 5)and defeated Caradoc in a duel. However, my archive file which I loaded, clearly shows Sir Bedivere at Strength 9 when he was defeated in a duel with Caradoc on April 27 (file creation date). Hence, your information that there "haven't been any changes to the Wrath of Caradoc quest" is simply incorrect. Possibly the nerf was done inadvertently, but it was done nonetheless.

This argument aside, if quests in general simply were scaled up according to the difficulty of play, then players would deal with more appropriate difficulty challenges to suit their gaming preferences.
 
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