- 1 on time reduction for 10v10s
game is built for 40 minutes
If it was a "balance thing" because Allies rarely win, or if that's the feeling, income should have been set to high - which I would never want to see happen. This would have given the allies all the chance to overwhelm the Axis in the A/B phases and most likely ended the game in conquest, or given such a high +income on destruction from map control. C phase would have been over already, no matter how many units are brought out.
Reducing the time in the game makes most, if not all of C phase useless, because of the time it takes for units to get to the fight or set up.
I need to ask what was the point here? Was it because people are dropping?
Seriously, why?
to note - I am speaking from experience when I bring these things up. 861 multiplayer games, 63.3% win since actual release. Not counting beta or VIP beta.