• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
So, the 2inch (POS) mortar carrier, can anyone enlighten me as to why it didn't get a price buff?

Is it really so amazingly over performing relative to other mortars of the same caliber that it needs to be disgustingly overpriced still?

It's intentionally terrible to make the factions stuck with it weak at infantry combat.

I don't agree with this- I don't think that pricing like that is the way to accomplish that, myself, but that's the why of it.
 
The only time I use a 2in carrier is for fast moving assaults where I need direct, close, smoke cover on the move. Otherwise it's pretty useless and even then, kinda wasted.
 
I was physically away from the studio for two weeks and a half which covered most of your tests' period with no communication with the team, and only found out about the patch log as it is now when I returned. You may have noticed I didn't post there after the second day, if I recall.
So, I'm afraid you misunderstood FLX ... or he used me as a scapegoat in my absence. :)

What is it I am supposed to have nerfed, buffed, or made my way anyhow?

Liddel copy from our forums, sins u asked for it anyway.. After 4 pages of proposels and discussion this, as an exampel, was set as what we wantet to test for 17.SS from FLX:


I'll ask Mat if he has no problem with that in a realistic point of view but here is what I propose :
(imagen 5 points here all about the stug, dont wanne get trubble leaking it)

Other :
( and 2 points here about arty nerfs)

If this is what FLX proposed, pls enlighten us witch internal person of power said no and implementet its owen crap instead? Without even giving us a test version of it to see if it works. Instead we got this retarded 'stugs takes the shots while marder snipes' crap.. which we alredy discussed and dismissed cause its totaly unrealistig in competetiv gameplay..


Oh btw, it looks awsome to hear ur away from office for 1.5 weaks.. the game runs so well its fine i guess
 
Huh... I don't get all the hate against Madmat, when I have doubts wether a change would go against realism I ask his opinion.
So yeah he is a bit of a game designer's dream crusher but he is a necessary evil if we want to keep the game realistic :p

(And taking vacation is a right in France)
 
Last edited:
Huh... I don't get all the hate against Madmat, when I have doubts wether a change would go against realism I ask his opinion.
So yeah he is a bit of a game designer's dream crusher but he is a necessary evil if we want to keep the game realistic :p

(And taking vacation is a right in France)
Is making the 2 inch mortar carrier horribly overpriced relative to other similar caliber mortars a realism issue then?
 
3ad and guards got overhauled dont know why other decks would need big changes

I don't think others need any overhauls either. But if you played the game yesterday, I wouldn't expect these tweaks to have major impact if you play today. Sure it's nice to save 5 or 10 points here or there but it's still the same game and gameplay.

The game shouldn't (and doesn't) 'feel different' after a balance patch like this, at least not for most levels of play.

Now if they came out and restricted off-map assets to 2 or 3 at a time and/or greatly increased the time on target for artillery or something, THEN you might see a fairly large impact on the way the game 'feels'. But I wouldn't expect (or necessarily want) changes of that impact at this point.
 
Oh btw, it looks awsome to hear ur away from office for 1.5 weaks.. the game runs so well its fine i guess
"Two weeks and a half" = 2.5 weeks. Your rant would have been 1,6 times more hard-hitting then ...

But I'm confused: do I kill the game by my mere presence or does it suffer from my "running away"? Please pick a side ... :confused:

Huh... I don't get all the hate against Madmat
Don't try pretending to defend me, you devious Tormund mini-me, and confess your sins: you've used me as a scapegoat as soon as I've turned around and walk away! :mad:
 
Last edited:
I would venture to say, off map artillery is now overly effective in 10v10s. Off map is an area denial tool and when you lose control of your units it takes a certain amount of time to regain control if you haven't completely lost them already. Now, we have less time to reorganize and attack, since a player only needs to worry about suppression for 30 minutes. That last 10 minutes allowed for peoples decks and units to become exhausted. Now, all someone needs to do is keep off map going for 10 minutes in C phase, especially on a conquest game. It gives no time to counter and no time to organize.

You don't need to manage your shots as much, since the time they need to be used is less as well, yet you have the same amount of shots.

This change to a game mode really make the game unbalanced in ways that I feel were not accurately predicted, and I do venture to use unbalanced when speaking about large games. This game was balanced around 40 minutes of game play, at least that has been the standard since release. Please revert this change as soon as you can, thank you.

-- It would be nice to have some representation for large games when it comes to balance patches. I am not asking for balanced 10v10 decks, I am asking for representation when it comes to change things specifically for 10v10 - like game time, maps and whatever else.
 
Last edited:
Look i think that there has been quite an AT gun power creep going lately. With all the new veteran/elite at guns on allied side.

If it was me then i would seriously reduce veteran/elite at guns in all divisions including the unblessed scottish deck which is veteran upon a veteran upon a veteran at gun. Gameplay has reverted to bush hiding and slow infantry grind. No tank attacks. Err i meant no axis tank attacks.

To be fair it also seems that the marshalls like to play allied more then they like to play axis hence the huge allied buffs every patch. RIP balance. I call it marshall mafia.
 
Last edited:
It´s quite funny the diffrence perspective on vaccation. Im from Sweden, so a two and half week vaccation is nothing, our unions would argue that its to short. If you dont take at least 3(or really 4) weeks you havent rested! I hope you had a good time on your vaccation and continue to communicate. What do you developers think is the most needed change to next patch?
 
I was physically away from the studio for two weeks and a half which covered most of your tests' period with no communication with the team,

(And taking vacation is a right in France)

Maybe you guys should consider postponing your summer vacations after releasing a game that was in desperate need of help. If you are unwilling to do that, maybe wait and release the game after your vacations?

The people who buy your games are only going to give you so many chances, you shouldn't squander them.
 
It´s quite funny the diffrence perspective on vaccation. Im from Sweden, so a two and half week vaccation is nothing, our unions would argue that its to short. If you dont take at least 3(or really 4) weeks you havent rested! I hope you had a good time on your vaccation and continue to communicate. What do you developers think is the most needed change to next patch?

I live in the United States, vacation here is not a right, it is a benefit you contractually negotiate with your employer, same goes for paid/sick leave etc. It's also within our work culture that you don't take frequent or long vacations while your business endeavor is struggling, in the same way that you don't take a 3 week long vacation from school when your grades are slipping. Some may call this worker abuse, I call this maximizing competitiveness and efficiency. I cannot fathom having the balance dev take a 2 week vacation after a game release, then having MadMat take a 2 week and a half vacation himself with the playerbase struggling as much as it is right now.

Pointing out that vacation is a "right" in France doesn't really help the situation much more.

That being said, I'm glad to see this division patch and I'm even more excited to see that more is coming, some divisions really suffered from very weak early game AT (especially 352nd infantry) and I'm glad to see this addressed, I still think more needs to be done but I'm more confident this will happen in due time.
 
Are you really people flaming the devs and their country habits this way?
Even for me, there are game design, balance and decisions i am not agreeing with Eugen, but your behaviour is rather shameful.

but why work on the game if u can go on vacation.. its ther french right to do so, so thers litterly nothing they can do aganst it~

No comment.
 
No wonder Eugen doesn't talk much. The patch has been out for 9 hours and everyone is an expert. I see a ton of whining about why the patch isn't how you or others suggested it.

Funny I thought paradox was publishing, therefore funding this game and your advice in super secret patch is just advice. Maybe you should play it. Sorry that 116th is RIPperoni. Play the 8 other axis divisions.

Who cares if MadMat did something you disagree with. Oh well, I guess he is secretly trying to ruin his game and therefore risk his job. I don't like the timeframe of French holidays but that's just how it works. If you don't like it play something else. Go play CoH2 because SEGA is totally supporting that game.

Hahaha.

Further point: stop arguing for true historical accuracy. Game balance takes priority. 76mm Sherman gets to be 1200m. Why? Balance. Sure we can make the stug IV and JPIV the same 1200m. Realism right? Cool. No airforce tab for Axis. Tiger tanks have a 20% chance of breakdowns. Allies get immediate numbers advantage and artillery advantage, overwhelmingly so. Realistic enough? Having fun yet?
 
Last edited:
I've seen plenty of AAA games fall positively silent for a couple of months right after release without any updates or communication beyond some PR activity. So I have no idea how people can get their knickers in a bunch over a few weeks vacation at any time. It's like they don't actually play games much or something.

Looking forward to the upcoming statement. In the meantime I'll be enjoying the game.
 
Last edited:
I don't think others need any overhauls either. But if you played the game yesterday, I wouldn't expect these tweaks to have major impact if you play today. Sure it's nice to save 5 or 10 points here or there but it's still the same game and gameplay.

The game shouldn't (and doesn't) 'feel different' after a balance patch like this, at least not for most levels of play.

Now if they came out and restricted off-map assets to 2 or 3 at a time and/or greatly increased the time on target for artillery or something, THEN you might see a fairly large impact on the way the game 'feels'. But I wouldn't expect (or necessarily want) changes of that impact at this point.

Pretty much the same as before except in 10vs10, these 10 min reduction change everything. And in a bad way imo. It's all about constant arty in all phases and offmap preventing you from doing anything in phase C, it results in more static games in the end as armor is less useful and you don't have enough time to make it work. You also are not able to bring anything in the field from the costly units you've at your disposal in late game. You have units you canno't bring.
It definitely is less enjoyable than before, you feel the decks are not designed to fit in the time you're given. Consequently, each mistake, every unit you loose has much more effect on the overall game.
It's simple, i did two 10vs10 this evening, i did win them both but i was bored as never before and i know i'll stop to play this mode if it stays in its current state. It's a shame actually, the game was more fun before with much more possibilities. Maybe it needed some 10vs10 balancing only but surely not a time cut with no deck overhaul.
 
When you say 10v10, are you talking about the Sword map or the 4v4 maps? The latter I could see being subject to arty/offboard spam but to me, that goes with the choice to play under those conditions (ie, way too many points/players per frontage).
 
Looks like a great update to a great game. Too bad all the forumites are always so salty.