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Education? Intelligence? :rolleyes:

It's all about interests. This is a long term game, we have to take care of the rest just to tie them to a Eu2 game that longs months. It's like Capitalism, it works because individuals do have a same quest, long term playing in this case (earning money for Cap). Of course it's imperfect as well and it needs to improve. Those who played 1.05 Eu2 knows the changes in this forum, and I have to say Eu2 was a "same group" game evolving to an elite organized community game. I'll not tell here what was good or bad in those states, it's off topic ;)
 
hehe, ohh, why not?

Doom2 was my first MP game, then a large list after it :p
 
Duke Nukem and Blood brought me into the gore, ehm sorry, MP scene....:D.
 
As a part of the younger generation ;), I started MP online with Half-Life and later some of its mods... I tried to play strategy games like CC3 a bit but our router was messed up and the firewall wouldn't turn off.
 
-zag- said:
First of all I do not claim any of this to be true or statistical proven. There are offcourse always exceptions on both sides.It´s just my personal view of the EU II community.

Though I´m newbie in the EU II mp, I´m not a newbie in mp in general. My mp gaming experience´s started with Starcrafts era and have successfully continued since...( yes ppl, I might be to old to keep playing games) :)
Anyhow, since those days I´ve been playing various of games and ppl and my general feeling are that the players "here" is much more mature, helpful and pretty overseeing with you beeing a newbie and such. In some games phrases like "f*cking noob" etc are fairly common.(
-zag-

yes i think you're right. i've already posted here, since i know this forum, some stupid question, but already i received a good and correct response.

thanks to all.
 
Slargos said:
Every time I hear tonio talking about numbers, I get the Teddybears Stockholm song "We are the robots" in my head. :D

We are the robots! Ding Ding Ding Dong!
We are the robots! Ding Ding Ding Dong!
We are the robots! Ding Ding Ding Dong!
We are the robots! Ding Ding Ding Dong!
We are the robots! Ding Ding Ding Dong!

Souds like thy're covernig Kraftwerk's 'Robots'
 
Tonioz said:
EU2 gives you impression by overview. At Starcraft you can plan every further step, because there are no unknown factors. You can judje by effectiveness of every unit by cost/building time comparing together with speed, attack/defence. Once you make investigation you`ll start to find ideal combination. The rest skill of the top player is Quake ability - be able to produce as much possible click as possible, like in Quake-type games. I remember that Starcraft players rated themselves by this value. I refuced to play SC outside buddies because i have no interest to convert the strategic game to the shooting game (which i`m not fan of :) ).
Are there unknown factors in Europa II, engine-wise? Or is it that there are too many factors to calculate them continiously, thus leaving the ingame decisions to intuition?
 
DarthMaur said:
Are there unknown factors in Europa II, engine-wise? Or is it that there are too many factors to calculate them continiously, thus leaving the ingame decisions to intuition?

There are many unknown factors based on random engine in Europe. And talking closer to neighbor games even (not meaning SC) - biggest difference of EU2 from HoI or Vicky even is trade engine, which gives big variety of combinations, so it is less predicted from starting scenario settings.