The Last Great Huzzah! Friday Game
I'm thinking of starting a friday game which will act as quite possibly my last EU2 Multiplayer game before immigrating to EU3 Multiplayer.
It will be the 1419 Watk scenario, standard rules but with some differences.
Culture/Core Claiming:
You need 65% of the provences to claim your first 2 cultures, on the condition it is connected via land to your capitol and have held it for at least 40 years, but when you officially ingame "claim" your culture any nation can challenge you to prevent for for a period of 10 years from claiming the culture as your own. After the first 2 it will require +10% per culture claimed, so your third wil be 75, 4th 85, 5th 95 and all others after that 100%. with anyone able to challenge you each time and each culture after your second will require high centralization.
Cores require that the 75% culture has been held for at least 50 years, also on the condition it is conected via land to your capitol and have a centralization of 8.
Notice an exception are Island nations and Denmark. And island nation can claim 2 colonial cultures a slongas they hold 100% of the provs of that culture but no cores since they are overseas.
Standard Manufactury edit/moving rules except that at a cost of 25% war score you can demand a manfactory which will be via edit moved to a provence in your national territories of your choice. However you can't take say 3 provences with manus and move them. See how this balances out?
Basically you can demand manus in a war but at a high WS, if you take provinces with manus to get around this, it wont work because yuo cant move the manus to more important national provinces.
The Culture claiming rule provides a balance as well, I've seen alot of games where England, Portugal, Spain become uber power with their over seas colonies while larger land based empires are disadvantaged from being horrid at trade and usually have horrid MI the entire game.
So you can be a small island nation and dominate several CoT's but you can still be counter balanced by soem fairly large empires.
Also, the map will be edited to provide historical balance to central/east asian nations and to Europe, I wish to raise fortification levels in Europe to more accurately reflect the staticness of European warfare.
There will be random leaders provided, I'm gonna ask Tonio to help out in regards I'm thinking random generals/admirals can be determinable by polcies example a heavy land/quality nation will get obviously more generals but also GOOD generals while a nation with say quantity over quality will get crappier random generals more often.
Edit Rules:
You can when at peace at a cost of 3 stab move your capitol to a core/same culture provence.
I wanna make this an uber game, the best game of eu2 ever before moving on to EU3.
So request your top 3 choices.
Moscovy
China
England
Let the fighting for first picks Begin, I'll be GM, I'll be choosing a coGM based on the most experianced player who signs up. Also to up the ante I want all European spots filled before getting asian nations.
EDIT: Okay Timmies and Japan while recieving edits to reflect historical accuracy will probly not be played I aim to have every single european nationed filled first only if we have extra players interested will I consider making them playable.
The Last Great Huzzah!
Game day: Fridays, Febuary 2nd first session.
Timeslot: 16:00-20:00 CET
Requirements: WatK3v1 mod. If you don't have it, download it here and extract it to a backup copy of a clean 1.09 eu2 install.
Scenario Watk with Egos Mod.
link:http://rapidshare.com/files/16674540/UMP_update1.rar.html
Stats:
Stats
AAR: Here
-----------------------------------
Random leader settings:
n/a
General game Settings
Have fun. And play dirty.
Rules:
The following is forbidden. The list is probably not complete.
The following is allowed:
GM: Sid Meier icq: 205-365-489
Host: Sid Meier Aka Vlad
Roster
*Iffy nations that I'm not going to require to be played for the first session, Japan would need MAJOR edits to approch its historical economic power relative to Europan Power and would need a conquistadore/explorer to have any hope of expansion. Venice I fear would get its ass kicked by OE and Hab and France and will really make any player sad and the Timmurids (especially if played by Ego) would give Russia a really hard time.
**Does a game with BOTH nations make any rational sense?
I'm thinking of starting a friday game which will act as quite possibly my last EU2 Multiplayer game before immigrating to EU3 Multiplayer.
It will be the 1419 Watk scenario, standard rules but with some differences.
Culture/Core Claiming:
You need 65% of the provences to claim your first 2 cultures, on the condition it is connected via land to your capitol and have held it for at least 40 years, but when you officially ingame "claim" your culture any nation can challenge you to prevent for for a period of 10 years from claiming the culture as your own. After the first 2 it will require +10% per culture claimed, so your third wil be 75, 4th 85, 5th 95 and all others after that 100%. with anyone able to challenge you each time and each culture after your second will require high centralization.
Cores require that the 75% culture has been held for at least 50 years, also on the condition it is conected via land to your capitol and have a centralization of 8.
Notice an exception are Island nations and Denmark. And island nation can claim 2 colonial cultures a slongas they hold 100% of the provs of that culture but no cores since they are overseas.
Standard Manufactury edit/moving rules except that at a cost of 25% war score you can demand a manfactory which will be via edit moved to a provence in your national territories of your choice. However you can't take say 3 provences with manus and move them. See how this balances out?
Basically you can demand manus in a war but at a high WS, if you take provinces with manus to get around this, it wont work because yuo cant move the manus to more important national provinces.
The Culture claiming rule provides a balance as well, I've seen alot of games where England, Portugal, Spain become uber power with their over seas colonies while larger land based empires are disadvantaged from being horrid at trade and usually have horrid MI the entire game.
So you can be a small island nation and dominate several CoT's but you can still be counter balanced by soem fairly large empires.
Also, the map will be edited to provide historical balance to central/east asian nations and to Europe, I wish to raise fortification levels in Europe to more accurately reflect the staticness of European warfare.
There will be random leaders provided, I'm gonna ask Tonio to help out in regards I'm thinking random generals/admirals can be determinable by polcies example a heavy land/quality nation will get obviously more generals but also GOOD generals while a nation with say quantity over quality will get crappier random generals more often.
Edit Rules:
You can when at peace at a cost of 3 stab move your capitol to a core/same culture provence.
I wanna make this an uber game, the best game of eu2 ever before moving on to EU3.
So request your top 3 choices.
Moscovy
China
England
Let the fighting for first picks Begin, I'll be GM, I'll be choosing a coGM based on the most experianced player who signs up. Also to up the ante I want all European spots filled before getting asian nations.
EDIT: Okay Timmies and Japan while recieving edits to reflect historical accuracy will probly not be played I aim to have every single european nationed filled first only if we have extra players interested will I consider making them playable.
The Last Great Huzzah!
Game day: Fridays, Febuary 2nd first session.
Timeslot: 16:00-20:00 CET
Requirements: WatK3v1 mod. If you don't have it, download it here and extract it to a backup copy of a clean 1.09 eu2 install.
Scenario Watk with Egos Mod.
link:http://rapidshare.com/files/16674540/UMP_update1.rar.html
Stats:
Stats
AAR: Here
-----------------------------------
Random leader settings:
n/a
General game Settings
Have fun. And play dirty.
Rules:
- Obey the GM. He is your God-Emperor.
- The GM is responsible for all edits or delagation of them.
- The "Custom" flair rules or customizable, meaning that the campaign may be tweaked with prior notice wth the affect only taking place the session after.
- The GM reserves the right to edit out the effect of a bug, when he thinks this is necessary. See rule 1.
- There's a stab hit rule to prevent eternal wars:
- If you have been at war for 6 years or more with another nation
- and that nations sends you a stabhitting peaceoffer
- and you are at stab -3
- and the peace offer is based upon a warscore of -99 for you,
then you must accept the stab hit peace offer.
- **After each session I will edit out the vassals of each nation with centralization below level '8' and a maximum manpower pool of at least '50'. This way, high manpower nations will not profit too much from the manpower bug. You have always Ten years the time to diplo-annex though.
- Naval nations (nations with the land/naval slider below 5) aren't allowed to sign TA's with other human played naval nations. This to break the traditional trade blocks and promote trade wars.
- In 1575 and 1650 I will edit in 1% inflation for each 3 gold mine you own outside Europe. TP's count too.
- Prussia will be created no matter what. If someone else (like Poland) will take the Prussia province, Prussia will still be created
- Everyone who will be on time for the session will get a cookie for the next session. You can choose between 1% deflation, a scaled stategift or -3 badboy. But you must post request in AAR thread.
- If you get vassalised by a human player you must stay that way for 20 years, unless the overlord chooses to break it. After 20 years the vassal can break vassalage, the overlord can then choose to attack them after that again or let them go.
As a vassal :- You cannot enter any other alliance than that of your overlord.
- You must accept a proposal of TA/MA from your overlord.
- You are not allowed to start any wars without permission of your overlord
- You are *not* required to dow someone at the command of your overlord, send him cash at his command or generally help your overlord if *he* is the agressor in a war.
- Using certain exploits is forbidden. See below for more details:
The following is forbidden. The list is probably not complete.
- Breaking truces if provinces were exchanged.
- Releasing one or more vassals during wartime, to hinder an enemy.
- Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
- Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exception is using lag diplomats to send cash).
- Declaring a 'fake' war on a country, with the aim to:
- Increase the stability of the nation you declare war on.
- Change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
- Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
- Converting from Catholiscism to either Counter-reformed-Catholicism or Protestantism and then switching back to Catholiscism before the Edict of Tolerance.
- Trading maps with the AI.
- Sending loans to the AI.
- Signing a peace deal with the AI, that bankrupts it in the same day.
- Breaking a truce, except when the truce is a result of a province swap deal in game. You are not allowed to dow AI alliance members of someone you have a truce with.
The following is allowed:
- Not leaving a human alliance, despite the alliance leader asking you to do so.
- Landing armies in the port of a country you are in war with, because you still have Military Access.
- Sacking capitals for maps
- Stealing sieges
GM: Sid Meier icq: 205-365-489
Host: Sid Meier Aka Vlad
Roster
Code:
[b]Country Name ICQ[/b]
---------------------------------------------------------
England: Ego
Spain: Skina
Portugal: Gamlan 303-119-418
Neatherlands:
Brandenburg: Alek 206-522-909
Austria: Bulldozer/Uldrer 71996456
Moscovy/Russia: Sid Meier 205-365-489
Ottoman Empire: Joohoo 298342882
Venice*: MadMax
Persia*: Dr. Bob(?) 278-543-055
Sweden or Denmark**: Gollevainen
Poland: Stepal
Japan*:
*Iffy nations that I'm not going to require to be played for the first session, Japan would need MAJOR edits to approch its historical economic power relative to Europan Power and would need a conquistadore/explorer to have any hope of expansion. Venice I fear would get its ass kicked by OE and Hab and France and will really make any player sad and the Timmurids (especially if played by Ego) would give Russia a really hard time.
**Does a game with BOTH nations make any rational sense?
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