I will change the events to (hopefully) fix this problem.
But for now I present:
Code:
THE GAGA TECH MOD
Version 1.3
May 2010
by GAGA Extrem
I have spend my whole free time on friday, saturday and sunday, but imo it was totally worth it. Just look at the huge list of items balanced and fixed:
(DL Link added on page one!)
Changelog 1.3:
+ Completly reworked all brigade stats.
(See "AoD GAGA Tech Mod Brigade Statistics 1.3.xls" for details)
+ New units, techs and models:
- Renamed Modern Synthetic Material Plant to Semi-Modern Synthetic Material Plant and added Modern Synthetic Material Plant tech.
+ Balance:
- Increased all unit cost by 20%.
- Coup events may now trigger if dissent is above 15%.
- Production Control and Production planning techs now grant +10% infrastructure, AAA and radar production bonus and +5% repair time modifier.
- Assembly Line tech now grants +10% repair modifier.
- Rear Area Repair, Deep Repair Organization, Frontline Repair and Semi-Modern Repair now grant +10% naval base production bonus.
- Semi-Modern Repair Tech moved from 1949 to 1947
- Reduced production bonus for forts from Improved and Advanced Construction Engineering by 25% each, but reduced general build time for forts by -50%.
- Reduced landfort IC cost by 1 and reduced build time by -100 (in addition to above 50%).
- Reduced production time for MTN, MAR and PAR by 30 days.
- Reduced production time for HQ to 180 days and reduced overall IC cost.
- Paratroopers: May now be equipped with ENG brigade.
- Marines: May now be equipped with AC brigade.
- Mountaineer: May now be equipped with R-ART brigade.
- Cavalry: May now be equipped with R-ART, SP-R-ART and POL brigade.
- Militia: May now be equipped with ENG brigade.
- Increased experience effect on combat to 0.30 (from 0.25).
- Decreased gearing loss for unsupported builds to 0.005/day (from 0.02/day).
- Decreased artillery bombardment supply cost modifier to 4.0 (from 6.0).
- Increased sea attack for early L-CAG by +1 and decreased sub attack by -1.
- Increased Advanced Camouflage visibility reduction to -50 (from -40).
- Increased heavy submarine sea attack a bit, but decreased convoy attack.
- Increased manpower requirement for CV, BB and BC and reduced manpower requirement for DD.
- Increased CV, BB and BC oil consumption and reduced SS oil consumption.
- Slightly increased range for Turbojet Strategic Bomber.
- Moved Advanced Material Science tech from 1948 to 1946.
- Changed Advanced Synthetic Oil Plant modifier to 0.18 (from 0.17) and Modern Synthetic Oil Plant modifier to 0.20 (from 0.19).
- Removed TC penalty for Artillery Motorisation / Mechanization.
- Moved Heavy Great War Artillery tech from 1932 to 1918 and moved Basic Artillery tech from 1936 to 1932.
- Added bonus stats to SP-ART.
- Submarines can no longer use spotter planes.
- Guerilla Warfare moved from 1944 to 1942, changed ORG reduction to -5% for all land units, but added +5% MOR bonus for all land units, added night, jungle and urban combat and move bonus for MIL, reduced ambush chance by -2.
- Volkssturm and Modern Blitzkrieg Doctrine will no longer deactivate each other.
- Reworked Volkssturm Doctrine, now slightly orientated on Guerilla Warfare, removed '46 HQ.
+ Blueprints:
- Air-Land Battle grants a blueprint for Air Cavalry Division.
- Mechanized Wave grants blueprints for Advanced, Semi-Modern, Modern and Elite Mechanized Infantry.
- Assault Concentration now grants blueprints for Advanced, Semi-Modern and Modern SP-ART and SP-R-ART.
- AAA and AA techs now grant blueprints for each other.
- Modern Blitzkrieg now grants blueprints for Semi-Modern Tank, Main Battle Tank, Advanced Main Battle Tank and Future Armor.
- Basic Artillery now grants blueprints for Early SP-ART.
- Improved Artillery now grants blueprints for Basic Rocket Artillery.
- Improved Rocket Artillery now grants blueprints for Basic SP-R-ART.
- Interceptor, Escort Fighter and Multi Role Fighter techs now grant blueprints for each other.
- Night Strikes, Night Strafing and Night Bombing now grant blueprints for each other.
- Light Armor and Armored Car techs now grant blueprints for each other.
- Submarine and Heavy Submarine techs now grant blueprints for each other.
- Rocket Engine Tech now grants blueprints for Rocket Interceptor and Improved Rocket Interceptor techs.
- Improved Rocket Interceptor now grants blueprints for Basic Turbojet Interceptor.
+ Rocket Interceptor and Early Turbojet Rework:
- Moved Turbojet Engine Tech from 1939 to 1942.
- Moved Practical Turbojet Engine tech from 1943 to 1944.
- Moved turbojet INT/ESC/MRF techs from 1944 to 1945.
- Moved Rocket Interceptor tech from 1941 to 1943 and Improved Rocket Interceptor tech from 1943 to 1944.
- Changed Rocket Interceptor and Improved Rocket Interceptor: range +100, increased oil consumption, slightly decreased cost.
- Basic Turbojet Interceptor will now activate and deactivate both rocket interceptor models (fix for upgrade problems without rocket interceptor tech).