Honestly, in the current game, castles and forts serve little real purpose from a warfare perspective beyond being objectives you have to capture to win a war. While they have walls that make them harder to siege, the broader strategic significance of castles in medieval warfare is almost entirely ignored.
In reality, castles weren’t just strongholds to overcome for war score—they were central to controlling territory. Armies didn’t simply bypass them. Marching past an enemy castle without neutralising it meant exposing your rear to attacks: defenders could sally out to harass your baggage trains and disrupt supply lines. Foraging became risky, as scattered soldiers searching for food could be ambushed. This forced invading armies to either besiege the castle or concentrate their forces so tightly that gathering supplies became even harder.
Castles and fortified cities also occupied vital positions in medieval infrastructure. They often sat on key transportation routes and communication hubs. Markets—where food was gathered, stored, and redistributed—were typically based in castle-towns. For example, during the Crusades, the survival of crusading armies marching to the Holy Land depended on Byzantine markets being opened to them. Without access to fortified supply hubs, those armies would have starved.
Currently, the game does simulate army supply levels, but the only troops who can actively forage are landless adventurers. Regular armies don't suffer the same logistical vulnerabilities when bypassing enemy castles. More importantly, the game doesn’t reflect how one of the main use of levies soldiers is to act as garrison forces for castles.
Defenders inside them played an active role in local defense, including sallying out against invaders, yet in the game, castle garrisons are passive. They don’t count toward any army’s levies or men-at-arms, making them feel disconnected from the actual military system.
To make castles meaningful again, the game should reflect their historical role as both logistical centers and operational threats if left behind. Castles should influence foraging, supply lines, and rear-area security—not just be siege targets for ticking war score.
In reality, castles weren’t just strongholds to overcome for war score—they were central to controlling territory. Armies didn’t simply bypass them. Marching past an enemy castle without neutralising it meant exposing your rear to attacks: defenders could sally out to harass your baggage trains and disrupt supply lines. Foraging became risky, as scattered soldiers searching for food could be ambushed. This forced invading armies to either besiege the castle or concentrate their forces so tightly that gathering supplies became even harder.
Castles and fortified cities also occupied vital positions in medieval infrastructure. They often sat on key transportation routes and communication hubs. Markets—where food was gathered, stored, and redistributed—were typically based in castle-towns. For example, during the Crusades, the survival of crusading armies marching to the Holy Land depended on Byzantine markets being opened to them. Without access to fortified supply hubs, those armies would have starved.
Currently, the game does simulate army supply levels, but the only troops who can actively forage are landless adventurers. Regular armies don't suffer the same logistical vulnerabilities when bypassing enemy castles. More importantly, the game doesn’t reflect how one of the main use of levies soldiers is to act as garrison forces for castles.
Defenders inside them played an active role in local defense, including sallying out against invaders, yet in the game, castle garrisons are passive. They don’t count toward any army’s levies or men-at-arms, making them feel disconnected from the actual military system.
To make castles meaningful again, the game should reflect their historical role as both logistical centers and operational threats if left behind. Castles should influence foraging, supply lines, and rear-area security—not just be siege targets for ticking war score.
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