Information
I have disabled all mods
YesRequired
Summary
The game shows an error on the splash screenExpected Result
The game is expected to open normally and load the mods, and it is possible to start a new game or continue the game.Actual Result
[ERROR] Cannot find central directoryZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in <0b559e4c6c2049a89500cd823315dee5>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in <0b559e4c6c2049a89500cd823315dee5>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in <0b559e4c6c2049a89500cd823315dee5>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromPackage (System.Boolean warnCollision, System.Boolean priorityData, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in <b2cdf958404045a7b5195e02831c8a0d>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, System.Boolean priorityData, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Boolean fromCache, System.Collections.Generic.List`1[T] newData) [0x00257] in <b2cdf958404045a7b5195e02831c8a0d>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromDirectory (System.String root, System.Boolean priorityData, System.Threading.CancellationToken ct, System.Collections.Generic.List`1[T] newData) [0x0026a] in <b2cdf958404045a7b5195e02831c8a0d>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.FileSystemDataSource
Colossal.IO.AssetDatabase.<PopulateDataSource>d__71:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<PopulateDataSource>d__71&)
Colossal.IO.AssetDatabase.FileSystemDataSource
Colossal.IO.AssetDatabase.<PopulateFromDataSource>d__101:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<PopulateFromDataSource>d__101&)
Colossal.IO.AssetDatabase.AssetDatabase`1
Colossal.IO.AssetDatabase.<<CacheAssets>g__UpdateDatabase|0>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>g__UpdateDatabase|0>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>g__UpdateDatabase|0(IAssetDatabaseInternal)
System.Linq.SelectEnumerableIterator`2:MoveNext()
System.Threading.Tasks.Task:WhenAll(IEnumerable`1)
Colossal.IO.AssetDatabase.<<CacheAssets>b__1>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>b__1>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>b__1()
System.Threading.Tasks.Task`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.Tasks.Task:ExecutionContextCallback(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
System.Threading._ThreadPoolWaitCallback
Steps to reproduce
1 - Access the game through the Xbox app.2 - On the main screen, press any key.
3 - Wait for the screen to load.
4 - When the main screen loads, the error appears.
Platform
Microsoft StoreGame Version
1.2.5f1 (502.32326)[5761.21260]Optional
Tags
- Menu
- Performance
Attachments

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